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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aker Ghaal
Lo-Tech Solutions Ltd
9
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Posted - 2014.02.02 23:30:00 -
[1] - Quote
It ... It was supposed to be a pun... a bad ... Ah no matter!
Anyway Ello!
I have been meaning to make constructive posts like this for awhile now but I have been busy with stuff related to ... other stuff
Anyway what I have been doing is critically analyze things I think we need to change with the game so we can start moving to towards the goal of becoming a AAA-shooter. Also so it can be more akin towards its bid daddy counter part: EVE. In other words I have been working on visually showing my ideas so they are more presentable towards the community making them more ... approachable so the majority can understand.
First things first however, My main points of interest are: Progression, Immersion and Game play.
This section will be about Immersion. The other ones will soon follow. STAY TUNED KIDZ!
I// "Make it fantastically mundane... you know what I am talking about!"//
Basically I don't feel like a merc, I don't. I feel like a cookie in a jar since I am moist and ... stop! JUST stop!
No What I am talking about is the "transition effect", What I mean is with all the rich lore and back story to the game you never feel connected to anything. You just get dragged out of the experience as soon as you load, spawn and do anything that requires a transition.
So what I am discussing is creating the illusion of ZERO load screens and anything of the like.
What I propose is a change of design of the load screens and transitions as well as HUD elements since they are included in this idea of mine.
//Note// In this concept the racial variety of the suits play a huge role in the loading screens ... Just ... bare that in mind!
//This one shown here is of the Gallante variety//
Start
Load-Fade
Load-DP
Load-DP-TIPS
Load-DP-Fac
Load-DP-Tacnet
Load-Gall-Hud
And voila! You will have to of course visualize it a bit but I think it works just fine as stills for now. More importantly I think it showcases a good idea of what we could make of the game. Alas though I will list a few things in regards to the concepts themselves.
Most significant change is the way you jump into a battle, since now you basically just fly in without any feeling of presence within and without the dropsuit. With my concept here it basically show what a drop suit start up sequence can look like, Showcasing the elements which are characteristically with the dropsuit of your choice.
//As shown here in these//
Gallante-Hud
Caldari-Hud
Amarr-Hud
Minnmatar-Hud
So with these in mind you will be transported trough your clones into your Favorited suit and be put on the battlefield. Although it will work the same way as the current loading screen ... I think it safe to say this would have a little more PAzzaasss to it!
//OH SQUAD OH MEMBERS WHERE ART THOU YOU MY SQUAD?//
This one has actually everything to do with squads! Not really since this is about huds and immersion after all. Although Nothing says that Immersion can't be designed with function, so without further delay he... |
Aker Ghaal
Lo-Tech Solutions Ltd
13
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Posted - 2014.02.03 00:01:00 -
[2] - Quote
Atiim wrote:+1
But where did that giant dropsuit come from?
Glad you liked it! Although are you referring to the huds screens/ With the one Minnmatar DP getting shot? |
Aker Ghaal
Lo-Tech Solutions Ltd
13
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Posted - 2014.02.03 00:05:00 -
[3] - Quote
shaman oga wrote:I like these HUDs, except the pattern on the background is too much invasive, imo. Also, a different font for each race, for the written part would be cool.
Thanks mate! yeah pretty much although just wanted to visualize it since most of the time you show pictures they are poorly compressed so I exaggerated to emphasis the point.
Nevertheless thanks for the feedback! |
Aker Ghaal
Lo-Tech Solutions Ltd
18
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Posted - 2014.02.03 00:50:00 -
[4] - Quote
Benjamin Ciscko wrote:Atiim wrote:Aker Ghaal wrote:Atiim wrote:+1
But where did that giant dropsuit come from? Glad you liked it! Although are you referring to the huds screens/ With the one Minnmatar DP getting shot? It's in the picture titled "Load-Gall-Hud" There's a giant in the middle of the screen. It looks pretty cool, but I just want to know where it came from. Do you have an alt?
Do you have Babies? |
Aker Ghaal
Lo-Tech Solutions Ltd
18
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Posted - 2014.02.03 00:51:00 -
[5] - Quote
Ghost Kaisar wrote:This is a fantastic idea.
I love the thought of being able to track my squad members health.
+1, I hope CCP sees this.
Thanks mate! Glad to hear such good feedback!
That was the intention ofc, I always found that bewildering to have a team based game with RPG HP systems whilst not having a way to communicate that to other people.
Anyways cheers mate! |
Aker Ghaal
Lo-Tech Solutions Ltd
26
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Posted - 2014.02.03 01:15:00 -
[6] - Quote
Benjamin Ciscko!
SUPRISE! :D |
Aker Ghaal
Lo-Tech Solutions Ltd
43
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Posted - 2014.02.03 11:12:00 -
[7] - Quote
Solitar Greywatch wrote:Keep up the good work this is amazing!
Cheers mate! Glad to see people liking the concepts that I have done.
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Aker Ghaal
Lo-Tech Solutions Ltd
45
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Posted - 2014.02.03 11:19:00 -
[8] - Quote
DeadlyAztec11 wrote:I do not think it should be a fade away. Rather, I propose that it be a white out. Where the screen glows increasingly white, then the battle starts fading in and then the image un blurs and becomes clear.
Ah all right, didn't think it that way although I think if I had more space in the post I would have explained in detail all the small concepts such as the transitions etc. I have a lot more to say but that will have to be on the next post haha!
Anyway hope you liked it mate ! |
Aker Ghaal
Lo-Tech Solutions Ltd
50
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Posted - 2014.02.03 17:00:00 -
[9] - Quote
Monkey MAC wrote:Very Nice Certainly deservant of a +1
A few things however your current prototypes for the HUDs are very nice, but personally the shapes only really suit the gallante. The caldari I would expect to be a lot more sharp if you know what I mesn.
Also the act of entering a new clone is supposed to be quite painful, I would prefer the bootup to begin as you fall to the ground (use inertia dampner landing) for just a LITTLE more immersion.
Other than very very very Cool.
Ah yeah I was going to do that but that would require a whole lot more work than I have already put in these concepts. I might do that if this post gets recognized ofc.
Anyway mate thanks for the feedback I luv it! |
Aker Ghaal
Lo-Tech Solutions Ltd
50
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Posted - 2014.02.03 17:03:00 -
[10] - Quote
Atheor Sindromer wrote:Outstanding stuff, really. I'm impressed and totally loving this since I'm very hardcore about immersion and visual details. It's true that these little things, although seemingly insignificant at first glance, can actually bring a game alive with culture and personality.
I am absolutely in love with this concept.
I am so grateful that you guys actually really like these concepts of mine! I just think the game has so much potential and I want to do as much as I can to help it aspire to greatness!
Anyway cheers mate, hope you spread the word so we can get this post recognized!
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Aker Ghaal
Lo-Tech Solutions Ltd
50
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Posted - 2014.02.03 18:25:00 -
[11] - Quote
Maken Tosch wrote:Holy Mary Mother of a 2000-year-old Carpenter!
I always thought that adding a unique color to the HUD would help, but I never realized how much of an impact it can have visually to the gameplay experience. Here are what I like about the HUDs you posted...
1. The unique color, of course. It makes it feel like you're wearing a particular RACE of a suit rather than just having to look at your own hands to get that feeling. It also gives you a sense of the overall design philosophy behind each race.
2. I would very much like to see the squad commands displayed more visually. Seeing them on the top right corner of the screen in a bland color that can easily be overlooked is not something to experience when you want to know if you have an orbital available.
3. The transition via the HUD is an excellent idea. Although I would recommend throwing in some static flickering of the entire HUD to signify that your consciousness is in transit to a battle clone body. Alternatively, one could add in a cut scene of a merc getting shipped to a nearby district in the meantime.
Thanks mate! never actually thought I would get a like from The Maken Tosch tbh hehe! Jokes aside I am so glad to see the great reception thus far with these concepts! I just hope i can get CCP attention and start a little bit of discussion about the subject!
Anyway mate I am very grateful to hear your reaction and I hope you stick around for more of my work later on!
Cheers!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
53
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Posted - 2014.02.03 18:42:00 -
[12] - Quote
TheD1CK wrote:The HUD is something I have wanted to see improved for a long time Everthing you have detailed is spot on ... my favourites are the - Squad intel - Racial differences - Hacks contributing to kill feed I'm lost for words on how epic this is , Good stuff Aker
Hehe thank you mate! I am just so grateful for the excellent reception this has gotten, Just hope I can bring it to CCPs attention sooner than later.
Nevertheless thanks for the feedback, I still have a few things to cover tbh such as: The killfeed changes, squad intel, In game menus/vehicle menu and etc. I will have to update the post later with more info about the subject.
... yet I still feel like a Mad man. '_'
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
53
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Posted - 2014.02.03 18:43:00 -
[13] - Quote
TheD1CK wrote:I created a post in CPM chambers.... I linked this, so hopefully they get on here and see this marvel !
Fantastic mate ! I actually forgot about that one, haven't been there in a while but yeah I hope we can get em to join in on the action!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
53
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Posted - 2014.02.03 19:00:00 -
[14] - Quote
Exodeon Salviej wrote:-Flails, and stops.- B-B-But...omg. -Flails and carresses face insanely. Twitches slightly upon shock of awesomeness.- Dude...just...dude, wow. -Grabs Akers' shoulders and shakes him.- I want your brain...you make me feel like my IQ has increased a few points, and sees a small flicker of light for the race of humanity! -Clenches fist, lowering head while crying tears of joy.- You must continue on, sir. May no man pull you down on your quest for awesomeness. I have trained you well, grasshopper. You...you have made your sensei so proud! T^T Ahhhh, screw it, lmfao. Amazing job, man. Now if only CCP would recognize it, and look at it. Who the hell knows, they just might want to hire you for aesthetics. xD
What is this ... I don't even ! No really mate I am speechless haha! In a good way that is! This is probably the best post I have gotten in awhile mate and thank you for your kind words! I am just so overwhelmed with the reactions this has gotten and how positive it has been, so thank you sir!
Just stay tuned mate if you want to see more, I am going to post more ideas and concepts I have been working on !
Cheers!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
55
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Posted - 2014.02.03 20:01:00 -
[15] - Quote
Vesperz wrote:+1!
Make it happen CCP!
If only mate ... if only haha!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
55
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Posted - 2014.02.03 20:05:00 -
[16] - Quote
Marlin Kirby wrote:Aker Ghaal wrote://OH SQUAD OH MEMBERS WHERE ART THOU YOU MY SQUAD?// This one has actually everything to do with squads! Not really since this is about huds and immersion after all. Although Nothing says that Immersion can't be designed with function, so without further delay here are the huds! Gallante-HLeft side: Visible squad member status for more easily readied information and communications. Bottom center: A pop up indicating squad orders for more visible coms and info. Especially for people without mics. I really like this thread, especially this^ part. Dust seriously needs better comms.
Thanks for the input mate! Although yeah that is pretty much why I think we need more visible hud elements, emphasizing design, aesthetics and function. To make it so we can easily communicate in various means whilst being immersed in the game.
Anyway mate cheers and I hope you can bring this thread to others attention so we can get more feedback!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
57
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Posted - 2014.02.03 20:10:00 -
[17] - Quote
Maken Tosch wrote:Aker Ghaal wrote:Maken Tosch wrote:Holy Mary Mother of a 2000-year-old Carpenter!
I always thought that adding a unique color to the HUD would help, but I never realized how much of an impact it can have visually to the gameplay experience. Here are what I like about the HUDs you posted...
1. The unique color, of course. It makes it feel like you're wearing a particular RACE of a suit rather than just having to look at your own hands to get that feeling. It also gives you a sense of the overall design philosophy behind each race.
2. I would very much like to see the squad commands displayed more visually. Seeing them on the top right corner of the screen in a bland color that can easily be overlooked is not something to experience when you want to know if you have an orbital available.
3. The transition via the HUD is an excellent idea. Although I would recommend throwing in some static flickering of the entire HUD to signify that your consciousness is in transit to a battle clone body. Alternatively, one could add in a cut scene of a merc getting shipped to a nearby district in the meantime. Thanks mate! never actually thought I would get a like from The Maken Tosch tbh hehe! Jokes aside I am so glad to see the great reception thus far with these concepts! I just hope i can get CCP attention and start a little bit of discussion about the subject! Anyway mate I am very grateful to hear your reaction and I hope you stick around for more of my work later on! Cheers! No problem, man. It's just nice to see ideas like this every now and then. Up to this point, most of the threads have been about "buff this", "nerf that", "QQ@Jihad Jeeps", etc. It got tiring. But then this original idea of yours came up and I was like "finally, something different".
Indeed mate and I am happy you found my thread hehe! However I think people tackle the issue of balance in the wrong way, people that post tend to simplify everything so it is just the like inherent dmg of the weapon and things like that. Instead of looking at other factors that can contribution to the "OP-ness" of such said weapon/equipment . Although these thing I will tackle in my other post about game play and such, we will see how that post will be received haha!
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Aker Ghaal
Lo-Tech Solutions Ltd
63
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Posted - 2014.02.03 21:29:00 -
[18] - Quote
Vicious Minotaur wrote:Definitely better than what we have now, and hopefully CCP takes note.
But I will add that the design of each racial HUD feel too similar. Namely the circular Tacnet, health&ammo counters. Ideally, each race would have those HUD elements match their racial design philosophy.
Gallente are about curves, smooth surfaces. The circular HUD elements are fitting.
Caldari are angular, and are more minimalistic.
Minmatar are... more scraps and junk Macgyver-ed together.
Amarr are about form over function.
More work to take such things into consideration, but I believe that it would be well worth it.
Thank you for the great feedback/comment although as I said to a commenter before you, I will probably revise and redo these if ccp takes notice. Probably from the ground up so I can redo most of it from a functional standpoint in mind so we get high quality concepts displaying that idea !
In short I totally agree with your sentiment!
Nevertheless I appreciate the feedback since it of course necessary for tweaking !
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
63
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Posted - 2014.02.03 21:49:00 -
[19] - Quote
Zeylon Rho wrote:First off, great work and effort invested here! I like the idea of custom HUDs.... but there are some elements I'd want to function differently.
For starters: transparency. You can already toggle this to some degree, but ideally you can turn the HUD anywhere from full brightness to completely off. The reason is two-fold: you can turn off the HUD to avoid screen burn-in on plasma type sets, and you can turn off the HUD to record gameplay in a more cinematic fashion. For the latter, being able to have no weapon/hands up would also be a large thing.
Next: color differentiation. Thematically, the colors are fine, but Dust already suffers somewhat with respect to restricted or ambiguous color differentiation in matches. The color difference between the "team blue" and "squad green" is not particularly large, for example. Color in general is not utilized to a great extent in the interface, with most of the tacnet and messages to the player being either red or blue. Though not always a large factor in design, making provisions/options shade-wise or shape-wise to accommodate color-blind gamers is usually a nice move as well.
For racial HUD differences, I think it would be best to offer an option of toggling racial HUDs regardless of the suit you're wearing (or the race you chose). Perhaps the default could be to tie the racial HUD to the current suit, but you could switch a toggle in the options to always force "blank" race's HUD when in dropsuits and "blank" race's when in vehicles. This would ostensibly be to remove racial HUDs as being a major factor in suit selection, but it would also allow players that identify more with a given faction (say Amarr) to vary their suit/vehicle use without having a jarring HUD-shift or without feeling like they're betraying their faction mid-match. Lore-wise, we can say the HUD is just an operating system.
And speaking of the racial HUDs, while the color differences are nice, I think more dramatic differences in information placement, borders, style, and color presentation would be preferable.
I realize these are initial mock-ups, but I think the difference in battle HUD would likely be much more stark between races than just a color difference. I'd like the differences to be so large as to appear that they were each the creation of a different designer (as lore-wise, you would expect them to have developed separately). Obviously, they all have to present the same information in some way, but much in the way that Deus Ex, Killzone, Halo, or Borderlands would have different visual aesthetics and placement of information, I'd expect different civilizations to vary their approach to a very large degree.
You might also expect a different racial HUD for vehicles, as mentioned earlier, and slight HUD variations dependings on suit type (e.g. - slight cosmetic differences in a light suit vs. a heavy suit). Some minor differences between a militia/standard suit and prototype suit in terms of HUD would also be interesting, though I wouldn't want dev hours invested in that early on.
Something like that anyway.
Whoa ! Great to hear this kind of feedback ! But yes a lot of it was going to be covered although I didn't have the space for it however I can say a lot of it has been analyzed by yours truly hehe! As I said to many others before I might redo these when I get the time and incentive from CCP to do so, until then I am waiting for further feedback like your post right here.
I can however comment on some of your points:
Due note transparency would be integrated fully into these designs since they work of the same principals as the current UI elements.
If I could , the colors would be corrected so you would get more clear communication of the HUD and UI through the selection of said colors.
Designing just a UI is a tedious but necessary task, so having different ethics ( dues-ex, borderlands, halo etc) takes a considerable chunk of Dev resources. These concepts where more of a solution to both minimal Dev-time and with function and immersion in mind.
Vehicles would not be spared, Everything would face my wrath!
However I disagree with the toggling of the old HUD, since obviously in my opinion ... they kind of suck. Minimal Intel and bad function whilst being boring to look at. Of course I am fully supporting the idea of modularity so you could basically toggle certain elements on/off at your leisure. So in short a compromise in my idea would be best, since of course you are a merc I would love the lead of expanding on this later so you could basically have Corp related start ups .
But I do like if you buy a stock suit you will have a certain start up (Faction/corp related i.e Gallante or Creo drone)the same way you buy and official product irl.
TLDR... OHHHH SHIIII!!!!!!!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
63
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Posted - 2014.02.03 21:55:00 -
[20] - Quote
ANON Cerberus wrote:I love the idea of HUD`s to be of racial variant. If this also affected the loading screens that would add to the immersion. +1 to the idea.
Would the design be based of the starting race you picked or the suit you were wearing? I would assume it would be based on your starting race. I have ideas though about the two mixing. Say if you are a high-tech Caldari mercenary in a low-tech Minmatar Suit. You might see advanced Caldari interfaces with low-tech Matari wiring in the back ground, so there is a mix of the suit and your race. That would be cool I think.
Thanks for the feedback! But actually it would use the favorite function in your fitting window, basically you would choose to use which start up you want granted you have a suit of that type. Solidifying consequences to the most minimal of sectors !!! YES!!!
... Umh yeah where was, Ah yes that kind of start up/hud ( Mixed race) Would be saved for the pirate suits. Basically they would require dual skills of multiple races to be operated, they would function the same way as pirate ships in eve does.
Although that discussion regarding suits will come in my next post regarding tiers/progression in the game... since I am not to fond of this current model that we have!
Anyway cheers for the comment and kill everything ( you are a merc right?) !
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Aker Ghaal
Lo-Tech Solutions Ltd
64
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Posted - 2014.02.03 22:00:00 -
[21] - Quote
Akdhar Saif wrote:CCP have a bad habit of producing a skeletal game/expansions and then filling them out and polishing them afterwards.
One perfect example is the transitions. The only recently added a transition animation to pod death in EVE. How about we have this level of polish from the get go?
Agreed, they tend to build games haphazardly/erratically although not to say they are bad it is just as you said; They tend to go with "in the moment" development.
I just find a lot of things I want to do with the game if I had the resources ... Some of them might be a bit erratic and sweeping but overall I can think of several reasons as to why the game "Must" Be changed.
So as small as this post/proposed change can be, it can prove to be valuable for player retention whilst providing for the long time fans of the games ( eve and dust).
If I had the chance I would love to have a talk with he Devs... pretty much hinting at it in the title hehe!
Anyways mate cheers!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
65
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Posted - 2014.02.03 22:11:00 -
[22] - Quote
Avallo Kantor wrote:I like the idea, and have a few comments of my own to add in:
First off, I like the current Hud as is, and think that most of the elements in it work well. Perhaps changing the current HUD to racial variants would help, but keep that as the core look.
Second, I feel that the transitions themselves could vary racially.
The Amarr can have a fade to white (as to give a divine / religious feel to the transfers of immortal servants)
The Caldari who are pragmatic can just fade to static, it's bare bones, simple, and get's the job done.
The minmatar can have -every- little thing displayed (i.e having it show all the code running, loading bars, Processing messages, etc etc) this would give it a very busy, rough, and somewhat unfinished look to the load in, which often compliments their own jury-rigged basic design.
The Gallente can be the one that has the nice rounded design, some nice image to look at, and a more visually appealing transition, as to showcase their own desire of beautification.
Other things that should be considered are:
1) Ability to toggle squad view on / off in options. Not everyone wants the extra tidbits of info, especially if it's going to potentially crowd out other useful battle-field intel. (Like a guy 50 m away who would be where an icon was.)
2) Ability to load in other UIs / OS systems (AKA different HUDs). Some people just prefer the old HUD. Let them keep it. This would also give the potential to add Aurum HUD options for players to buy. (They give no different information, but can come in different colors, or in Pirate-themed HUDs / Loading animations. Allowing for some purely cosmetic micro transactions.
Thanks for the comment mate, I really appreciate it ! Although as I said to a few here in the thread many of your suggestions were going to be in the post . It is just I didn't have enough time/space for the post and to make individual HUD differences since that is quite a lot of work for just a concept.
Toggle able options are a necessity in the future, I just didn't make it clear enough in the post hehe!
But I agree, I would love to do some more racial animations ... although I wanted to see the public's opinion before I pour in a few extra hours into more concepts. Luckily the reception has been overly positive ... so we will see!
One note however; in regards to your AUR based HUDs, I said this to another in the thread as well but it would be tied to if it is a pirate suit, Navy/army, produced etc. So the suit would dictate the HUD most of the time providing a more grounded feel for your decision of equipment . Yet you could tie in corp HUD customization into your idea of personalization .
Other than that, GOOD STUFF!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
65
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Posted - 2014.02.03 22:17:00 -
[23] - Quote
Marlin Kirby wrote:Aker Ghaal wrote:Marlin Kirby wrote:Aker Ghaal wrote://OH SQUAD OH MEMBERS WHERE ART THOU YOU MY SQUAD?// This one has actually everything to do with squads! Not really since this is about huds and immersion after all. Although Nothing says that Immersion can't be designed with function, so without further delay here are the huds! Gallante-HLeft side: Visible squad member status for more easily readied information and communications. Bottom center: A pop up indicating squad orders for more visible coms and info. Especially for people without mics. I really like this thread, especially this^ part. Dust seriously needs better comms. Thanks for the input mate! Although yeah that is pretty much why I think we need more visible hud elements, emphasizing design, aesthetics and function. To make it so we can easily communicate in various means whilst being immersed in the game. Anyway mate cheers and I hope you can bring this thread to others attention so we can get more feedback! Click my SIG, I've been asking for better comma for months now.
Yes I actually clicked that when you first commented and yes, that how I was imagining the future of coms in dust. Since I find a clear disrespect for people without mics in the community however with a suggestion like yours, that wouldn't be the case anymore! Combined with visual/toggle able Squad status bars with vitals and visual squad prompts/commands you could pretty much play the game without mics and it would work.
Although I still want to keep it internal/ no proxy chat, since why would we as futuristic meres not have developed an internal untraceable coms system. Even if the idea of communing with the other team could rather novel, just find it a little bit jarring and breaking if implemented like other contemporary shooters.
Although a mic i still preferable hehe!
Nevertheless a really good read!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
65
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Posted - 2014.02.03 22:26:00 -
[24] - Quote
Fizzer94 wrote:I love it! Great idea! I love the idea for hiding loading screens. Hiding them being a HUD boot up sequence? Genius! Racial HUDs has been something I've wanted since someone brought up the idea about a year ago...
Now to the constructive criticism part. Im not a fan of the font. It could be a bit more readable. Perhaps each race could have their own? The different HUDs could honestly be more different. The Amarr one could have some whispy floral designs here and there and the sixth sign of faith could be incorporated in there somewhere, the Caldari onwould look more fitting if it were more angular, I think. The Minmatar one could look more barebones maybe. The Gallente one looks fitting though.
Hehe cheers mate ! Love the feedback! Although yeah ... the font ... that blasted font is actually pretty bad in hindsight. I don't know why I went with that one ... I guess it was just laziness on my part. Anyway Yes, agreed, the font sucks but the feedback is good , great even hehe! Although as I said to the others; I didn't want to put more man hours into this without knowing the feedback from the community ... well here they are haha! That chnage will come if I make a new mockup ofc.
In other words; I WOULD NEVER USE THAT FONT ... WHY DID I NOT CHANGE IT BLARGH!!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
65
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Posted - 2014.02.03 22:28:00 -
[25] - Quote
Marlin Kirby wrote:Aker Ghaal wrote:Marlin Kirby wrote: Click my SIG, I've been asking for better comma for months now.
Yes I actually clicked that when you first commented and yes, that how I was imagining the future of coms in dust. Since I find a clear disrespect for people without mics in the community however with a suggestion like yours, that wouldn't be the case anymore! Combined with visual/toggle able Squad status bars with vitals and visual squad prompts/commands you could pretty much play the game without mics and it would work. Although I still want to keep it internal/ no proxy chat, since why would we as futuristic meres not have developed an internal untraceable coms system. Even if the idea of communing with the other team could rather novel, just find it a little bit jarring and breaking if implemented like other contemporary shooters. Although a mic i still preferable hehe! Nevertheless a really good read! Proxy chat doesn't necessarily need to be implemented to where enemies can hear what you are saying. I mainly want proxy chat so non-squad members could talk to each other. Sure it would be cool if I could talk to the enemy, but we don't need it. We do need to talk to non-squad members however.
Oh yeah ofc, I kind of misread that part my bad. But ofc it is needed and would help out with countering the "Blueberry effect"
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
66
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Posted - 2014.02.03 22:42:00 -
[26] - Quote
Sylwester Dziewiecki wrote:I would like to have HUD in future that have meaning.. everything that is unnecessary need to be remove(like scoop frame on SniperRifle).
You mean like the fragmented glass texture on the sniper rifle scope? If so then yes, we need more active design in most weapons ... would love to see a toggle able long range scope for PLC like the had in the concept of the weapon.
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
71
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Posted - 2014.02.04 16:59:00 -
[27] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
All right Logibro! Although if you can, pass this thread on towards the appropriate team so they can have a look at it !
If not ... have it good mate! Cheers!
HUD Changes Inside
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Aker Ghaal
Lo-Tech Solutions Ltd
71
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Posted - 2014.02.04 16:59:00 -
[28] - Quote
Atiim wrote:CCP Logibro wrote:Moved to Feedback/Requests I won't ask you for your thoughts on this, as that would be asking the wrong DEV team, but can you at least refer this thread to the correct department? Thanks.
Hehe woops sorry mate missed that you said this before me ... Oh well :)
HUD Changes Inside
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Aker Ghaal
Dead Man's Game
93
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Posted - 2014.05.06 14:38:00 -
[29] - Quote
Ello!
I will post the rest of the racial parity here for people to see!
//Amarr// START HUD MAP
//Gallante// START HUD MAP
//Minnmatar// START HUD MAP
//Caldari-TM// START HUD MAP
Also ... BUMP!
-Aker Ghaal
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Aker Ghaal
Dead Man's Game
100
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Posted - 2014.05.06 20:05:00 -
[30] - Quote
RUMP-Bump?
HUD Concepts
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Aker Ghaal
Dead Man's Game
100
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Posted - 2014.05.06 23:32:00 -
[31] - Quote
X7 lion wrote:did you read my racial hud post per chance? (i know i didnt think of it first im just curios :3 )
I haven't seen it but I just took a look at it and I hope you look the results tbh hehe! I looked at it and read through it and it is pretty much what I tried to visualize ... don't know if I am successful or not but yeah haha who knows :)
Anyway cheers mate!
HUD Concepts
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Aker Ghaal
Dead Man's Game
100
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Posted - 2014.05.06 23:33:00 -
[32] - Quote
JIMvc2 wrote:1+ I like the Gallente HUD :D
I'll share your post. :)
Thanks mate and cheers for doing that! I hope I can get more feedback on this !
HUD Concepts
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Aker Ghaal
Dead Man's Game
103
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Posted - 2014.05.07 19:12:00 -
[33] - Quote
Hump the bump!
HUD Concepts
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Aker Ghaal
Dead Man's Game
105
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Posted - 2014.05.07 19:54:00 -
[34] - Quote
Hecarim Van Hohen wrote:damn nice work man... hoping that this gets forwarded to the right devs
Ah thank you mate and cheers! I am always grateful for feedback from the community but ofc I would "LOVE" if the devs could give some feedback too.
Anyway thanks !
HUD Concepts
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Aker Ghaal
Dead Man's Game
108
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Posted - 2014.05.08 15:33:00 -
[35] - Quote
Dauth Jenkins wrote:Good stuff here. Just curious, would the bud change depending on the suit, or the race you picked for your character?
Favorite part about this is the squad indicators. They would be a great addition to the game
Cheers mate! I really appreciate the feedback! In my mind the "favorited" suit would dictate the start-up sequence however the HUD would change depending on the suit you wear.
HUD Concepts
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Aker Ghaal
Dead Man's Game
109
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Posted - 2014.05.08 16:10:00 -
[36] - Quote
Abe Foster wrote:I love all of it for the HUD the different flavors for the races look great! a little to distracting but other than that I hope it comes true.
Thanks mate and cheers for the feedback, of course though if I could I would tone it down a notch. However I wanted to emphasis the "feel" on how the hud would look like, in other words I exaggerated the look so it would be more visual and easy to understand.
Woop woop!
HUD Concepts
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Aker Ghaal
Dead Man's Game
109
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Posted - 2014.05.08 16:13:00 -
[37] - Quote
Starlight Burner wrote:This is some great work here can't wait to see the Caldari as I'm Amar and Caldari :D.
Now..... If only the Devs commented back on the feedback and request that we give them...
Ah glad to hear it mate and yes i agree with you, I hope I could have a one on one with the devs to discuss a few points about this. Although about the caldari hud; I have not had the time to make it however I would if there would be a sign that the devs had a look on these concepts.
But thanks for the feedback, I appreciate it !
HUD Concepts
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Aker Ghaal
Dead Man's Game
120
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Posted - 2014.05.11 23:22:00 -
[38] - Quote
Sweet suckle of bump! BUMP!
Dust//HUD
Legion//[HUD Concepts]
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Aker Ghaal
Dead Man's Game
125
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Posted - 2014.05.16 00:03:00 -
[39] - Quote
Bump for notice.
Dust//HUD
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Aker Ghaal
Dead Man's Game
125
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Posted - 2014.05.16 13:49:00 -
[40] - Quote
Atiim wrote:Aker Ghaal wrote:Bump for notice. You should place this here as well.
Hey Atiim and cheers again for the feedback, sadly ... they moved this topic over "From" GD. I assume if I do post it again it will either be locked ... or forgotten like my baby right here has hehe!
Anyway i will see what I can do, Although I have tried almost everything to get a community/CCP discussion on the matter. Unfortunately no DEV has yet to blue tag this post and give some feedback; no offense of course to the devs it is just an observation.
Dust//HUD
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Aker Ghaal
Dead Man's Game
127
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Posted - 2014.05.24 20:14:00 -
[41] - Quote
Abe Foster wrote:Come on Dev's this is a great idea at least say "we'll think about it" come on I want this to happen!!!!
Cheers for the comment and I do apologize for the late reply ! Hopefully this thread will get a blue tag soon ... it is not likely though hehe!
Thanks again!
Dust//HUD
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Aker Ghaal
Dead Man's Game
127
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Posted - 2014.05.24 20:15:00 -
[42] - Quote
Tweaksz wrote:+1 MUST HAVE GALLENTE HUD!!!
Hehe I really appreciate it mate! However there are quite a few things I would like to do more with the HUDS. Might do it at a later date anyway thanks mate!
Dust//HUD
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