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Bojo The Mighty
L.O.T.I.S.
2979
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Posted - 2014.01.31 23:23:00 -
[1] - Quote
I in particular am not too thrilled for PVE, another form of farming in my opinion. However, I am completely down for mixed combat, where drones and PvP mix. It would be a nice change of pace, to experience both in one sitting rather than one or the other.
Also I'll be damned if they get railgun installation AI. Railgun AI is > Blaster AI
Rifle Changes: DPS, range, and damage
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Bojo The Mighty
L.O.T.I.S.
2979
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Posted - 2014.01.31 23:31:00 -
[2] - Quote
Melchiah ARANeAE wrote:
PVE it will be great for new players to get their feet wet and get into the game without having to face waves of protato stompers.
Though, drones in a PVP mix would be awesome as well.
Undoubtedly however it's when you get vets who find holes in CCP programming that it will become a farm fest. For instance, if you hit a turret with an AR, it will automatically aim for you. People don't necessarily always target the person that is hitting them and you'd have to get CCP to write up an AI that doesn't auto aim for whoever hits them otherwise you have flawed AI.
Rifle Changes: DPS, range, and damage
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Bojo The Mighty
L.O.T.I.S.
2980
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Posted - 2014.01.31 23:52:00 -
[3] - Quote
Draxus Prime wrote: Drone Hive Stats Health Armour5500 HP Armour Regeneration0.0 HP/s Health (hull/body)100 HP Health Regeneration0.0 HP/s Shield1500 HP Shield Regeneration25.0 HP/s Scanner/Signature Signature Profile100 dB Signature Scan Precision100 dB Signature Scan Radius0.0 m
AttributeValue armorDamageScale1.0 healArmorRate0.0 healHealthRate0.0 healShieldRate25.0 healthDamageScale1.0 maxArmor5500 maxHealth100 maxShield1500 minDamageToCauseShieldRechargePause0.0 rateOfFireMultiplier1.0 reloadTimeMultiplier1.0 shieldDamageScale1.0 shieldRechargeDelay0.0 shieldRechargePauseOnShieldDepleted6.0 signatureScanPrecision100 signatureScanProfile100 signatureScanRadius0.0 Interaction Attributes (mInteractionProps) AttributeValue isHackableYes speedFactorForHackAssist0.5 timeToCounterHack20.0 timeToHack10.0
Wait what? "IsHackable Yes" So we can hack them to our side cool "Time to counterhack 20.0" "Time to Hack 10.0" So WTF we leave this things on objectives and they do it for them? That means a player just sets one down and admittedly it can be destroyed, he doesn't need allies, because he's not hacking?
Rifle Changes: DPS, range, and damage
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