Takahiro Kashuken wrote:Such a bad idea
Who skills up what?, who operates what? who pays for it? who calls it in? etc etc etc
The only way i would accept a tank like this is if these conditions were met
1. This isnt enforced on all tanks and vehicles - If this is to exist which really it shouldnt then it needs to be a completely new speciality vehicle which is optional if you want to train it, that means that it will also have skills added to it which will have 1 skill for the driver and a secondary skill for the gunner
2. Vehicle locks - I want to lock my vehicle for my squad only, this means its only for my squad
3. Better PG/CPU/HP and slot layout - If this is taking at least 2 players to operate it then it needs an increase in base stats and slots since its a highly specalised vehicle, im not paying more to have a gimped tank which will be the same as a normal basic tank but requires more ppl to operate it
4. Driver keeps 3rd person camera - This is to ensure the safety of the vehicle, he is the driver for a reason, his sole purpose is to drive, he has no gun he needs no gun for he is the driver
5. No gun for the driver, not even a ****** small turret - Driver doesnt need it and will hinder the driver in operating the vehicle
6. 2players operate, minimum 2players to destroy it - TBH you can barely find 2ppl to work together now to kill a tank so needing 2+ is going to impossible for most players but infantry wants this vehicle more than vehicle pilots
7. The driver operates the majority of the mods - Hardeners/speed mods/boosters
8. Gunner operates DMG mods - He needs the gun so he needs the mods
9. Driver has the ability to kick out all gunners from his vehicle - if the gunner jumps out to hack a point and a bluedot jumps in the driver can boot him out
10. More skills added in the skill tree - Mainly for the driver, increase in turning speed and speed itself etc
...
For the sake of argument lets address some of these:
1. The addition of the MAV which as been talked about in multiple threads could offer a solo operated, single turret vehicle which would replace the current solo HAV.
2. ...that's a different thread
3. The base stats and slot layout should be the same. MAVs could have reduced slots/stats for their versatility as a solo vehicle and the current HAVs will only be more formidable with dedicated gunmen.
4. Yup. Exactly the same as the LAV
5. Correct again. Just like the LAV the driver would be dedicated to driving the beast and keeping it out of harms way.
6. This is already the case for HAVs. Its a task and a bit of luck for a single player to kill a HAV, therefore i'd say that this is already met. Most often its a team of AV to take down armor and I think that's fine.
7. Yup
8. Yup
9. I don't agree. It should be a liability like in any other vehicle.
10. More skills for everybody! :)
I think we need diversity where there are "entry level" vehicles which offer a taste of whats out there and then really reward those who choose to specialize.
The trick is doing so without making any one unit (man or machine) invulnerable.