Tech De Ra
Electronic Sports League
317
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Posted - 2014.02.04 16:22:00 -
[1] - Quote
1. how long have u played dust 514? Since the first wave of closed beta invites from mordu's private trials
2. whats the CPMs purpose? the CPM is primarily two-fold, firstly they are the initial barrier of entry for new content, ideas, events, etc from CCP, they discuss the implications of each idea and its effect on the game at every point, during the ideas conceptual stage, during its production and during/after its release. They advise CCP on any issues with these ideas and help outline a course of action for them if needed.
Secondly they are a first point of contact for the entire player base, interacting with and discussing anything and everything with the players, be it ideas for events, balance proposals, bugs, exploits, even praise and criticism. But at the end of the day they will continue to work alongside the players and CCP to steer Dust to a brighter future.
3. whats the most single most challenging issue dust must overcome? Player retention is probably the largest issue, the NPE can be brutal to new players even if they are veterans of the FPS genre
There is little advice on how to effectively spend SP, fit suits, the ins and outs of the game modes and you are forced into a single game mode academy.
Once the players gave left the academy, these happy little mercs set out in the wonderful world of new eden.....to get brutally sodomized by every single player that started the game before him. The merc is no longer happy and realises how worthless he is in the game, any motivation he still has is most likely going to be shattered in the next match.
In my eyes, the best solution to this would be total tiericide of every suit, where later levels in skills only provided little extra bonuses to the suits, instead of unlocking one with 2 extra slots and an extra helping of CPU and PG which are pretty much a requirement to competitive play.
4. what are the games strengths? The single shard universe that is New Eden, an untapped potential of the ruthless capsules of Eve and the interaction between the two games.
5. what are its weaknesses? It's seemingly lack of content, even though the ability to fit your suits and vehicles however you like it with millions of possible combinations, the game lacks maps and game modes, is viewed as a perpetual grind to many and it's primary interaction with Eve (Planetary Conquest) is extremely shallow in its execution that both games simply don't care about each other due to laughable bonuses from owning districts and is limited to a single region of space. This is reflected in the locking of districts where Dust mercs would rather exploit a system to get free income than to constantly fight for territory that means nothing other than another district to lock.
6. if ur elected to the CPM and none of ur suggestions or ideas are seen as valid, what will ur response be? The response would come in the form of my fellow CPM members, if they disagree that the ideas are not valid then they will be vocal about it, assuring CCP as to its validity
If however the CPM agree with CCP, I would take a good hard look at the ideas to see why that is and if changes are possible, i would simply not blindly try and push any ideas that i personally think are good, otherwise i would be causing more harm than good
7. list the following in order of importance: paint bucket, proper matchmaking, jets, PVE, new game modes, new player tutorial, new frames for logis & commandos, player market, EVE & Dust link, social areas, orbital weaponry, PC Fixes, MCC commanders, new heavy weapons, tank balance, CR & RR tuning, shipboarding, walking in stations and gladiator arenas. This is a heavily weighted question, so as other candidates have, i will summarize
Player experience - mainly NPE Primary content, including performance updates, balancing and bug fixing EVE - Dust Link Secondary content - Jets and ship boarding would be in here
I list jets under secondary content as it currently has no place in the game, why would you use an air superiority vehicle in tiny maps under 12v12 battles, we need larger maps, the originally planned conquest mode and larger player count in battles before we have anything like this
shipboarding, while easily implemented as a map (which would be cool), would also be utterly useless in terms of depth if the feature of capturing or disabling ships inside eve could be not needed or wanted by eve's playerbase (PoS capture would be a nice feature)
Questions 8-11 All the changes to the mentioned were primarily thanks to that of the entire playerbase, not individual CPM candidates.
It indicates that the playerbase are extremely efficient at finding and utilizing the most effective ways at being the largest threat possible on the battlefield and that CCP includes the actions of the playerbase when they balance certain items
12. what ways would u grow the playerbase?
A from-the-ground-up rework of the NPE Constant content addition/expansion Constant performance improvements and bug/exploit fixes
Tech De Ra for CPM1
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