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TheD1CK
Dead Man's Game
491
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Posted - 2014.01.30 13:57:00 -
[1] - Quote
I am an AV soldier...
I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other
WE NEED TANK NUMBERS REDUCED!!!!
4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush
these numbers are per team.... and this change would go a long way to balance vehicles
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Fire of Prometheus
Alpha Response Command
3365
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Posted - 2014.01.30 14:00:00 -
[2] - Quote
Yes please!!!
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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TheD1CK
Dead Man's Game
495
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Posted - 2014.01.30 14:03:00 -
[3] - Quote
see how easy this is... HAV's still get into all gamemodes... and I never have to put up with 7 HAV in a game anymore
CCP.... I know you guys take a hard view when seeing my opinions but I am right on this one
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Fire of Prometheus
Alpha Response Command
3365
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Posted - 2014.01.30 14:04:00 -
[4] - Quote
TheD1CK wrote:see how easy this is... HAV's still get into all gamemodes... and I never have to put up with 7 HAV in a game anymore CCP.... I know you guys take a hard view when seeing my opinions but I am right on this one Listen to him CCP, he knows how to fix this!!!!!
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Atiim
Living Like Larry Schwag
4213
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Posted - 2014.01.30 14:12:00 -
[5] - Quote
Inb4 Tankers saying "Well then limit infantry too."
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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TheD1CK
Dead Man's Game
498
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Posted - 2014.01.30 16:30:00 -
[6] - Quote
lol.... yeah... with the crap we have put up with since 1.7 tankers don't deserve ****
QQ tanks are too expensive, I cant make ISK..... Well a tank should be expensive.... you have the potential of killing the entire team that power shouldn't be cheap as it was changed too because of unskilled tankers
QQ my tank isn't tough enough, I get blown up ... That is because you are hanging around an infantry hot-spot.... Do you really think we are going to let u sit there..???
Some tankers in dust are so bad that they cried until they received what they have now.... - Cheaper tanks - Tougher tanks - Easier skill tree Tanks where fine before 1.7 only the useless drivers were at risk
I don't mind the toughness, but come on....less than 1 mil worth of HAV can wipe out a whole team twice over.... costing the team a lot of ISK
And as a game earlier proved there is little you can do V 2 rail tanks camping and 3 blasters pimp rolling the map.... it's near impossible to combat that BS
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Takahiro Kashuken
Red Star. EoN.
2334
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Posted - 2014.01.30 18:12:00 -
[7] - Quote
Lets add a limit to proto suits and all other suits to be fair
1 proto suit per team
2 assault 2 logi 2 heavy 5 scout 5 commandos
So thats stops proto stomps
Intelligence is OP
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Supernus Gigas
Star Giants
143
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Posted - 2014.01.30 18:44:00 -
[8] - Quote
Having only that few HAVs available would blow. Especially for mercs, like my alt, who specialize all their SP into HAVs.
Oh, there's already 4 MLT HAV bitches on the field? Sorry you're gonna have to wait. In the mean time why not run around in a starter fit, or just sit in the redline until you can call it in?
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Patrick57
Fatal Absolution Covert Intervention
4455
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Posted - 2014.01.30 18:46:00 -
[9] - Quote
This would only hurt the true tankers.
Winner of at least 11 King ThunderBolt hate videos :D
Even Fatal Absolution has a hate video!!
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Soldner VonKuechle
SAM-MIK
288
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Posted - 2014.01.30 18:58:00 -
[10] - Quote
This thread is partially directed at me. This morning during my coffee break, I jumped on my alt, RailTank QQ, and proceeded to eff the absolute ess out of any vehicle and some random infantry on the opposing team. I actively camped their red-line, blapping anything they brought in before it could be piloted or even recalled. It was a great time for my tank alt. Now, OP and his corp mate would occasionally run after me with militia swarms. They'd land a few hits, I'd throw on my hardener, blow a mag of rail turret rounds, and do a lap around the research lab to regen my shield, come back and camp the drop zone yet again. The match ended and we lost because we had too many tanks, (1 rail -me, 3 blasters) so objectives couldn't effectively be pushed.
After the match I received some rather annoying and vulgar hatemail from OP and his corp mate, calling me 'weak' and a '*****' for 'red line sniping'
Now sorry I was doing some rather good vehicle suppression, you guys won the match, with out any tanks, you should be proud that you don't even need to kill them to win.
But no, its a OMGTANKSAREBREAKINGTHEGAME ICANTCOORDINATEAV WAHHHHHH thread.
Oh, and to you and your buddy OP, this is my main, come play during US prime tonight if you want to back up your "youre all weak scrubs" threat.
Something witty here.
How DOES one get a cat into a dropsuit?
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1790
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Posted - 2014.01.31 00:28:00 -
[11] - Quote
umm..how about no limit at all in pc. limit 6 in FW.
for pubs: 3 skirm 3 dom 2 ambush
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1794
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Posted - 2014.01.31 00:39:00 -
[12] - Quote
Patrick57 wrote:This would only hurt the true tankers.
exactly. the FOTM chasers would immediaately stop running tanks, but the true tankers, with SP in nothing else, would be screwed again.
Tanks need to be more difficult to survive in to keep the noobs away.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1794
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Posted - 2014.01.31 00:41:00 -
[13] - Quote
TheD1CK wrote:lol.... yeah... with the crap we have put up with since 1.7 tankers don't deserve **** QQ tanks are too expensive, I cant make ISK..... Well a tank should be expensive.... you have the potential of killing the entire team that power shouldn't be cheap as it was changed too because of unskilled tankers QQ my tank isn't tough enough, I get blown up ... That is because you are hanging around an infantry hot-spot.... Do you really think we are going to let u sit there..??? Some tankers in dust are so bad that they cried until they received what they have now.... - Cheaper tanks - Tougher tanks - Easier skill tree Tanks where fine before 1.7 only the useless drivers were at risk I don't mind the toughness, but come on....less than 1 mil worth of HAV can wipe out a whole team twice over.... costing the team a lot of ISK And as a game earlier proved there is little you can do V 2 rail tanks camping and 3 blasters pimp rolling the map.... it's near impossible to combat that BS
oh my god, no. we wanted Cheaper tanks OR tougher tanks. NOT BOTH. we knew this would happen if it did. I don't like that I'm suddenly a FOTM chaser without asking for it, either
Charlotte O'Dell is the highest level unicorn!
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Scheneighnay McBob
Learning Coalition College
3850
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Posted - 2014.01.31 00:46:00 -
[14] - Quote
The more HAVs there are, the less infantry there are.
Try using the space in between your ears for once to kill the enemy infantry where the HAVs can't reach.
I am your scan error.
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Atiim
Living Like Larry Schwag
4243
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Posted - 2014.01.31 00:47:00 -
[15] - Quote
Scheneighnay McBob wrote:The more HAVs there are, the less infantry there are.
Try using the space in between your ears for once to kill the enemy infantry where the HAVs can't reach. Do you even Manus Peak bruh?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Atiim
Living Like Larry Schwag
4243
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Posted - 2014.01.31 00:53:00 -
[16] - Quote
Charlotte O'Dell wrote:Patrick57 wrote:This would only hurt the true tankers. exactly. the FOTM chasers would immediaately stop running tanks, but the true tankers, with SP in nothing else, would be screwed again. Tanks need to be more difficult to survive in to keep the noobs away. Doing things that would punish the FoTM chaser is pointless anyways.
Why? Because he is exactly that. A Chaser.
Legitimate users get punished, while FoTM chasers move on to the next best thing.
Just look at:
Flaylock Pistols, Caldari Logistics, Swarm Launchers (back when they had dumbfire, not this lolLock crap), Laser Rifles, Assault Rifles. Mass Drivers, and a whole bunch of other stuff turned into garbage because of CCP's executioner with the nerf bat.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
214
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Posted - 2014.01.31 00:54:00 -
[17] - Quote
Skirmish + Dom 2 HAV per team 2 LAV per team 2 Dropships per team
Ambush 0 HAVs per team 0 Dropships per team 2 LAV per team |
voidfaction
Void of Faction
113
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Posted - 2014.01.31 00:58:00 -
[18] - Quote
I dream of a option in matchmaker for 'no tanks' or 'spam tanks' so I can filter out the stupid tank game. all the tanks can go play with those that want them and the rest can play without. how could anyone argue against that idea? we all would get what we want. |
Scout Registry
Nos Nothi
1142
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Posted - 2014.01.31 01:01:00 -
[19] - Quote
In favor of low HAV quota. |
Fire of Prometheus
Alpha Response Command
3378
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Posted - 2014.01.31 01:30:00 -
[20] - Quote
Patrick57 wrote:This would only hurt the true tankers. So like 7-8 people?
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
174
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Posted - 2014.01.31 01:36:00 -
[21] - Quote
I support this, I have had SP in tanks since I started playing nothing is more annoying than being the only tanker on a team when the enemy calls in 5 and wont spread out so I can engage 1 at a time. They slaughter the infantry and I am forced to pick them off from the readline. Cap all game modes at three tanks and nerf the damn militia ones, also increase CPU requirements of railgun turrets please and thank you(tankers will know why).
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
110
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Posted - 2014.01.31 01:44:00 -
[22] - Quote
Charlotte O'Dell wrote:Patrick57 wrote:This would only hurt the true tankers. exactly. the FOTM chasers would immediaately stop running tanks, but the true tankers, with SP in nothing else, would be screwed again. Tanks need to be more difficult to survive in to keep the noobs away.
Add capacitors, problem solved. |
Dauth Jenkins
Ultramarine Corp
8
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Posted - 2014.01.31 02:07:00 -
[23] - Quote
TheD1CK wrote:I am an AV soldier... I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other WE NEED TANK NUMBERS REDUCED!!!! 4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush these numbers are per team.... and this change would go a long way to balance vehicles Edit: My third post in this thread was the result of multiple games where an entire squad of skilled players repeatedly got over-run by HAV's..... Tanks need sorting.... every day CCP delay on this they run the risk on losing players As I said.... If HAV's had a limit this would even the balance a lot more
That may work, but think of how many times you may need to call out your railtank to destroy the enemy turrets, or red line tanks, and you get stopped because some random blueberries decided to pull out mlt blaster Somas at the beginning of the game. I feel like increasing the risk of mlt tanks, or decreasing their viability may help reduce the tankspam. Or make mlt tanks weaker. Right now the only difference between a mlt tank and a standard tank (other than cup and pgs) is 1 module slot. That's not a great incentive. Take the mlt assault rifle. It has less ammo, and takes up more space. Do the same thing with tanks. Give the mlt tanks some similar downsides. You could reduce the number of non-faction module spots (so for a sica, it would have 2 high and 1 low) And maybe let it only carry 1 small turret and 1 large turret, and the small turret is always filled with a turret (like federation and aurum tanks are). Also, reduce the ammo of the large, and small, mlt turrets, and reduce the effectiveness of mlt modules, so theirs actually a reason to spec into them. You could also reduce the speed of mlt tanks, just my opinion though. Personally I feel like tank versus tank combat is great right now (excluding railing sniping) but what makes the Tank v Tank combat so good is also what makes it so unfair for infantry. Tank v Infantry right now is a David versus Goliath fight, except where David is a scout suit with rocks and Goliath is a tank with a proto blaster turret, so your going to need some help from god...or an eve pilot pretending to be a god.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Chesyre Armundsen
Thanes Of Dust
386
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Posted - 2014.01.31 05:56:00 -
[24] - Quote
I think a tweak to the HAV mechanic for solo operation should make it operate more like the LAV. You can read my proposition in the Request forum at https://forums.dust514.com/default.aspx?g=posts&t=139341&find=unread
Short version is that the HAV has an "operator" seat where you maneuver from, then the pilot would have to switch to a turret to attack. To retreat the pilot then must switch back. This limits solo players ability to "run and gun"
Mihi gravato Deus - "Let God lay the burden on me!"
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TheD1CK
Dead Man's Game
512
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Posted - 2014.01.31 12:02:00 -
[25] - Quote
Soldner VonKuechle wrote:This thread is partially directed at me. This morning during my coffee break, I jumped on my alt, RailTank QQ, and proceeded to eff the absolute ess out of any vehicle and some random infantry on the opposing team. I actively camped their red-line, blapping anything they brought in before it could be piloted or even recalled. It was a great time for my tank alt. Now, OP and his corp mate would occasionally run after me with militia swarms. They'd land a few hits, I'd throw on my hardener, blow a mag of rail turret rounds, and do a lap around the research lab to regen my shield, come back and camp the drop zone yet again. The match ended and we lost because we had too many tanks, (1 rail -me, 3 blasters) so objectives couldn't effectively be pushed.
After the match I received some rather annoying and vulgar hatemail from OP and his corp mate, calling me 'weak' and a '*****' for 'red line sniping'
Now sorry I was doing some rather good vehicle suppression, you guys won the match, with out any tanks, you should be proud that you don't even need to kill them to win.
But no, its a OMGTANKSAREBREAKINGTHEGAME ICANTCOORDINATEAV WAHHHHHH thread.
Oh, and to you and your buddy OP, this is my main, come play during US prime tonight if you want to back up your "youre all weak scrubs" threat.
Your alt is called Railgun QQ .... And you think anyone is going to appreciate the fact your abusing the game how it is now?? You say you did recieve mail.... read mine before you post saying I was vulgar I said *way to help your team win* if I remember right, so keep to facts What you did may require some level of skill, but how do you expect a team to deal with 5 guys doing what you did... hit'n'run with OP tanks Its not skill that helped you's kill us that round... Its the fact that Infantry cannot take out one tank while another 2 are behind it
Ejot most likely told you what he thought about you alright
So yeah... nice try talking crap... 90% of your post is pure BS Have fun abusing the game in it's current state and telling yourself *good job*
Minmatar Demolitions Specialist
Plasma Cannon Pro
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TheD1CK
Dead Man's Game
512
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Posted - 2014.01.31 12:09:00 -
[26] - Quote
Sorry for thread derail....
I'm not in the mood to turn this into a trash talk, I actually want the game to be playable And I have a tanker alt myself.... I stopped using in 1.7 due to the fact the playerbase has enough HAV's stomping atm, why add to something that is clearly game-breaking....
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Ejot skyline
Dead Man's Game
3
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Posted - 2014.01.31 14:33:00 -
[27] - Quote
Soldner VonKuechle wrote:This thread is partially directed at me. This morning during my coffee break, I jumped on my alt, RailTank QQ, and proceeded to eff the absolute ess out of any vehicle and some random infantry on the opposing team. I actively camped their red-line, blapping anything they brought in before it could be piloted or even recalled. It was a great time for my tank alt. Now, OP and his corp mate would occasionally run after me with militia swarms. They'd land a few hits, I'd throw on my hardener, blow a mag of rail turret rounds, and do a lap around the research lab to regen my shield, come back and camp the drop zone yet again. The match ended and we lost because we had too many tanks, (1 rail -me, 3 blasters) so objectives couldn't effectively be pushed.
After the match I received some rather annoying and vulgar hatemail from OP and his corp mate, calling me 'weak' and a '*****' for 'red line sniping'
Now sorry I was doing some rather good vehicle suppression, you guys won the match, with out any tanks, you should be proud that you don't even need to kill them to win.
But no, its a OMGTANKSAREBREAKINGTHEGAME ICANTCOORDINATEAV WAHHHHHH thread.
Oh, and to you and your buddy OP, this is my main, come play during US prime tonight if you want to back up your "youre all weak scrubs" threat.
First thing how come you calling me OP hm ? Second thing i had adv swarm - proto AV and i never even try to kill you because you were hidding in a redline like a pus...thirt thing the game got broken beacuse of ****** tankers like you and your friends whos running away after getting hit once with a adv swarms...you were doing good vehicle suppression? really ? you think you had a good game? no every1 can sit on the redline and shoot with the railgun...and my msg's mite be a bit vulgar but im just sick of player like you thinking they are good...there is no many good tankers in this game and your not the one of them anyway...you and ur corp your just been pus... hidding in militia tanks with proto turrets and dmg mod's...cant wait to face you on the ground.... |
Lucifalic
Nos Nothi
254
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Posted - 2014.01.31 14:48:00 -
[28] - Quote
voidfaction wrote:I dream of a option in matchmaker for 'no tanks' or 'spam tanks' so I can filter out the stupid tank game. all the tanks can go play with those that want them and the rest can play without. how could anyone argue against that idea? we all would get what we want.
Lol while I would love that tankers would haVe nowhere to play. Well with themselves I guess. |
Dheez
STRONG-ARMED BANDITS Public Disorder.
59
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Posted - 2014.01.31 17:42:00 -
[29] - Quote
Add another game mode where the maps are specifically designed for Vehicle Warfare.
If you decide to come in as infantry it's your call and loss. |
Soldner VonKuechle
SAM-MIK
292
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Posted - 2014.01.31 17:52:00 -
[30] - Quote
Ejot skyline wrote:Soldner VonKuechle wrote:This thread is partially directed at me. This morning during my coffee break, I jumped on my alt, RailTank QQ, and proceeded to eff the absolute ess out of any vehicle and some random infantry on the opposing team. I actively camped their red-line, blapping anything they brought in before it could be piloted or even recalled. It was a great time for my tank alt. Now, OP and his corp mate would occasionally run after me with militia swarms. They'd land a few hits, I'd throw on my hardener, blow a mag of rail turret rounds, and do a lap around the research lab to regen my shield, come back and camp the drop zone yet again. The match ended and we lost because we had too many tanks, (1 rail -me, 3 blasters) so objectives couldn't effectively be pushed.
After the match I received some rather annoying and vulgar hatemail from OP and his corp mate, calling me 'weak' and a '*****' for 'red line sniping'
Now sorry I was doing some rather good vehicle suppression, you guys won the match, with out any tanks, you should be proud that you don't even need to kill them to win.
But no, its a OMGTANKSAREBREAKINGTHEGAME ICANTCOORDINATEAV WAHHHHHH thread.
Oh, and to you and your buddy OP, this is my main, come play during US prime tonight if you want to back up your "youre all weak scrubs" threat. First thing how come you calling me OP hm ? Second thing i had adv swarm - proto AV and i never even try to kill you because you were hidding in a redline like a pus...thirt thing the game got broken beacuse of ****** tankers like you and your friends whos running away after getting hit once with a adv swarms...you were doing good vehicle suppression? really ? you think you had a good game? no every1 can sit on the redline and shoot with the railgun...and my msg's mite be a bit vulgar but im just sick of player like you thinking they are good...there is no many good tankers in this game and your not the one of them anyway...you and ur corp your just been pus... hidding in militia tanks with proto turrets and dmg mod's...cant wait to face you on the ground....
There he is! I was wondering if you were going to come to play.
Welp, heres the deal, I did my job, you tried to do yours, and you couldn't. Boo hoo.
If you really are serious about this tank problem, how about you find a solution thats far less archaic and one that actually discourages the tank problem you (plural) are so adamant about solving.
Is limiting tanks going to stop and endless stream of horsepoop militia tanks from coming in, and pining you in a building? -No, because theyre so cheap and generous with cpu/pg that they get spammed. So the two on the field get popped. Ooooo, my 60K isk fit tank is dead, welp, better call in ANOTHER one. And THEN ANOTHER. AND THEN ANOTHER.
Limiting a tank quota is a pretty shaky cop-out for balance at best. Sure lets limit the flow, but not stop the leak. What are you, American?
Jack the price of tanks back up. With the improved lifespan they currently enjoy, Raising the price back to the 1.6 level would slow the pace of militia scrubs, because that 60K isk spam-factory is now again a 240K isk fit that becomes unprofitable. The 'LOL200KGUNNY' is back over half a million, forcing tanks to be conservative, not brazen shooting your dumb self in the face at every chance possible.
Cutting the cpu/pg output of a militia tank as well would help keeping people from shoehorning big guns and modules into the cheapest hull possible. if you cant have the fitting resources to dual tank with your big gun, well, then your big gun goes, or your survivability does. It brings risk-reward balance back to tanking, none of this "LOLISK!" tank spam we have now.
You dont need to limit tanks, because once you clean the field of milita scrubs, its yours.
Also, IAFGs people, two of them send any tank running, if its not dead.
Its not so FROG KING hard....unless you think youre Jesus and everyone should listen to you.
Also at OP and Ejot, the alt runs fully proto'ed gunnies. Im not part of your militia scrub problem, Im your true threat. And yes there are far better tankers than me, they kill me, and i kill them, and we trade kills, its how the game works.
As you say, its a Dead Mans Game.
...Still waiting for you to show during US prime to validate your claims of our 'weakness'.
CEO of SAM-MIK...sometimes. (shhh don't tell anyone, they'll start asking questions)
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ugg reset
Molon Labe. Public Disorder.
466
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Posted - 2014.01.31 19:07:00 -
[31] - Quote
TheD1CK wrote:lol.... yeah... with the crap we have put up with since 1.7 tankers don't deserve ****. (go on, tell us how you really feel) QQ tanks are too expensive, I cant make ISK..... Well a tank should be expensive.... you have the potential of killing the entire team that power shouldn't be cheap as it was changed too because of unskilled tankers. (people spec into what works and the only way to get tanks to "work" pre 1.7 was to put ludacris amounts of SP (i.e. time/money) into something they could never use except maybe 10 times a week with out going deep into the RED.)QQ my tank isn't tough enough, I get blown up ... That is because you are hanging around an infantry hot-spot.... (look out tanks ther're badasses over here)Do you really think we are going to let u sit there..??? (do tanks really just sit there now? My friken PLC has enough stoping power to get an unhardened MTL tank to move, what are you throwing? pingpong balls?! and as may kills/assists as I've gotten with REs i fine it hard to believe that takes just sit anywhere think they're invincible. minus the red line of corse) Some tankers in dust are so bad that they cried until they received what they have now.... - Cheaper tanks - Tougher tanks - Easier skill tree Tanks where fine before 1.7 only the useless drivers were at risk. (OMG this, friking this. your head is so far up your butt on this point it makes me sick to my stomach. tanks were NOT fine in 1.7. I'm not even a fracking tanker then or now and im saying this! I don't mind the toughness, but come on....less than 1 mil worth of HAV can wipe out a whole team twice over.... costing the team a lot of ISK (It is almost as if CCP wants Both sides to use vehicles in a fight!)And as a game earlier "proved" (surely beyond the shadow of a doubt) there is little you can do V 2 rail tanks camping and 3 blasters pimp rolling the map.... it's near impossible to combat that BS (here's an idea get your 4 friends and call in 3 rail tanks and 2 blasters.)
you truely live up to your name, d1ck.
and wait, MLT are too accessible to reds, but not so for the blues on your side of the MCC. correct me if you will but that is what Im hearing.
Just look around, Tanks are fighting other tanks! that is a good thing. pre 1.7 this would never happened! ever! but wait STOP teh press guys! one lone wolf AVer can't clear the field of tanks and swap back to his stomping suit!
Thr33 is the magic number.
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Infine Sentinel
Better Hide R Die
634
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Posted - 2014.01.31 19:45:00 -
[32] - Quote
TheD1CK wrote:I am an AV soldier... I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other WE NEED TANK NUMBERS REDUCED!!!! 4 HAV max in Skirmish 3 HAV max in domination 0 HAV max in ambush these numbers are per team.... and this change would go a long way to balance vehicles Edit: My third post in this thread was the result of multiple games where an entire squad of skilled players repeatedly got over-run by HAV's..... Tanks need sorting.... every day CCP delay on this they run the risk on losing players As I said.... If HAV's had a limit this would even the balance a lot more Fixed.
Pie.
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Alena Ventrallis
The Neutral Zone
561
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Posted - 2014.01.31 19:48:00 -
[33] - Quote
Atiim wrote:Inb4 Tankers saying "Well then limit infantry too." There is an infantry limit. 16. |
TheD1CK
Dead Man's Game
519
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Posted - 2014.01.31 20:55:00 -
[34] - Quote
Seriously.... The thread is about tanks needing a limit in servers I'm not listening to your 'Come at me Bro' crap with US prime time Regardless of your performance, the only reason AV couldn't get near you was due to another 3/4 tanks on your side all doing as you did.... rampaging As I said before, my message was 'Way to help your team' Because all you did all game was farm WP and didn't assist the objectives
Every time AV spawned they had too many tanks to deal with... No I'm not going to use a MLT tank to fight your PRO fits, I shouldn't have to Why do people think the answer to Tank spam is more Tank spam...
@ ugg reset
Yes a PLC can push back a MLT tank RE's aren't easy V a good tanker I'm in no-way a lone wolfer or a stomper Yes both teams can use tanks.... But why should we call MLT HAV's V PRO ???
I'm going to disregard any further posts that are clearly ignorant, Please keep to the topic or post valid reasons why there should not be a Vehicle limit in all gamemodes ... thanks
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Alena Ventrallis
The Neutral Zone
563
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Posted - 2014.01.31 21:04:00 -
[35] - Quote
Tanks need to be slower, and large turrets need to be built around the idea of destroying vehicles and installations. Should a tanker want anti-infantry capabilities, he should fit small turrets and get some people to fill them. Tanks should fear infantry getting close, especially in urban enviroments.
LAVs should be about killing infantry. small turrets are the infantry killers, and there should be an LAV that the driver can control the small turret. LAVs should be able to tank swarms and be fast enough to avoid forge guns. They should have bonuses to small turret (damage, range, splash radius, etc) They should fear tanks, especially in open plains where theres no obstructions to hide behind.
Infantry should be able to easily run up and place RE on a tank. Swarms and forge guns should easily apply their damage to tanks, and tanks shouldn't be able to fight back, save with fitting small turrets, which will not be as efficient as LAVs using small turrets. Infantry should fear LAVs, which can swoop in, tear them up, and leave before a counter attack can be organized.
Rock - Paper - Scissors. Tank - Infantry - LAV
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1054
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Posted - 2014.02.01 00:14:00 -
[36] - Quote
Takahiro Kashuken wrote:Lets add a limit to proto suits and all other suits to be fair
1 proto suit per team
2 assault 2 logi 2 heavy 5 scout 5 commandos
So thats stops proto stomps I'm down with that.
MAG ~ Raven
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Psyon Sebiestor
FACTION WARFARE ARMY
114
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Posted - 2014.02.01 01:08:00 -
[37] - Quote
Takahiro Kashuken wrote:Lets add a limit to proto suits and all other suits to be fair
1 proto suit per team
2 assault 2 logi 2 heavy 5 scout 5 commandos
So thats stops proto stomps
Proto suit limit thing okay that's understandable
Your distribution of classes of infantry is moronic and shows how out of touch with infantry you clearly are ....
5 Commandos .. a recent class added to the game ... and then only 2 assaults ... 2 logi's ... 2 heavies .... 5 scouts ????? Huh ??? A specialised class aimed at stealth and surprise and you want 1/3rd of the entire 16 players devoted to being stealthy 1 man bands ???
Seriously just don;t even make a comment about Infantry as you obviously have no idea about what it's liek as the boots on the ground |
ugg reset
Molon Labe. Public Disorder.
468
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Posted - 2014.02.02 04:22:00 -
[38] - Quote
TheD1CK wrote:Seriously.... The thread is about tanks needing a limit in servers I'm not listening to your 'Come at me Bro' crap with US prime time Regardless of your performance, the only reason AV couldn't get near you was due to another 3/4 tanks on your side all doing as you did.... rampaging As I said before, my message was 'Way to help your team' Because all you did all game was farm WP and didn't assist the objectives
Every time AV spawned they had too many tanks to deal with... No I'm not going to use a MLT tank to fight your PRO fits, I shouldn't have to Why do people think the answer to Tank spam is more Tank spam...
@ ugg reset
(1)Yes a PLC can push back a MLT tank (2)RE's aren't easy V a good tanker (3)I'm in no-way a lone wolfer or a stomper (4)Yes both teams can use tanks.... But why should we call MLT HAV's V PRO ???
I'm going to disregard any further posts that are clearly ignorant, Please keep to the topic or post valid reasons why there should not be a Vehicle limit in all gamemodes ... thanks
(1)wow we agree (2) never said they were, but they do work. (3) admittedly I laid the hate on a little thick in my last post, you have my apologies , d1ck (4) you don't have to change a single thing, though it would be wise for you to make friends with a few good tanker. someone like you could drastically change the outcome of a vehicle battle where as on your own you're a nuisance or minor threat at best.
on topic, I disagree. there are already vehicle limits in the game and to give one type of play the short end of the stick isn't fair to people who chose to spec into that role or to causal tankers who see a need on the battlefield.
Thr33 is the magic number.
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