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TheD1CK
Dead Man's Game
500
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Posted - 2014.01.30 17:00:00 -
[1] - Quote
I think the dropsuit upgrades menu is pretty bare.... A new Armour skill would be very welcome, so bear with me ... I'm not good at ironing these ideas
The skill would be passive armour repair, adds 1hp rep per second, per level the cost multiplier should be quite extreme to make l5 tough to obtain but this would give all suits the ability to have passive rep and keep low slots
the requirements should be
- Armour upgrades l5 - Armour plating l3 - Armour repair l3
I like this idea, if only I could make CCP see the light
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Text Grant
Death Firm. Canis Eliminatus Operatives
321
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Posted - 2014.01.30 17:28:00 -
[2] - Quote
This would be awesome for scouts, and commandos |
Ripley Riley
422
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Posted - 2014.01.30 17:38:00 -
[3] - Quote
Gallente dropsuits are getting an innate armor repair soon(TM). I am not certain that a skill that provides a flat armor repair bonus would be balanced... BUT! a skill that builds off of Armor Repair Systems could be balanced and useful.
Armor Repair Superiority Requires Armor Repair Systems IV; x5 training multiplier +3% to armor repairer module efficacy per level
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Kierkegaard Soren
Forsaken Immortals Top Men.
168
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Posted - 2014.01.30 18:00:00 -
[4] - Quote
Rather than a flat regen rate, build a *5 skill as mentioned above that branches off from armour repair skill that gives you a 1% per rank regen of your suits base HP. Shield systems could have a similar skill that increaes base regen amount by 3% per rank! too. But overall I'm in favour of hp regen as a high-tier skill.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Mobius Kaethis
Molon Labe. Public Disorder.
1221
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Posted - 2014.01.30 21:06:00 -
[5] - Quote
Ripley Riley wrote:Gallente dropsuits are getting an innate armor repair soon(TM). I am not certain that a skill that provides a flat armor repair bonus would be balanced... BUT! a skill that builds off of Armor Repair Systems could be balanced and useful.
Armor Repair Superiority Requires Armor Repair Systems IV; x5 training multiplier +3% to armor repairer module efficacy per level
I could get behind this skill but it would have to be +1% per level since the armor repair systems skill aready gives +3%/level and higher tier skills need to work as sp sinks.
Fun > Realism
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Ripley Riley
433
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Posted - 2014.01.30 21:13:00 -
[6] - Quote
Mobius Kaethis wrote:I could get behind this skill but it would have to be +1% per level since the armor repair systems skill already gives +3%/level and higher tier skills need to work as sp sinks.
The percent would need to be tweaked, I'm sure, but like you said, it would be an SP sink and give armor repairers some love that they badly need.
I'm not sure what the module would be called, but I would like to see a module like an armor repairer that repairs much more per second (E.g. STD: 6 HP/sec, ADV: 8 HP/sec, PRO, 10 HP/sec), but only repairs you up to 50% armor. Something like Critical Systems Repairer.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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BL4CKST4R
WarRavens League of Infamy
1778
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Posted - 2014.01.30 22:33:00 -
[7] - Quote
No this would make the Gallente passive repair even more useless than what it is now.
Armor and Shields are not the same!
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Killar-12
The Corporate Raiders Top Men.
2126
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Posted - 2014.01.30 22:52:00 -
[8] - Quote
Kierkegaard Soren wrote:Rather than a flat regen rate, build a *5 skill as mentioned above that branches off from armour repair skill that gives you a 1% per rank regen of your suits base HP. Shield systems could have a similar skill that increaes base regen amount by 3% per rank! too. But overall I'm in favour of hp regen as a high-tier skill. .5 HP/S per level armor 3% per level increase with shields
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1759
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Posted - 2014.01.30 23:53:00 -
[9] - Quote
0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Plating both to be at level IV.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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BL4CKST4R
WarRavens League of Infamy
1778
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Posted - 2014.01.31 01:07:00 -
[10] - Quote
Fizzer94 wrote:0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Plating both to be at level IV.
Dhsyeosysdh again no a skill such a this should never exist not only would it gimp armor suit by giving shield suits the best overall passive repair but it would ruin the balance between shields and armor, which currently it is at a very thin line.
Armor and Shields are not the same!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1760
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Posted - 2014.01.31 01:32:00 -
[11] - Quote
BL4CKST4R wrote:Fizzer94 wrote:0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Plating both to be at level IV. Dhsyeosysdh again no a skill such a this should never exist not only would it gimp armor suit by giving shield suits the best overall passive repair but it would ruin the balance between shields and armor, which currently it is at a very thin line. Dhsyeosysdh? Explain yourself demon!
Add a similar skill for shields then, it could reduce the recharge delay. -5% shield recharge delay per level. Another x12 SP sink. Requires all 3 shield related skills to be at level III.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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deepfried salad gilliam
Sanguine Knights
411
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Posted - 2014.01.31 03:48:00 -
[12] - Quote
1 hps per second is a bit op, it was nerfed off the logi suit for a reason lol maybe .5 hps per level as long as shields get a similiar skill for recharge delay -1% per level
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Viktor Hadah Jr
Critical-Impact
2275
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Posted - 2014.01.31 06:44:00 -
[13] - Quote
.2 Per second with x5 multiplier would be best IMO.
Selling Rare Templar BPO's 250Mil ISK
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Lt Royal
Subdreddit Test Alliance Please Ignore
2651
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Posted - 2014.01.31 07:31:00 -
[14] - Quote
We need to have resistant skills against certain damage types; EM, Thermal, Kinetic and Explosive.
These skills would be a massive SP sync and should require a butt load of SP to get to level 5; maybe they should be a x10 skill?
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Cross Atu
OSG Planetary Operations Covert Intervention
1877
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Posted - 2014.01.31 07:50:00 -
[15] - Quote
deepfried salad gilliam wrote:1 hps per second is a bit op, it was nerfed off the logi suit for a reason lol Fittings or it didn't happen .
/at OP Basic idea could be useful, specifics likely can't be ironed out until we see what hits the ground with 1.8 because the changes are going to be large enough to alter a lot of basic balance aspects.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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TheD1CK
Dead Man's Game
512
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Posted - 2014.01.31 11:51:00 -
[16] - Quote
There is some interest here, good
This skill could be OP thats why I said it should have a large multiplier But the skill would give all suits a chance to have armour regen..
To tone it down it could function like this...
- level 1 = 1 hp/per sec - level 3 = 2 hp/per sec - level 5 = 3 hp/per sec
This way CCP could leave a lower base rate on the Gallente/ Minmatar suits
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Matticus Monk
Ordus Trismegistus
1106
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Posted - 2014.01.31 13:33:00 -
[17] - Quote
I could get behind this but definitely as long as it was a lower amount of armor repaired per second. To me the .5 HP/Sec per Level makes the most sense or maybe even is too much. It should also stack with the innate Gallente suit skill, to keep that bonus from becoming redundant.
This would be an indirect buff to shield tankers as well though, if they were willing to spend the SP for this skill.... there needs to be some way to balance that out for the armor tankers.... I'm not sure what that is. Having a shield recharge delay skill I'm not sure would provide the same benefit to armor tankers as passive armor regen would to shield tankers. |
BL4CKST4R
WarRavens League of Infamy
1785
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Posted - 2014.01.31 13:47:00 -
[18] - Quote
I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Caldari suit would have 500/500 and the Gallente would have 300/700. The Caldari has a 25 hp/s on shields and a 3 hps armor with this skill; the Gallente would get 15 on shields and 5 armor. This gives the Caldari an overall 28hp/s while the Gallant gets 20. The 15hps comes from the pattern presented in 1.8 drop suit stats. So not only would the Caldari get a better passive repair they also get better use of the repair due to a better balance in hp. This skill should not exist.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1785
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Posted - 2014.01.31 13:51:00 -
[19] - Quote
Dblpost
Armor and Shields are not the same!
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2017
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Posted - 2014.01.31 14:18:00 -
[20] - Quote
I've always liked the idea of a skill/mod that increased the number of rep cycles a second.
For example we take a suit with 10 hp/s regen. A complex mod plus passive skill boosts to "Repair system overclockers" provides a total bonus of 66% to the speed of rep cycles meaning the suit would now get 16.7 hp/s.
I'm also picturing this mod in the high slot, btw.
Doing it this way would amplify the armor repair that Armor suits already have while not giving an indirect buff to shield tankers.
Try to kill it all you want CCP, I still <3 my laser.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
56
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Posted - 2014.01.31 15:28:00 -
[21] - Quote
Ripley Riley wrote:Mobius Kaethis wrote:I could get behind this skill but it would have to be +1% per level since the armor repair systems skill already gives +3%/level and higher tier skills need to work as sp sinks. The percent would need to be tweaked, I'm sure, but like you said, it would be an SP sink and give armor repairers some love that they badly need. I'm not sure what the module would be called, but I would like to see a module like an armor repairer that repairs much more per second (E.g. STD: 6 HP/sec, ADV: 8 HP/sec, PRO: 10 HP/sec), but only repairs you up to 50% armor. Something like Critical Systems Repairer.
That much repair would be nice on any suit, but it'd have to be balanced with a high PG/CPU requirement.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
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deepfried salad gilliam
Sanguine Knights
416
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Posted - 2014.02.01 17:21:00 -
[22] - Quote
BL4CKST4R wrote:I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Caldari suit would have 500/500 and the Gallente would have 300/700. The Caldari has a 25 hp/s on shields and a 3 hps armor with this skill; the Gallente would get 15 on shields and 5 armor. This gives the Caldari an overall 28hp/s while the Gallant gets 20. The 15hps comes from the pattern presented in 1.8 drop suit stats. So not only would the Caldari get a better passive repair they also get better use of the repair due to a better balance in hp, shield suits already have better repair and can get the same HP asn an armor suit. This skill should not exist. one flaw an armor based dual tanked suit would still have more ehp even if you are using additional repping ,because 5hps is slow on atleast 800 so try gallente getting 350s 850 8 with 15 s rep nd 10 armor rep
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
416
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Posted - 2014.02.01 17:27:00 -
[23] - Quote
BL4CKST4R wrote:Fizzer94 wrote:0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Plating both to be at level IV. Dhsyeosysdh again no a skill such a this should never exist not only would it gimp armor suit by giving shield suits the best overall passive repair but it would ruin the balance between shields and armor, which currently it is at a very thin line. and of course someone with fully tanked suit getting 10 free reps i would like a skill that does no more than .5 hps per level
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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BL4CKST4R
WarRavens League of Infamy
1793
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Posted - 2014.02.01 20:48:00 -
[24] - Quote
deepfried salad gilliam wrote:BL4CKST4R wrote:I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Caldari suit would have 500/500 and the Gallente would have 300/700. The Caldari has a 25 hp/s on shields and a 3 hps armor with this skill; the Gallente would get 15 on shields and 5 armor. This gives the Caldari an overall 28hp/s while the Gallant gets 20. The 15hps comes from the pattern presented in 1.8 drop suit stats. So not only would the Caldari get a better passive repair they also get better use of the repair due to a better balance in hp, shield suits already have better repair and can get the same HP asn an armor suit. This skill should not exist. one flaw an armor based dual tanked suit would still have more ehp even if you are using additional repping ,because 5hps is slow on atleast 800 so try gallente getting 350s 850 8 with 15 s rep nd 10 armor rep
Ulm that was a dual tanked armor suit. No armor tank would use complex armor so 700 is the highest you can expect.
Armor and Shields are not the same!
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zibathy numbertwo
Nox Aeterna Security
365
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Posted - 2014.02.01 21:55:00 -
[25] - Quote
I support this only if Gallente get passive reps on top of this.
Long Live Freedom; Long Live the Federation.
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Ecshon Autorez
Villore Sec Ops Gallente Federation
215
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Posted - 2014.02.02 01:15:00 -
[26] - Quote
5hp/s is too high for a blanket bonus from a skill, even if it's a massive SP sink.
.2 hp/s | 1 hp/s at level 5
.3 hp/s | 1.5 hp/s at level 5
.4 hp/s | 2 hp/s at level 5 | equal to 1 STD armor rep
These seem more reasonable. I love having passive armor reps, but making a skill that gives a blanket bonus of a Complex Armor Repairer to all suits is a bit much.
I see this bonus as more of a "I didn't fit any armor reps to my suit cus I'm a shield tanker, but I took ~20 damage to armor during that last fight! Oh no!" "I'm a REAL Heavy so I stacked all Armor Plates, but now I've been damaged and my logi isn't with me! Now what?" "I'm a super sneaky guy whose stacked Profile Dampeners in my low slots so I couldn't fit any armor reps but I got shot, now I'm running around with super low armor behind enemy lines!" than anything else.
This would let people who aren't armor tankers, people who couldn't fit armor reps, and people who rely on logis for reps still get healed, but at a super slow rate so they can't hide behind cover in a firefight and pop back out 3 seconds later with full armor. (or even enough to make a sizable difference in the firefight)
So giving the skill a low amount at level 5 would stop it from being able to turn the tide of battle, but still help people in the long run if they're willing to skill into it.
Armor reps are very useful, even when they're insanely small amounts. I've only got 1 fitting that doesn't have an armor rep, even my shield tanking fits have a MLT BPO Armor Rep to heal me up in between firefights in case I lost my shields before I killed them.
I'd say make 'Dropsuit Armor Upgrades' the only requirement, but give it a high cost, that way Shield tankers and other people who don't want to skill into 'Armor Repair Systems' or 'Armor Plating' can still get it without skilling into something they wouldn't really want/need.
It'd be a buff to both armor and shield tankers. Armor tankers could get it for that 1 extra hp/s on top of all their other reps. Shield tankers could get it so they don't need to waste a low on a MLT armor rep or risk running around with half armor because of a firefight 5 minutes ago.
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