Spartacus Dust
The-Legionnaires The CORVOS
83
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Posted - 2014.02.02 01:14:00 -
[1] - Quote
1. how long have u played dust 514? It will have been one year in 12 days
2. whats the CPMs purpose? Primarily they represent the community when working with CCP, they are the bridge between gamer and developer.
3. whats the most single most challenging issue dust must overcome? It's got a lot of issues that a lot of people would differ on, but for me it's fixing the link "one universe//one war", fixing PC/Market, and so much more
4. what are the games strengths? It is a great tactical game FPS, and it's extremely innovative linking with EVE, CCP should focus on those things and not try to make it CoD
5. what are its weaknesses? The bugs, and balancing issues, poor listening to feedback.
6. if ur elected to the CPM and none of ur suggestions or ideas are seen as valid, what will ur response be? I will do my best to work within the limitations CCP has given us and continue pushing for what the community wants.
7. list the following in order of importance: paint bucket, proper matchmaking, jets, PVE, new game modes, new player tutorial, new frames for logis & commandos, player market, EVE & Dust link, social areas, orbital weaponry, PC Fixes, MCC commanders, new heavy weapons, tank balance, CR & RR tuning, shipboarding, walking in stations and gladiator arenas.
To me the Dust EVE link is MY priority, but there are things to take care of before that happens, like fixing PC, having a player market, A new player tutorial is something I see a lot on the forums that players are asking for, so I would try my best to get that pushed out too. As for weapons, vehichles and dropsuits, these things are already coming, and will keep coming throughout the existence of the game along with graphic updates etc. Balances are a part of the game no matter what. Ask any EVE player.
As for walking in stations, MCC Commanders, Shipboarding, and even paint bucket (which Would be super bad ass in both DUST and EVE[10 years still no station walking or paintbucket]) These things are not likely to happen for sometime.
8. what was ur stance on murder taxis? Pretty lame play style IMO, Maps should have some more places that are less practicle for vehicles. It is a way for new players to not constantly get killed by veterans for a while :/
My whole thing when it comes to playstyles, is everyone is capable of doing and using and training for the same things and able to mimic and implement those same tactics, or simply create fittings to counter those tactics, they choose not too.
9. how did u feel about flaylock pistols after uprising? I think it's working well, it's a secondary weapon, not really meant to be a primary, that being said, it could be utilized in the game more
10. give us ur opinions on the cloak. I think it should be impractical to use a cloak on every suit to make a sort of invisible bad ass. I feel strongly it should play to the strengths of speed hackers and scouts(the role not the dropsuit frame).
11. how do u feel about the slayer logi? I feel all dropsuits should have a role, logistics should focus on supporting teammates, not being an assault varriant
12. what ways would u grow the playerbase? The game needs some new player friendly things, but we don't need to coddle new players. This is New Eden, a ruthless, cutthroat universe. Perhaps match making/player ranking icons could simplify this, aswell as give players something to strive towards.
Candidate for CPM1, ONE UNIVERSE//ONE WAR
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