Appia Vibbia
Ancient Exiles. Renegade Alliance
907
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Posted - 2014.02.03 13:48:00 -
[1] - Quote
1. how long have u played dust 514? Since September 2012, or more than 16 months at time of this post.
2. whats the CPMs purpose? To be an intermediary between the DUST players and DUST Developers. And to deal with the DEVs artistic nature, who are full of wonderful ideas but lack focus, to have them improve the game when it is needed rather than working on pet-projects that they love.
3. whats the most single most challenging issue dust must overcome? Game Balance
4. what are the games strengths? The number one strength is the social aspect of the game. From the involved community forums to the easy of access for player-to-player communication. Customization is another big one of the list. All the option for dropsuits, and although certain aspects of balance may sway from time to time there is no One-True-Build. And the basic building blocks for an economy. Having limited use items, salvage, LP, and rare items is all a part that brings about a market. DUST is still growing and although the players want it asap when the market does come it will be a very revitalizing change.
5. what are its weaknesses? The lack of transparency between the DUST players and the DUST developers in a game that is constantly growing, content-wise. The NPE is very lacking and needs to be made interactive rather than walls of text and updated every time content is added. And a twofold problem of disparity in skill points between veterans and new players and the size of the player-base.
6. if you're elected to the CPM and none of your suggestions or ideas are seen as valid, what will your response be? As someone with lots of ideas and occasionally a unique perspective, mass dismissal from the community would have me look for a discussion with others on how to make it more in-tune with people. While if the ideas were rejected by the DEVs, I would try and modify them by talking to people that are intersted in a change along the lines I desire but have different ideas about how to implement them.
7. list the following in order of importance: paint bucket, proper matchmaking, jets, PVE, new game modes, new player tutorial, new frames for logis & commandos, player market, EVE & Dust link, social areas, orbital weaponry, PC Fixes, MCC commanders, new heavy weapons, tank balance, CR & RR tuning, shipboarding, walking in stations and gladiator arenas. Player Market, matchmaking, NPE tutorials, tank balance, CR/RR tuning, PC fixes, walking in stations/social areas, racial heavy weapons, dust/eve link, MCC Commander, new frames, shipboarding. (I leave out gladiator arenas as I really like killer-12's player organized duels and some people's use of faction warfare battles to do it)
8. What was your stance on murder taxis? I think they are stupid, that a maximum damage from an LAV needs to be toned down from 10.000 to 1.000 as well as bringing the LAV to a full stop after running someone over. I think turret tracking needs to be improved and possible so way to create more of an incentive to use vehicle turrets as the main weapon versus running people over as the main weapon.
9. how did you feel about flaylock pistols after uprising? I liked the initial damage and splash radius reduction. I still used the pistol after that up until 1.5/1.6 when the explosive could no long affect a dropship's flight stability.
10. give us your opinions on the cloak. I think that it is not going to be as useful as people think it will be. While at the same time I see the maximum cloak duration as being so long it is just silly. Some claim it is going to be this trump card, while others say it is the savior of the Scouts. I think people are going to skill into it, find out how extremely situational its use it, realize they don't stay cloaked for more than 30 seconds at a time, and demand a respec because they "wasted" SP.
11. how do you feel about the slayer logi? I think that every suit should be able to make a fit that is directly for "frontline" fighting as well as every light and medium frame should be able to have a "support" themed suit. I think there should be some benefit to Assault suits that outweigh the simple lack of sidearm that logi's deal with now. The Singularity stats for Assault of being increase to RoF may help that, but it's something we'll have to wait and see for its effectiveness.
12. what ways would you grow the playerbase? I honestly don't know how we have as many players as we do. I signed up for DUST beta code via EVE-Online newsletter and waited like 2 years for it to actually happen. I know that there are some banners on and around youtube for DUST and there was a small advertisement for DUST upon "Official" release on the PSN homepage ticker that's I always ignore as longer messages are too bothersome to read. I think advertising in more public domains would help. Good publicity like with what EVE just had in its recent titanomachy articles would be wonderful or facebook adds or adverts on search engines when PS3 shooters or FTP games come up. But I think the NPE needs to be updated to be an interactive one and more balance needs to be made before we get a larger player base. We need to have the basis for retention before we try to acquire raw numbers. Otherwise, word of mouth is the best bet to get new players as they need a friend to show them the ropes and convince them that the game is something to invest in.
Appia Vibbia for CPM1
[email protected]
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