Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
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Posted - 2014.02.01 10:12:00 -
[1] - Quote
Dusters Blog wrote:our blog has come up with a battery of questions for CPM candidates. first we applaud everyone for their willingness to push dust forward. while we are an impartial news organization, we do have the games best interests in mind and at some point intend on endorsing a candidate.
1. how long have u played dust 514? 2. whats the CPMs purpose? 3. whats the most single most challenging issue dust must overcome? 4. what are the games strengths? 5. what are its weaknesses? 6. if ur elected to the CPM and none of ur suggestions or ideas are seen as valid, what will ur response be? 7. list the following in order of importance: paint bucket, proper matchmaking, jets, PVE, new game modes, new player tutorial, new frames for logis & commandos, player market, EVE & Dust link, social areas, orbital weaponry, PC Fixes, MCC commanders, new heavy weapons, tank balance, CR & RR tuning, shipboarding, walking in stations and gladiator arenas. 8. what was ur stance on murder taxis? 9. how did u feel about flaylock pistols after uprising? 10. give us ur opinions on the cloak. 11. how do u feel about the slayer logi? 12. what ways would u grow the playerbase?
I have been playing Dust 514 for well over a year now.
The CPMs purpose is listen to the community and forward their ideas to CCP and interact closely with the community as appropriate. The CPM also listens to the ideas that CCP come up with and work accordingly with both to help determine the realistic changes. Also the CPM needs to listen and interact closely with the CSM to further the connection between both games.
In my opinion the most challenging issue CCP has with Dust 514 is the retention of its player base.
There are many strengths concerning Dust 514, the fact that it has so much potential is just one aspect. The community is another strength of the game. The fact that we see the beginnings of an intimate relationship between Dust 514 and EVE is an awesome aspect that many look forward to. This game is so different than other FPS especially when they work on the scifi element of it, is one thing that stands as a considerable strength.
As many strengths as this game has it has as any weaknesses. The inbalance is probably one of the biggest weaknesses that has caused many to quit. This along with other things is why the game faces such an up-hill struggle concerning player retention. Another weakness it that CCP fails to deliver what it promises to do, so people hang on waiting for stuff that never happens eg. PVE. Poor communication on progress of developments is something that needs to be improved.
My suggestions are not what counts, it is the strong voice of the community whose aims i will be putting across to the developers.
Player market, Dust/EVE link, new player tutorial, PC fixes, weapon and vehicle balance, PVE, proper matchaking, new game modes, paint bucket (i assume this is personalised dropsuits etc), new weapons and vehicles. The rest seem to be novelty items (some of which are unrealistic eg. social areas (i assume you meant somewhere where people can walk around similar to the war barge)).
Murder taxis are annoying sure, but they play an element to the game, some people just get bored shooting people. The tank killing jeeps are just funny even when it happens to me, but they are the most effective way of dealing with tanks at the moment.
I could never get used to aiming with the flaylock, however I have seen a definate drop in their usage, they are in need of some love.
I can see the cloaks been widely abused, whole squads will run around with them. I think while at the moment the majority of the community seem to like the idea, I can see a huge call for them to be nerfed or removed. I am happy that you will not be able to shoot while cloaked (not sure if melee counts), but it is something we will have to see.
Honestly its a suit, it was put into the game to be used, I think that if logis should loose their assualt capability then heavies should only be able to use heavy weapons. Without this, the game becomes unbalanced further, as a heavies role is primerily defence and not assualt. To restrict one suit to a specific role while not other is unfair in my opinion.
In my opinion, to increase the playerbase a number of things needs to be done, one advertisement, at the moment Dust 514 has a niche market, a better advertised product is going to attract more people. CCP need to reach out to other genres, to grasp their attention and finally deliver. If you can not deliver what you advertised people are not going buy your product. Promised things need to be delivered to bring back the veterans as well as to stop players telling their friends not to bother playing the game. In the long term I would urge CCP to consider branching out to other formats as a lot of gamers play strictly to one device (PC, Xbox, Playstation etc), this will greatly increase the player base.
CPM1 candidate
I want my logi tank back
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