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deepfried salad gilliam
Sanguine Knights
411
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Posted - 2014.01.31 03:48:00 -
[1] - Quote
1 hps per second is a bit op, it was nerfed off the logi suit for a reason lol maybe .5 hps per level as long as shields get a similiar skill for recharge delay -1% per level
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
416
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Posted - 2014.02.01 17:21:00 -
[2] - Quote
BL4CKST4R wrote:I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Caldari suit would have 500/500 and the Gallente would have 300/700. The Caldari has a 25 hp/s on shields and a 3 hps armor with this skill; the Gallente would get 15 on shields and 5 armor. This gives the Caldari an overall 28hp/s while the Gallant gets 20. The 15hps comes from the pattern presented in 1.8 drop suit stats. So not only would the Caldari get a better passive repair they also get better use of the repair due to a better balance in hp, shield suits already have better repair and can get the same HP asn an armor suit. This skill should not exist. one flaw an armor based dual tanked suit would still have more ehp even if you are using additional repping ,because 5hps is slow on atleast 800 so try gallente getting 350s 850 8 with 15 s rep nd 10 armor rep
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
416
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Posted - 2014.02.01 17:27:00 -
[3] - Quote
BL4CKST4R wrote:Fizzer94 wrote:0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair Systems and Armor Plating both to be at level IV. Dhsyeosysdh again no a skill such a this should never exist not only would it gimp armor suit by giving shield suits the best overall passive repair but it would ruin the balance between shields and armor, which currently it is at a very thin line. and of course someone with fully tanked suit getting 10 free reps i would like a skill that does no more than .5 hps per level
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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