Nosid Katona
HavoK Core RISE of LEGION
71
|
Posted - 2014.01.31 01:37:00 -
[1] - Quote
Evening Char. o/ I can't say I've always agreed with you, but today I am happy to say I am. +1
Now I have been in DUST since the Merc Pack allowed closed beta access and i haven't ever been a dedicated tanker, so my opinion on matters of tank balance probably means squat to most, but tanks right now are absolutely ridiculous. Cheap, incredibly effective in all areas, and only really threatened by another tank. I don't know about you but I don't think tanks should be the best counter to EVERYTHING including themselves, it isn't really fair.
While it sounds interesting, I don't like the whole "Waves of oppertunity" CCP was trying to achieve but hey, tough **** right? I have no say on that matter and will adapt to it regardless. What we have now however isn't anything resembling "Waves of opportunity" in fact nearly the opposite. An example of how unbalanced things are right now would be a match I had today in fact.
I shotgunned a tanker in the back who I happened to come across as he was recalling his tank (Loving those HK4Ms :D) and preceded to steal and roll around in his Soma. I have very low experiance in tanks, have 0 sp in the skill tree, and honestly wasn't even trying to survive in this POS. I rolled into B and noticed REs on the ground, shot them, and continued. Suddenly a WSL wielding proto Amarr logi jumped out and let loose on me. I went to turn on hardeners and found this tank didn't have ANY active modules equipped. To my surprise however I out repped his damage, killed him, and rolled away only to be at full health in less then twenty seconds.
After laughing at how silly that little encounter was I returned to B and began to open fire on any poor red dot who wasn't already cowering in a building. Yet again the WSL returned; however this time he had the help of a scout with REs.The scout hit me with three REs as I sat still (on purpose) trying to kill him which brought me to 300 or so armor; which the WSL then easily finished off.. (This is how I knew it was a WSL) If I was a skilled tanker or had any experiance or SP in tanks that situation wouldn't have happened; I basically HANDED them the kill and it still took a proto swarm and REs to kill me in a tank I stole! Not to mention I didn't even have any hardeners which this whole balancing issue is supposed to be built around.
Onto the matter of a solution: I have no idea how to fix this outright, however we need to be careful or we risk making things even more imbalanced in either the opposite direction, back to what it was pre 1.7, or even more in tanks favor. We need to do one thing at a time until we achieve near balance; then use little tweaks here and there to finish the job. I don't want tanks to be underpowered deathtraps nor do I want tanks to rule the battlefield; I just want them to be a playable role while remaining fun to be in and fun to try and kill.
In my opinion start with an AV buff; then try the other options one at a time. If balance is still not achieved with all four options exhausted try combining two at a time. If things are still imbalanced after that then maybe this "Waves of oppertunity" idea needs to be rethought, or just dumped all together as a last resort.
Vae Victis
Valor Vet, R.I.P MAG
|