SILENTSAM 69
SONS of LEGION RISE of LEGION
630
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Posted - 2014.02.01 14:45:00 -
[1] - Quote
Answers to your questions. I wanted to add more things to that list in question 7, but just used your things instead.
1) Coming up on two years now. Just after the fanfest when the beta keys started being released.
2) To represent the DUST community to CCP, and to help give well thought out, and unbiased feedback to help CCP know what the community would benefit from best in the continued development of DUST 514.
3) DUST 514 needs to overcome the lobby shooter feel and become part of the sandbox that is New Eden. It needs a rabbit hole to go down and explore, and a more meaningful connection to EVE to give the EVE community a reason to work with the DUST 514 community. Essentially it needs to overcome the feeling of two universes, and two wars.
4) In some ways the strengths I consider are also weaknesses, depending how they are viewed. The fact that it is a niche game that didn't attract and lose a huge crowd in a short time. I see it as being like EVE in that it is starting off small, and will likely grow over time, and years later be recognized for that continued growth.
I wanted to say its complexity, or the limited connection to EVE, but again both are weaknesses. The complexity appeals to some, but discourages others. Also the connection is great, but sadly limited. Also I imagine it is much more difficult to create a game that is integrated with another the way DUST is, creating technical hurdles for the developers other game developers have not had to deal with.
5) Right now the lack of knowledge of if the game will move to the PS4 eventually. It is important that people know if it will or not. Well important to know if it will, but damaging to have confirmed if it is not. Just as EVE has improved as computers improve, I hope DUST will improve as the quality of the current or commonly owned Playstation improves.
6) To find out what is valid, and to work with what we have as best we can. I would likely put a lot more effort into communicating with the DUST community and finding out what they want. Also I would double down on my efforts to have the CPM and CSM work together to present a united front to CCP on things we agree on.
7) Player market, PVE, new game modes, EVE & Dust link, PC Fixes, MCC commanders, jets, new heavy weapons, orbital weaponry, gladiator arenas, tank balance, CR & RR tuning, proper matchmaking, social areas / walking in stations, shipboarding, paint bucket, new player tutorial, new frames for logis & commandos.
8) That people where complaining too much, but that there was some cause for complaint. Getting ran over should kill you, and I think CCP has fixed it just right. You can still do it, but a merc with that kind of armour and shields should take more than a little bump to get killed.
9) I never cared for them myself. It was nice having a sidearm that didn't require PG. Although I only used them against equipment. I take it though you want to know if I cared that they were OP. I guess I am less about balance than most people and I learn to adapt. I use to love killing Swarm Launcher users in the early beta when they were dumb fire super weapons like the Halo Rocket Launcher. I was good at timing my jump to survive and kill them. With the Flaylock though a good player was extremely deadly with the Flaylock. That said they tend to be deadly anyway...
10) I am happy to hear about them. I am a little sad they nerfed them before even trying them out. I will be happy to see the Scout be a more useful suit again. They will actually be able to be infiltrators again. I think the cloak seems very well balanced considering peoples cross hairs will still go red when they put them over an invisible enemy. Not to mention the Active Scanners will still be able to pick up cloaked people if they can beat the sig profile. Finally a reason to use a good scanner.
11) I assume you mean the people who use logi suits as an assault suit? I never cared. I didn't do it because they could jump or move well, but I know those who used them for the extra PG and CPU. I was never against it, and am happy that suits are not stuck in one role alone, that fitting them differently allows you to do as you wish with them. That said I am also happy to see the changes that will make them more useful as logis on the field. I just hope we never lose the freedom of being able to fit how we want, and get suits that are stuck in one role only. I always disagree with people who think that a logi should be forced to be a logi only, and a Heavy should be forced to only use Heavy weapons. If it PG and CPU can handle it, let people fit how they want.
12) Strange question, and I am not sure what you mean. Are you asking if we would work with CCP's marketing team? I would want to help make the game something more people will stick with once they try it, and a game that will make bitter vets come back |