Drapedup Drippedout wrote:Why would an active hardner slow your tank? How would you escape AV? -1
We live in a universe where we can have our consciousness transferred to a clone wirelessly upon death. I'm sure we could think of something.
How would you escape AV? Simple. You plan ahead, and leave before your tank is in critical condition. This way, you have to actually be "gud" at tanking as opposed to just standing there and taking it effortlessly.
Stop hardener stacking? If you can fit it, you should be able to run it. Stop or severely penalize dual stacking armor&shield. +.5
No Comment
Hardener drawback? How about its only good for ~1 min? then has a recharge. Working as intended. -1
I love how you conveniently "forget to mention" how you can easily recall your tank before the cooldown expires. It's quite simple and easy in fact.
Slight buff to AV nades +1, to compensate for dual hardeners.....(didn't you just say no dual hardeners?) -1
No Comment.
AV should take teamwork. Tanks are balanced in PC, pubs, who the **** cares. Git gud. Tanks are still ez mode with 1 forge gunner, or 2 swarm launchers.
If AV should take teamwork, then so should HAVs.
Who the F*ck cares? The 99% of the playerbase who does not, could not, and would not participate in PC. Heck, most of Molden Heath is shutdown in protest anyways so what else are you gonna play? lolFW?
Your elitist opinion about how tank balance in anything but PC doesn't matter is both irrelevant, and shouldn't be taken seriously in a balance discussion. Heck, me even replying to this part leaves me puzzled.
You don't have to kill the tank, you just have to render it ineffective. The more time a tank spends recharging hardeners and retreating, the less time it spends wiping troops.
And that's profitable how exactly? When I'm only suppressing in 215k suits with no reward, the role is an nonviable ISK sink.
So now HAVs are like cancer tumors huh? Remove the problem without completely destroying it, and it'll come back even worse?
AV needs to stop thinking like they possess OHK weapons, and start to realize that you simply have area denial AV. (much like what the mass driver and laser rifle do to infantry currently)
So now you think that tanks shouldn't die to infantry, but merely pushed back? Priceless.
I am in favor of turning swarms into a sidearm in their current form though.
I wouldn't say no to it, but that'd be one huge sidearm...
PS - I have zero SP invested into tanks, I have alts who **** around with tanks, only so I understand the mechanics behind the role. I do have a PC forge gunner and IMO tanks are very close to balanced.
Now go my Forum Warriors. Use this new weapon for glory!