
Spkr4theDead
Red Star. EoN.
1724
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Posted - 2014.02.03 20:46:00 -
[1] - Quote
Mortedeamor wrote:ok so i have again 3 million sp into tanks i am primarily infantry but i have specced armor as i am hoping soon to see my amarian tank.
i have toyed only with mlt rail and lp missisles on sicas and stnd gunlogi basic modules
now turrets in general need clip adjustments and scaling
i would like us to start with mlt blaster at 125 stnd 150 adv 175 proto 200.
currently i can kill about 25 infantry with mlt blaster before reloading.
stacking penalties for all modules
armor reppers tank hardeners dmg mods (jason pearson hada good idea on this one the more hardeners you have fitted the longer they take to cool and the less then run as there is no resor dmg% amount penalty.)
also you can only run 1 nitro unit and i think its wrong to limit 1 module like that but not even have stacking penalties armor tankers should have the option to run 2 nitro units in they're highs
now missiles from stnd on they all seem pretty crazy strong in cqc an i think the clips should be scaled for both them and rails as well this gives less room for inaccuracy at lower lvls also a smaller overall dmg stream before reload
No, Jason has had some terrible ideas about modules. Why should I have to fit my tank the way someone else wants me to to get the maximum benefit out of the modules I choose? Why should I have to use one booster, one hardener and one extender on a Gunnlogi, or one plate, one repper and one hardener on a Madrugar? We'll have fewer ways to fit out tanks like that, and everything will be the same again, like previous builds.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1724
 |
Posted - 2014.02.03 20:58:00 -
[2] - Quote
Benjamin Ciscko wrote:Roger Cordill wrote:message from Godin: If we could, 2 nitros is all I could run on my Maddy. Why? Because everything costs too much CPU/PG now. Armor tanks should have less trouble fitting their lows then shield tanks. Armor tanks had their CPU nerfed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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