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BL4CKST4R
WarRavens League of Infamy
1802
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Posted - 2014.02.03 11:17:00 -
[1] - Quote
What if shield extenders and armor plates had their HP reduced by half (with some buffing to the enhanced extender) then we took that HP that was lost and add it back to the suit.
For example most suits have 4 high slots at pro level so we add to every shield suit 145 HP, then we add to every armor suit 295 HP (maybe less due to speed but higher than 145).
What this does is reduce the focus on brick tanking and make other forms of play more viable without reducing or increasing the TTK for bricked suits but increasing it for other bricked suits.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1808
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Posted - 2014.02.03 17:21:00 -
[2] - Quote
Killar-12 wrote:BL4CKST4R wrote:What if shield extenders and armor plates had their HP reduced by half (with some buffing to the enhanced extender) then we took that HP that was lost and add it back to the suit.
For example most suits have 4 high slots at pro level so we add to every shield suit 145 HP, then we add to every armor suit 295 HP (maybe less due to speed but higher than 145).
What this does is reduce the focus on brick tanking and make other forms of play more viable without reducing or increasing the TTK for bricked suits but increasing it for other non bricked suits.
As a side effect it also increases the TTK for suits below Proto.
Edit: A 50% reduction might be to much but it should be the highest it can go. 25% is also ideal If the TTK is reduced by 40% and removal of AA alongside the 25% to HP sure other wise just learn how to use hit and run tactics if you use Regen/Speed/Stealth
You just described how to use a caldari suit/Gallente scout
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1810
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Posted - 2014.02.03 21:47:00 -
[3] - Quote
Kharga Lum wrote:A Complex shield extender already gives less then 1 bullets worth of HP. The basic at half hp would only provide 16hp? The Laser Rifle would do that much damage without heating up.
I don't really want to nrfef shields (read the edit) the overall message is to reduce the necessity of brick tanking as the only viable means to play the game without being destroyed. But the only way this is achievable is by either nerfing guns or buffing hp modules both of which only make brick tanking even better. What I want is to make other forms of play less crippling for example using range amplifiers, profile dampeners, things like that.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1810
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Posted - 2014.02.03 21:49:00 -
[4] - Quote
Kharga Lum wrote:A Complex shield extender already gives less then 1 bullets worth of HP. The basic at half hp would only provide 16hp? The Laser Rifle would do that much damage without heating up.
You are aware that if you are a basic shield extender user you are getting more HP than you did before right? Regardless you aren't losing the HP you are gaining it straight to your suit the other half goes you the modules. A 50% reduction is a lot I wrote that on the thread, but the main goal is to redistribute the HP in order to make brick tanking the only means to play.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1810
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Posted - 2014.02.03 22:06:00 -
[5] - Quote
Alena Ventrallis wrote:Fittings should matter when making your suit.
Your changes would have damage mods being the only useful high slot, since 33hp (your complex shield extenders hp) isn't enough to stop a militia AR bullet, let alone any other weapon in the game.
Then, how do we decide how many extenders/plates to refund? Do we assume that Caldari would run nothing but extenders in the highs, and refund CalLogi 5 extenders worth of HP? Would GalLogi use only plates? Would he use a repper? Would CalLogi have used an energizer and therefore only give it 4 extenders worth of HP? How do you determine how you divvy up the hp your giving to the suits?
This is good initiative, bad judgement.
I forgot about damage mods but CCP is nerfing them so it's not a big deal. Like I said 50% is a lot I just wanted to get the point across. I am thinking a 25% reduction with a 30% refund would be good. I said refund 4 slots because on average most suits have 4. As for repairs and energizer they idea is that these modules, along with other would become more useful to applying them to the main idea would be redundant. My determination is based on the fact that brick tanking is the most efficient and the best way to play Dust therefore those are the main target.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1811
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Posted - 2014.02.04 01:35:00 -
[6] - Quote
DeadlyAztec11 wrote:I detest this idea.
Meh, I just hope that other fits become usable or at least good alternatives to just buffer tanking in 1.8, would be nice to see a passive repair fit that actually works :0
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1812
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Posted - 2014.02.04 02:57:00 -
[7] - Quote
zibathy numbertwo wrote:I believe it would be more balanced if it were 25% given to suit and 25% removed from plates/extenders. 50% is just too much and would make the PG/CPU cost too extreme. And looking past that it just doesn't feel right having a plate that only gives you 40 armor or a proto shield extender that only gives 33 shield...
You didn't read the whole thread :(
Armor and Shields are not the same!
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