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Atiim
Living Like Larry Schwag
4246
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Posted - 2014.01.31 04:11:00 -
[1] - Quote
Should they also remove the ISK generated from all of the exploits used, such as "district locking?"
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Atiim
Living Like Larry Schwag
4250
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Posted - 2014.01.31 04:26:00 -
[2] - Quote
Glass Zeraki wrote:No. Some Corporations simply don't get attacked very often and legitimately earn their ISK. I'm not saying "remove all ISK generated from Molden Heath"
I'm talking about the ISK generated from creating alt corps and no-showing the battle; as well as other forms of "district locking."
Corps who legitimately earn their ISK wouldn't be affected.
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Atiim
Living Like Larry Schwag
4252
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Posted - 2014.01.31 04:39:00 -
[3] - Quote
Glass Zeraki wrote:I understand what you mean, but that would be extremely difficult if not impossible to track and pinpoint the specific actions taken by so many Corporations. This game is server-sided, so to my knowledge everything is saved to a log (a list if you will).
Just remove the ISK generated from all battles that were listed as no-shows.
Difficult, but not impossible.
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Atiim
Living Like Larry Schwag
4253
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Posted - 2014.01.31 05:09:00 -
[4] - Quote
Himiko Kuronaga wrote:Atiim wrote:Shouldn't they also remove the ISK generated from all of the exploits used, such as "district locking?" No, because it isn't an exploit. It's an obvious use of incredibly dumb game mechanics. I told CCP exactly what would happen before they officially set it up this way. They even responded to my thread directly and said "it might be a problem, but we'll deal with it later." Well, that was months ago. It's currently later. Can't punish the players for CCP neglecting what anyone could've seen was an obvious problem before it was even implemented. I certainly didn't ask for the game to be played this way, but as long as it IS played this way I intend to try and win it. As for CCP saying "we'll deal it later," well that's truly facepalm worthy,.
However, CCP's lack of competence aside, district locking has still allowed unintended billions, if not trillions of ISK to flood into the market. When p2p trading is implemented, this will become a huge problem.
CCP broke a very important rule in terms of a virtual economy. You never, ever, allow people to have a theoretically infinite amount of money. When the majority of the people on these forums consider 50mil to be "chump change". there is a problem.
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Atiim
Living Like Larry Schwag
4253
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Posted - 2014.01.31 05:11:00 -
[5] - Quote
Mobius Wyvern wrote:Atiim wrote:Shouldn't they also remove the ISK generated from all of the exploits used, such as "district locking?" I still don't get how it's okay that you get ISK payouts for PC. I mean, not only are you either taking or defending resource generating territory, but you're getting paid by the game to do so? PC has a hell of a lot of issues. PC should generate ISK, but not nearly as much as it is currently.
If we removed PC's ability to gain ISK, then nobody would play it. Who would throw PRO suits and billions of ISK into a meat grinder for no reward?
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Atiim
Living Like Larry Schwag
4257
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Posted - 2014.01.31 11:59:00 -
[6] - Quote
Viktor Hadah Jr wrote:No, District farmers are buying my Proto suits. And that's a relevant argument, how exactly?
If I abused a mechanic to allow me to gain unfathomable amounts of ISK in EvE, then said not to remove the ISK because it's how I buy my Titans, would that fly?
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Atiim
Living Like Larry Schwag
4257
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Posted - 2014.01.31 12:06:00 -
[7] - Quote
AP Grasshopper wrote:No. Whats done is done, but there is no going back on a mistake made in New Eden. That goes for respecs too. This is more than a "simple mistake."
It involves the economy, which is something very serious in CCP's book.
The ISK that has been generated was not generated legitimately, so you have have billions (possibly trillions) of "counterfeit" ISK flooding the economy.
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Atiim
Living Like Larry Schwag
4257
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Posted - 2014.01.31 12:09:00 -
[8] - Quote
steadyhand amarr wrote:I cant see how they can undo the damage the isk blanace in the gan me is beyound broken any player market will be instantly wreaked by crazys price lockouts. The only way i can see to fix this is too have a full isk wipe everyone back to 0.
But hell would freeze over before that happens lols
Skihids wrote: On the contrary, it's probably a couple SQL queries to the database.
Select all attacks where a clone pack was used and nobody showed up to use it. Add up all the days a district was locked that way to determine the profit generated per district. Bam, done.
Keep in mind, this game is server-sided.
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Atiim
Living Like Larry Schwag
4264
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Posted - 2014.01.31 14:35:00 -
[9] - Quote
steadyhand amarr wrote:Its how do u split the expoliters from the small timers who got lucky i think with a player market a fefull isk reset is justified Everyone would quit. That's not an exaggeration either. Everyone who is not a new player would leave this game forever.
See. The people who don't participate in PC yet have fat stacks of cash deserves their fat stack of cash, simply because they played smart, budgeted their wallets, and knew when to start using the cheap gear.
They played smart, they held down their funds, so they deserve to keep the ISK.
The people who locked districts however, were basically printing counterfeit ISK by abusing game mechanics.
Only ISK generated from no-shows would be removed. "Small timers" who weren't locking won't be affected.
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Atiim
Living Like Larry Schwag
4287
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Posted - 2014.02.01 04:51:00 -
[10] - Quote
bump
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