Sextus Hardcock wrote:If you weaken the Blaster by making less effective VS vehicles, all we'll ever see is Rail tanks on the field. The primary solution is to reduce the AI effectiveness of all tanks, wether that be through reworking terrain (to give more hidey holes, tunnels etc) so that infantry can still operate without the need to kill tanks) or by reworking the actual tank weapons themselves. Tank survivability isn't really a big issue, its the ease and efficiency at which it kills infantry that is the unbalanced problem.
Incorrect
Reducing AV Effectivity of Blasters would not make it a "Railfest", especially if Rail RoF decreases. Only the truly Skilled would be able to manage AI Kills under the less spammable conditions, & Dropships would have a better chance to avoid an unskilled "Rail Kiddy". This solves 2 Issues right off the bat, & it gives a far less used Turret an actual Role, Missiles.
Missiles "May" have some AI killing potential, but they lack the Ammo & Accuracy to reliably kill Infantry. If a Missile Tank spams to kill Infantry he loses valuable time Reloading before an AV Engagement occurs, & may very well end up without the reserves needed to take out a Hostile Vehicular Threat. The Blaster Effectivity vs Vehicles would obviously not be Zero.....which is what you make it sound like that is what is suggested.
33% Efficiency lost, give or take a few, would still put a Skilled Blaster Tanker in a place where it "Could" kill another Tank in CQC. I already do this vs Rails with a STD Blaster..... Adv Nitro, STD Damage Mod, 2x STD Armor Hardeners, a STD Heavy Rep, & STD Blaster is all I need to outmaneuver & pressure just about any Rail in CQC. This @ a cost of 167K ISK, making it High Survivability, Low Risk, High Reward.....& I don't have Blaster Fitting Optimization past 2.....or was it 3, I forget.
Rail RoF Decrease means Misses will be far more punishing, putting only Skilled Pilots in Mid-Field with reliability of killing effectively. But then.....that is where the Missile Tank would shine. A maneuverable Missile Tank could easily chase off & kill a Low RoF CQC Rail under these conditions. This creates a "Triforce" among the current Turret Types, with Infantry AV being the "Wild Card".
Also.....Infantry have plenty of "Hidey Holes". AI is still best done with a RR, CR, & SCR. You should try looking at the "Big Picture" before you make your assumptions as it seems you may be a Blaster Tanker who only saw "Nerf Blasters" when reading my Post. L2R KthxBAI.
PS: You also missed the Swarm Suggestion.....since apparently you see only in "Blaster Vision".