Dauth Jenkins
Ultramarine Corp
3
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Posted - 2014.01.30 05:16:00 -
[1] - Quote
Vulpes Dolosus wrote:Joseph Ridgeson wrote:Vulpes Dolosus wrote:Pilots I am worried about Pilot Suits. The basic idea is that they would give you bonuses for being in a vehicle. Okay, that makes sense. However, you are going to run into two massive problems.
- Pilot Suits make vehicles overpowered as it is a new place to put points and makes them better than intended.
- Vehicles are balanced around having Pilot Suits, meaning they are weak without them. It simply means that it is an SP sink for players that are vehicle users.
Also, what is the reason to use an Advanced Suit instead of a Basic Suit? The bonuses of all Suits are tied to the type of Suit itself rather than the level of the Suit. If they add Dropsuit Modules that give a bonus to the vehicle you are using, it has the same problem as above. I either need to have all the Modules/Skills to run my vehicle to where it is balanced or I just get a flat power increase on something that is already pretty powerful. I don't see an easy set of circumstances where Pilot Suits will add something useful, but not too powerful so that Vehicles are not overpowered with it or so essential that Vehicles are underpowered without it. If it adds something inconsequential, why spend 2.7 million skill points into it? Let's wait and see. I'm assuming CCP will try and dial back tanks a bit (dropships and LAVs are fine). I think the pilot suits will be just minor buffs to vehicles, 10-15% shield/armor, increased agility (not speed); minor buffs to aid vehicles. But seriously, if someone's willing to spend 8m SP on a good tank and core vehicles skills and 2.4m on a dropsuit, they deserve a very nice tank (after being dialed back a bit, mind you).
I was hoping the pilot suit would give you extra Maneuverability, allowing you to better control the vehicle your in. Also maybe a passive scan radius, and maybe more detailed info scans, like the ability to get extra info on other vehicles, like the modules and weapons they are running. Also maybe the ability to fiddle with the power distribution, like being able to put more power into shields, in exchange for a slower acceleration. Then again, would the dropsuits have specific bonuses per vehicle type (LAV, HAV, and Dropship) or would they give all encompassing bonuses to whatever vehicle your in.
One last thing, would the pilots suits traits leave the vehicle if you left it? Let's say that they implemented a 10-15% vehicle health increase (when the driver is a pilot suit), would the health just disappear if they hopped out? What if they switched seats? Would the bonuses stack if there were more pilots in the vehicles?
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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