Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
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Posted - 2014.02.01 18:44:00 -
[1] - Quote
Alena Ventrallis wrote:Redline could be fixed by having it behind hills and whatnot. In order to see anything to shoot at, you must leave the redline. This makes you vulnerable to counterattack.
Tanks need to be slower. Escape shouldn't be easy for a tank. IT needs to rely on its hp an resistances to survive. Escape is the realm of LAVs
Only one hardener per vehicle. Force that window of opportunity to close. Tanks should be indestructible when hardeners are up. They should be killable while hardeners are down. Permahardened gunnlogis are gamebreaking. Again, force that window of opportunity to close.
There should be the same uptime and cooldown for hardeners among the tiers. Resistance should increase as you go up from MLT to PRO. A proto hardener should let you tank railguns with moderate ease. Militia hardeners should make you more resistant, but easier to kill than a proto tank.
Reduce all large turret damage by 25%. Give the large turret skills a +5% to turret damage per level in addition to unlocking tiers. You want to wreck face, you better skill into it.
Tanks should be anti-vehicle. They should wreck face on LAVs, dropships, and other tanks. If they want to kill infantry, they should fit small turrets. IF they don't want to fit small turrets, then they should be very poor at killing infantry, and learn to deal with it.4
Dropships, assault dropships in particular, need to have their skill boost hardener efficiency and duration. Tanks an LAVs can hide easily. Dropships cannot. All they have for protection is their hardeners. Therefore, they should get better use out of them than other vehicles.
Dead-on! The difference dmg wise for militia tanks and proto tanks is non existent?! If I have to go full ****** into AV weapons to be effective, than a one man fortress better be fully f****** invested! Militia tanks, if uncontested, go 31/0 in ambush on infantry. Not other tanks?! They should deter infantry at best not completely clean the map out?! Make tanks more proficient against tanks! As it is, the battles are infantry versus tanks?!
Assault dropships are only vulnerable to the pilots lack of experience?! It doesn't blow up in mid air? This needs to be fixed. They fly away with no health all the time, and return seconds later fully regened?! They are dropships! Key word: drop! Drop off troops into strategic locations for battle. They already had guns mounted for attacking. They are inaccurate, unless you spec into them, like the tank turrets should be on infantry. But they are there, and will hit enemy lav's, hav's, and the ocassional infantry in the open.
Why must CCP make all of these one man fortresses that are so effective on infantry?
"Anybody order chaos?"
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