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Chris F2112
Pradox One Proficiency V.
539
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Posted - 2014.01.31 18:50:00 -
[1] - Quote
For the past few weeks I've spent all my time playing this game in dropships (perhaps a few of you have played with or against my dropship alt Jet Starflyer) and this is by far the best balance pass at dropships that has been done in my time playing.
Dropships may be a bit to susceptible to red line rails and they are still often killed by terrible rdv glitches, but they are finally a viable and fun way to play.
Obviously some tweaks are needed but I'm really enjoying it right now. Just figured I'd put out one dropship post that isn't complaining. |
Chris F2112
Pradox One Proficiency V.
540
|
Posted - 2014.01.31 19:06:00 -
[2] - Quote
Mossellia Delt wrote:I disagree, before 1.7 I could easily go 20+ kills a match in my ads now I can't even take off because of redline rails
Yeah, that's the biggest problem with dropships right now. I also think assault forge guns are a little too powerful doing both more damage and firing faster than the normal variant. Swarms definitely need a buff. |
Chris F2112
Pradox One Proficiency V.
541
|
Posted - 2014.01.31 19:21:00 -
[3] - Quote
DUST Fiend wrote:Redline rails are really the only issue. I mean, railguns in general are a bit obnoxious right now, but the redline just encourages very low skilled players to stay there all match, and even rewards them for it.
Rails are a good counter to dropships and that's alright. I just don't like the no risk redline sniping where they can hit you without fear of retaliation. |
Chris F2112
Pradox One Proficiency V.
542
|
Posted - 2014.01.31 20:01:00 -
[4] - Quote
darkiller240 wrote:Main Dropship Problems Here's a top 10 list from most annoying to least 1. Random combustion - Why is unknow 2. RDV - the only other flying thing in the game - and a pilots worst enemy 3. Modual glitching - mainly with shield booster, sometimes they just don't work also the selection wheel is glitchy 4. Rails - their simpy OP 5. Tanks - to much heath 6. Redlining - Annoying exploit 7. Collision damage - highly unreliable 8. Assult FG to much damage - has to have higher DPS then the normal one but less damage per shot 9. Radar dosent work on the DS - dont know why, even for friendlies 10. Theres no ejection button for when blueberries are in your DS - please CCP we need this
Swarms don't need a buff, they are a no skill weapon also Proto can easily kill when in range .
Most of those are spot on. I disagree with a few though. I think tank health is actually fine. Even with an advanced turret I generally have no problems killing off most tanks, even gunnloggis or madrugars. Never had a problem with blotchy modules either. When I started I would mess up and deactivate my hardeners every once in a while but once I figured that was my error I haven't had problems since. And I actually haven't needed an ejection button in forever.
Completely disagree about swarms. I shrug those of like nothing. They need more damage and less pushing power. |
Chris F2112
Pradox One Proficiency V.
542
|
Posted - 2014.01.31 20:03:00 -
[5] - Quote
Alena Ventrallis wrote:Make railguns have a optimal of 350, effective off 450, and dropship will be good. If tanks want to kill dropships, they'll have to leave the redline.
Also, ADS need a huge price reduction.
I almost break even right now. They don't need a price reduction. Tanks just need to cost WAY more. |
Chris F2112
Pradox One Proficiency V.
544
|
Posted - 2014.01.31 21:22:00 -
[6] - Quote
Zahle Undt wrote:Redline anything sucks in my opinion, but right now those redline rail tanks along with it actually taking skill to fly dropships are the only 2 things keeping dropships from absolutely dominating this game like they did for a while in early chromosome.
Forge guns and rail tanks that are not in the redline are both legitimate counters to dropships right now. Saying that redline tanks is the only thing keeping them from being overpowered is misguided to say the least. |
Chris F2112
Pradox One Proficiency V.
544
|
Posted - 2014.01.31 21:43:00 -
[7] - Quote
Judge Rhadamanthus wrote:Zahle Undt wrote:...but right now those redline rail tanks along with it actually taking skill to fly dropships are the only 2 things keeping dropships from absolutely dominating this game..... This is not true. Adam Of Eve (proto Forge) and I had a great fight on Monday this week, He kept me at bay and got my to 300 HP twice. Only leaving when my modules were cooling stopped him killing me. Forge Guns and swarms kill and deter dropships just fine. I see this comment often. But it just does not happen in game. I have been in and seen games where AV was non existent. Who dominated? Mr Rail Rife or Mr Combat Rife. Sure Noone killed the dropship and it did okay but they rarely if ever do better than an infantry player. Dropships are a medium threat at their best. The real threat is on the ground right with you.
In games with no av I can easily get 20 kills or so. A decent Dropship pilot with no av is going to either dominate or force their entire team indoors. |
Chris F2112
Pradox One Proficiency V.
546
|
Posted - 2014.01.31 23:29:00 -
[8] - Quote
I've grown better at identifying forges based on the charging light actually. That's by far the easiest way to tell who's about to kill meand focus on them. |
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