lee corwood
Knights Of Ender
423
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Posted - 2014.02.03 21:07:00 -
[1] - Quote
Reav Hannari wrote:I'd suggest thinking less about creating 'a build' and more investing in one character over the long term with a focus on core skills and the ability to try multiple fits. You don't need a lot of skill points into individual suits and weapons to be effective. Moving from one character to another is actually slowing you down. If you don't mind investing cash into the game then Aurum does let you test new fits for just a few cents per fit if you only buy what your core skills don't cover.
Try one character with high core skills combined with standard and advanced weapons and suits. In depth proficiency can come later once you discover what truly makes you happy. There are some successful mercenaries that pride themselves in this strategy.
I agree with this so much. Abandoning and starting over and over again probably spread yourself so thin with your desire for versatility that you aren't equipped to match 1v1 against the average player. Core skills is really what you need. Proto suits are not really the win all people think they are. Proto mods and eq is really what helps people shine. However, the best players out there find no need to go above ADV gear.
With that in mind, skilling into Core skills early on sets you up to be better no matter what role you want to try. It also lets you skill only moderately and not heavily into suits and mods and still be very effective across the board. Doing this also saves you money. Suits are damn expensive, eq and mods less so. I save crap tons of isk being able to fit one or two proto gear on my ADV suit thanks to my core skills giving me more pg/cpu and also with my shields/armor core skills maxed.
As for the rifles, I used to think I was bad with them too, and don't get me wrong, I'm a very average player. Perhaps even below average, but for the most part, most of the people who are boss with fully auto weapons are running scanners. They know you're coming around the corner and can just unload the whole clip and drop you. Scanners play a big role in that feeling. I started running scanners with my team (yes, I'm a ballerina) and it made my rifle play night/day different.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender
426
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Posted - 2014.02.05 01:28:00 -
[2] - Quote
Ashelia Skybrooke wrote:Hey there, OP here from before (that other character had a lot of wasted points...and other problems) I've taken the suggestions to heart and I'm happy with the base of this character in almost every way. I'm just using my initial points to upgrade my core skills, and although I don't have money to spend on aurum, I'm doing a bunch of different faction warfare matches to try things out instead. I'm pretty sure that I'll end up going Caldari assault eventually. It has the stats I like, the speed I need, and looks to kill( And that state variant is unf!).
I still have no idea what I'm going to use for a main gun yet. Nothing's really speaking to me atm, but I am doing surprisingly well with a combat rifle and assault rifle, so far. Wish I was good with the rail rifle for racial RP but I am just as terrible as one could be with it right now. I'm still looking for a good mid-range cover fire light weapon, and close-range flanking sidearm combination. I seem to be good at flanking enemies(without a scanner), and even if the other blues aren't to bright, they make a good distraction to help me get into position.
Do you guys think I should wait until 1.8 before skilling into any weapons? That bolt pistol sound right up my alley.
You're not the only one horrible with the RR. That thing is useless weigh in my hands and I really tried to be good at it. CR for the win.
I would definitely wait for 1.8 to drop and create a temp alt player to see how each one handles before doing anything.
I feel the shotgun is too much of a give away when you're able to flank more than one person. That distinctive sound travels and with such small amount of ammo and high probability to miss once people figure out what's going on, I think its the crutch of group flanking but still excellent in the right person's hands. I'm envious of these people.
The new pistol I know nothing about, so I'll just say if you're REALLY good at flanking, the scrambler pistol is god in certain people's hands.
If you're just great at flanking, I would go SMG. A good powered SMG in close range is crazy amazing. I have the bpo toxin one and didn't think much of it. Once I skilled into it, I could drop people faster than I ever expected. Most people hear the SMG and assume its a noob trying out new weapons, but with such high ROF and a decent clip, it can drop even the best of players.
This is my personal experience tho. Glad things are getting better OP!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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