Tebu Gan
Dem Durrty Boyz Renegade Alliance
507
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Posted - 2014.01.30 13:09:00 -
[1] - Quote
Tanks - A real balance thread I talk tank balancing. Check it out.
As a pro tanker myself, I really don't think that speed is the issue. I think the turrets and modules are a good start.
As far as hardeners go, I'm not a huge fan of stacking 3 of them. But the guy below you seems to think that not having a heal cripples you. This is NOT true. Rather than relying on a booster for regaining shields, you wait for passive recharge. You don't NEED a booster, you just have to change up how you play. Stacking hardeners is a problem.
So what could we do eh, a stacking penalty is a good idea. For each mod after the first, cooldown time on said modules is increased. So that even if you were to stack 3 hardeners, you won't be able to cycle through them non stop. It makes the idea of using just one more attractive, while anything beyond the first means a lot more waiting.
Looking at damage mods, you could force a player to make a trade. Want more damage, then as long as a damage mod is active, defenses are reduced.
Balance.
Want high damage, or fast speed, or good AI capabilities, then you gotta sacrifice something to get it. With the way things are, the negatives are not enough to outweigh the positives.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
507
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Posted - 2014.01.30 13:20:00 -
[2] - Quote
Tailss Prower wrote:xSir Campsalotx wrote:They're too cheap x3 the price for std tank and proto turret~1.8million and make militia tanks 500,000. Contrary to popular belief a forge will pop a tank and still does a good job the point of what CCP did was make it so it wasn't so much that you would never make money as a tanker and force you to fight as infantry when you wasn't skilled as one but at teh same time wouldn't be overly cheap right now my tank costs me 200k basicly fully fitted now the only reason it ain't 450-500k is because I have teh aur turret which if it was isk would be around 250-280k isk alone so in a match if I lose 2 of my tanks I'm no longer making money what you are saying is what the proto tanks would cost back when we had them and doing that would have same effect as buffing av would right now make it so no one uses tanks then there would be no point in them even being in the game and it basicly would be another call of duty game just alot more future based Now maybe militia tanks are too cheap and should be higher priced that I can agree with and understand but it seems fair like it is now with std tanks cause as I said my tank should cost 450-500k isk but doesn't because I have AUR and only because I have AUR and even then it is 200K+ these 70k sica's are too cheap but at the same time are nothing to my tank or even to an actural fully AV player
Check my post out btw, my overall idea is to separate tanks from infantry. The problem isn't that tanks are TOO TOUGH (or that AV is stupid), it's that tanks interact far too much with infantry directly.
What if a tank wanted to use a large turret to kill infantry. I say the tank would lose defenses so they are easier to manage for AV while decreasing overall damage to reduce AV efficiency of said turret.
On the other hand, we have an AV turret, that is very poor for killing infantry, but rocks for AV work. Heavier on defenses, as it will be focused on dealing with tanks, and should have pretty much 0 infantry capabilities.
But if an AV turret wanted AI support, they have to drop on small turrets for gunners. If it requires a team of people to drop a tank, a tank should be required to use a team itself to be effective.
Nuff Said
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