Harpyja
Molon Labe. Public Disorder.
1150
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Posted - 2014.02.03 17:28:00 -
[1] - Quote
Jebus McKing wrote:+1 Personally, I've never understood why Blaster Tanks are so effective against other tanks. (I'm not a tanker) Why not make Blaster Tanks the ultimate infantry killers but very weak against other tanks? Maybe you could have some sort of rock-paper-scissors systems: (Rail Tanks > Blaster Tanks > Infantry AV > Rail Tanks)
- The job of the Blaster Tank is to take out infantry. To do so it is relatively hard to kill with infantry AV weaponry.
- Rail Tanks are mainly used to destroy other vehicles. Very hard to kill by Blaster Tanks even if fighting inside the Blaster Tanks optimal range. Easy targets for infantry AV.
- Infantry AV weaponry weak to Blaster Tanks but devastating to Rail Tanks.
I'm undecided about the role of missile tanks though. Maybe they can serve some kind of middle-ground. Being somewhat effective against all kinds of vehicles, especially DS. Also, buff the Plasma Cannon! (I propose a +100% direct hit damage increase, I'm totally serious! ) Rail tanks shouldn't be their only hard counter. Rails should stay at range, and if a missile tank gets within 100m of the rail tank, I think the rail tank should lose majority of the time, even if it's shield tanked.
To do this I first suggest that heat costs need to be increased so you can't just rapid fire until the other tank dies. Second, RoF needs to be reduced to allow the missile tank to close the distance and get under the railgun's tracking.
And here's the most important change: charging or holding the charge on a large railgun should immobilize the tank (turret can still turn). If you're at range, you're already sitting still so this won't affect you. This is to allow skilled tanks to outmaneuver rail tanks at CQC. Currently, the rail tank only needs to drive in a straight line and you'll never be able to circle it and get under it's tracking, all while it's still shooting at you and applying its full DPS.
I believe that these changes to the railgun will keep it as an intended ranged turret without outperforming the missile turret in CQC. You shouldn't be able to apply full DPS at any range; and because the railgun is a ranged weapon, it should lose its DPS in CQC.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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