Canari Elphus
Ancient Exiles. Renegade Alliance
1122
|
Posted - 2014.02.03 15:17:00 -
[1] - Quote
1.1. how long have u played dust 514?
I have been playing Dust for over a year now. More importantly, I also understand where this game has been prior to my addition to its ranks. I understand this game not only as a veteran but as a new player going against veterans.
2. whats the CPMs purpose?
The purpose of the CPM is to be a sounding board for CCP. It needs to represent the playerbase to advise CCP on what their next steps need to be to reach their consumers and to warn the developers of issues that may come from future proposed changes. Their job is to look out for the future of the game while not slanting themselves to one particular player subset.
3. whats the most single most challenging issue dust must overcome?
The single most challenging issue that Dust must overcome is making this game a rewarding experience for both new and veteran player alike. Appealing to just one of these will alienate the other. It must expand so it gives players a mutually beneficial way of segregating themselves from each other while keeping with the main points of the New Eden universe. This needs to be done by ever increasing risk/reward scenarios and not by limiting interaction through programming.
4. what are the games strengths?
The main strength of this game is the universe that it is in. New Eden gives players an idea of what this game can become and it is very exciting. This game has shown players that an FPS can be more than just one team of mercs against another in a limited engagement. As many reviews have stated, the strength of this game is in its potential.
5. what are its weaknesses?
While the potential of this game might be a strength, its execution has been a weakness. Any player who has been around since last years Fanfest has seen CCP drop the ball on Uprising and spend the majority of the year trying to fix those issues. The weakness of execution has been compounded by CCP engaging with the CPM and players only after the fact and then having to be reactionary to issues developed from a release.
6. if ur elected to the CPM and none of ur suggestions or ideas are seen as valid, what will ur response be?
That CCP is failing is playerbase. The CPM is elected to be the voice of the players as a whole to CCP and to ensure that this game succeeds by making it an attractive product to thousands of players worldwide. It is not the job of a CPM member to come up with their own ideas out of nowhere but to understand what players want and find a way to help shape the game in that direction so that this game continues to grow.
7. list the following in order of importance: paint bucket, proper matchmaking, jets, PVE, new game modes, new player tutorial, new frames for logis & commandos, player market, EVE & Dust link, social areas, orbital weaponry, PC Fixes, MCC commanders, new heavy weapons, tank balance, CR & RR tuning, shipboarding, walking in stations and gladiator arenas.
It is not a list of individual things that need to be prioritized but the strategy of fleshing out this game going forward. Without a clear strategy, CCP and CPM alike cannot be on the same page as far as prioritizing what needs to be done going forward. How would I prioritize strategies?
New Player Experience Veteran Player Experience Tightening the bond between Dust and New Eden Evolving Dust as a game Giving depth to the activities that can be done within the game Expanding on the meaning of what a sandcastle is in Dust Fine tuning the game
Whether it is one of the points you have listed or an entirely new option that a developer comes up with, as long as it is within the scope of those strategies, I will back it.
8. what was ur stance on murder taxis? 9. how did u feel about flaylock pistols after uprising? 10. give us ur opinions on the cloak. 11. how do u feel about the slayer logi?
If you boil 8-11 down to its basics, it is about CCP allowing the CPM to do its job correctly. If you look at the flaylock (or any newly introduced weapon since) and the slayer logi, you can see that players had warned CCP about their unintended use prior to their release. Players knew what would be coming and brought this to CCPs attention. While these releases created havoc, the strengthening of the CPM/CCP process during their development would have made them a non issue to begin with.
12. what ways would u grow the playerbase?
To grow the playerbase, you need have a strategy that is broken down into three main components
-How to entice new players to install and play the game -How to get new players to continue playing the game once they have tried it -How to get veteran players to continue playing the game once the have played it for a while
There cannot be one of these components that bleeds players from the base or this game will never grow. There needs to be a carrot in front of players that is ever extending to get them to continue to progress their characters in New Eden. There needs to be an even more rewarding experience as they grow and immerse themselves.
Canari Elphus for CPM1
|