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Alpha 443-6732
General Tso's Alliance
346
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Posted - 2014.02.23 18:46:00 -
[1] - Quote
Chesyre Armundsen wrote:Why does the HAV allow the driver to operate and fire the main cannon at the same time? Perhaps an addition to satisfy both HAV operators and those who feel HAV operation should be a team effort would be to have a driver seat like the LAV. A single operator would be completely protected as they currently are, but would have to switch seats to a turret to fire a weapon. Multiple operators would mean a dedicated driver and manned turrets, while solo drivers would have to stop moving and switch controls to attack a target. Retreat would then also mean switching back. I believe this may offer a good dynamic.
this would be great to have:
more fun
effectively cuts the amount of tanks on the field in half (at least)
more potential for tanks (tanks can fire behind them more easily while moving, but require communication to be effective)
THIS is the kind of change we need to tanks, instead of them just being hardcapped at 2 per match and left as the arcade-ish tings they are now.
However, this couldn+¿t be achieved without proper vehicle locks
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Alpha 443-6732
General Tso's Alliance
346
|
Posted - 2014.02.23 18:47:00 -
[2] - Quote
dogmanpig wrote:name one game that does that....name me one, go ahead.
there is a reason why they don't.
red orchestra 1-2
arma 1-3
any tank simulator
Basically, any game that isnt your typical CoD or BF3 casual shitfest |
Alpha 443-6732
General Tso's Alliance
346
|
Posted - 2014.02.23 18:55:00 -
[3] - Quote
Takahiro Kashuken wrote:Such a bad idea
Who skills up what?, who operates what? who pays for it? who calls it in? etc etc etc
The only way i would accept a tank like this is if these conditions were met
1. This isnt enforced on all tanks and vehicles - If this is to exist which really it shouldnt then it needs to be a completely new speciality vehicle which is optional if you want to train it, that means that it will also have skills added to it which will have 1 skill for the driver and a secondary skill for the gunner
2. Vehicle locks - I want to lock my vehicle for my squad only, this means its only for my squad
3. Better PG/CPU/HP and slot layout - If this is taking at least 2 players to operate it then it needs an increase in base stats and slots since its a highly specalised vehicle, im not paying more to have a gimped tank which will be the same as a normal basic tank but requires more ppl to operate it
4. Driver keeps 3rd person camera - This is to ensure the safety of the vehicle, he is the driver for a reason, his sole purpose is to drive, he has no gun he needs no gun for he is the driver
5. No gun for the driver, not even a ****** small turret - Driver doesnt need it and will hinder the driver in operating the vehicle
6. 2players operate, minimum 2players to destroy it - TBH you can barely find 2ppl to work together now to kill a tank so needing 2+ is going to impossible for most players but infantry wants this vehicle more than vehicle pilots
7. The driver operates the majority of the mods - Hardeners/speed mods/boosters
8. Gunner operates DMG mods - He needs the gun so he needs the mods
9. Driver has the ability to kick out all gunners from his vehicle - if the gunner jumps out to hack a point and a bluedot jumps in the driver can boot him out
10. More skills added in the skill tree - Mainly for the driver, increase in turning speed and speed itself etc
I could think of more but frankly its a long shot anyways and infantry would cry alot harder if this actually happened
Infantry already cried for the ammo limits and vehicle changes even tho they dont use em and are now crying after the changes
Becareful what you wish for
I could easily see this happening and I fell it would be a good thing. Not all vehicles should take more than one to operate (speeders, jets, etc) but ones as powerful and tanky as tanks should require 2 men to operate.
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