DootDoot
Da Short Buss Legacy Rising
179
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Posted - 2014.02.01 00:07:00 -
[1] - Quote
Fizzer94 wrote:I think this is a good idea actually. The single user HAVs should be capable of about 2000-3000 HP, turn significantly faster with a slower top speed, use a medium turret as its main and only gun. They should be smaller in stature, perhaps 75% the size of the current HAVs. They also should have less slots and CPU/PG than the large HAVs. They won't be able to fit much in the way of modules, and won't be able to fit more than 1 active module, so they will be forced to choose which active module they want. The dual user HAVs should be capable of about 4500-5500 HP, would have a higher top speed and slower acceleration, would have a large turret as its main gun, and 2 small turret mounts, one on the front, and one on the top. Basically the HAVs we have now, but they require 2 users to function as well as they do now. Both the main gunner and driver should have access to certain modules, the gunner has access to damage mods, while the driver has access to nitrous, hardeners, and shield boosters. The driver should have control of the small front turret.
Sounds really cool, I can just imagine the gameplay you could create with a tanking team... Sheesh most people would have a hard time getting off DUST once they start getting it down to a science and enjoy the team work aspect.
Afterall the most enjoyment and rewarding gameplay you can get in DUST is when the true squad and team play that was orignially intended works out. Heavies pushing with logi's healing, assaults laying out med range dps behind, scouts flanking with shotguns and knifes.A Squad of tanks looking for tank fights, actively hunting and relaying intel about enemy positions, and or a couple ADS's.
I do know if one person can call in a tank, get in and then are suddenly 200-300% stronger there will always be a massive balance issue. No matter how hard you make them to skill(Makes them an elitist role) or expensive(makes a tanker role unsustainable ISK wise so silly) . You can't fix that force multiplier equation without either making them more balanced with singular infantry units which defeats the purpose of a tank, or forced to need multiple players to use the full ability and force of that tank. |