|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hgghyujh
Expert Intervention Caldari State
261
|
Posted - 2014.02.02 12:08:00 -
[1] - Quote
I was rereading all the threads about unbalanced matches and protostomps, that I had posted on, and started to have some ideas coalesce about how I would like to see pub in the future, that would address most of these issues. Whether or not these Ideas are feasible is not something I bothered to think about, and I welcome any input on the idea.
basic pubs or pubs as we think of them, would pay out very poorly, but in very much the same way they do now, also all suits would be paid for, and limited by, the contract. Basically you have an per diem you can spend on suits per match. MLT would be considered free, and the per diem cap would be set so that you could run ~ 2 proto assualt suits before having to resort to MLT gear. Unspent suit per diem would NOT be paid out to mercs at the end of match.
Teir 1 public contracts on the other hand payout much better(a slight increase to basic pay plus the allowance rolled in) but half upfront and the other half on victory, suit are payed out of pocket by the merc
Tier 2 public contracts pay out twice as much as tier 1 but only payout 1/4 upfront the rest on victory.
Tier 3 twice tier 2 with 0-1/8 the payout upfront with the rest upon victory.
you only get SP in ALL pubs for, time spent/WP earned, while deployed out of the redline.
*upfront means money earned regardless of match out come, not money earned before the end of match. Although bounties being placed on your head for the value of all the contracts in the match you ducked out on would be kind of awesome too.
I would also like to see a similar system put in place for Faction war that would be rolled into the current loyalty system(IE higher standings unlocks higher tier matches)
TLDR; Idea for a pub system that would help to provide quality, lore justifiable, moment to moment gameplay for all levels of players, that would help keep in check but in no way prevent protostomping, with minimal quality MM required.
Im just gonna continue to use this as my personal think space about this, I welcome any input on the ideas here. |
hgghyujh
Expert Intervention Caldari State
261
|
Posted - 2014.02.02 12:09:00 -
[2] - Quote
Reserved. |
hgghyujh
Expert Intervention Caldari State
261
|
Posted - 2014.02.02 12:17:00 -
[3] - Quote
Takahiro Kashuken wrote:High sec - Basic gear
Low sec - Adv
Null - proto/officer
Job done
boring, not lore justifiable, very immersion breaking. |
hgghyujh
Expert Intervention Caldari State
263
|
Posted - 2014.02.03 00:37:00 -
[4] - Quote
R F Gyro wrote:Takahiro Kashuken wrote:High sec - Basic gear
Low sec - Adv
Null - proto/officer
Job done Maybe not that severe, but I'd definitely recommend basing it on sec status. Lowsec and nullsec should be completely unlimited; in hisec there would be limitations imposed & enforced by Concord. 1.0 sec - starter suits only, no pre-defined squads - no LP or ISK rewards 0.9 sec - militia only, no pre-defined squads, 20% ISK & LP payout 0.8 sec - militia & advanced only, no pre-defined squads, 40% payout 0.7 sec - militia & advanced only, squads allowed 60% payout 0.6 sec - no restrictions, 80% payout 0.5 sec - no restrictions, 100% payout Then use contract matching to deal with the low player base, and soft lore to increase immersion.
Still makes no sense, why would concord limit the gear your soldiers can use, in fact it would be better for the populace if proto was used. It only makes makes sense from a suits are contractually paid for system, and really im not trying to eliminate proto or squad stomping just trying to give a place where the incentive to do so is lackluster, while still providing a place where skilled players can go all out and still make isk.
basically im proposing that CCP do every thing its been avoiding, use tried and true game mechanics as a low end intro and fall back, and then for the rest of the game take away the safety net, you don't fight and win you don't get paid. |
hgghyujh
Expert Intervention Caldari State
265
|
Posted - 2014.02.03 00:41:00 -
[5] - Quote
Frank Olson Usul wrote:Or try it like in Battletech. In that game, every mech has a certain Battlevalue. If you build your own mech, each item has a battle value so even though ppl. bring very different things to the field, the strenght is somehow equal. (If you have a tank player, you have less "something like CPU" for Proto suits).
This is kind of what I'm going for, create an low end intro match structure that uses tried and true mechanics, then for the higher tier matches you pull the safety net out from underneath the player completely, which is what CCP needs to do to make the current system they have in place work, but are afraid will make it too hard on new players(I assume). |
hgghyujh
Expert Intervention Caldari State
265
|
Posted - 2014.02.03 01:41:00 -
[6] - Quote
Monkey MAC wrote:Ok you should never force people to play certain matches purely because of the gear they wear.
instead try this.
High Sec - Performance Based matchmaking, pairs people of equal skill level. Low Sec - Performance Based matchmaking as above, but wider range of skill levels per match Null Sec - As it is now, no holds barred unadulterated slaughter, where the rules are simply don't run what you can't afford to loose.
Then improve payouts in Null and Low Secs and give Null Sec a larger Win Bonus.
this wont work for the same reason that my solution is not viable, their are not enough people for MM to work correctly, then there is also the general conceptual error surrounding sec status and how you could justifiably limit the type of suits used using that justification(you can't and their would be no pub contracts in null, and the ones in low would be fac war or issued by pirates which is a whhhooollle other thing that should be ignored like it doesn't exsist). |
|
|
|