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Vitharr Foebane
Living Like Larry Schwag
548
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Posted - 2014.01.29 13:58:00 -
[1] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. So I offer a solution that affects only MLT tanks, and that's not good enough for you, because it doesn't nerf tanks as a whole. It's not taking away blasters, it's not making turrets cost 1mil ISK again, it's not yet again making them cost more SP, or easier to kill, or buffing AV. It's changing something that only effects the MLT tag, and that's not good enough for you. Stuff yourself Of course it's not good enough, as it removes one of the FEW COUNTERS TANKS HAVE LEFT! Oh look a swarm *turns on hardener guns av down* Oh look a forge *turns on hardeners guns av down* jihad jeeps mlt tanks, and oh another std tank are the only hard counters left for tanks as they wonder around butchering infantry with impunity and YOU WANT TO CASTRATE MILITIA HAVS NEXT?! We don't need a militia tank nerf to end tank spam we need AV TO DO IT'S D*MN JOB.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
551
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Posted - 2014.01.29 14:12:00 -
[2] - Quote
Spkr4theDead wrote:Vitharr Foebane wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. So I offer a solution that affects only MLT tanks, and that's not good enough for you, because it doesn't nerf tanks as a whole. It's not taking away blasters, it's not making turrets cost 1mil ISK again, it's not yet again making them cost more SP, or easier to kill, or buffing AV. It's changing something that only effects the MLT tag, and that's not good enough for you. Stuff yourself Of course it's not good enough, as it removes one of the FEW COUNTERS TANKS HAVE LEFT! Oh look a swarm *turns on hardener guns av down* Oh look a forge *turns on hardeners guns av down* jihad jeeps mlt tanks, and oh another std tank are the only hard counters left for tanks as they wonder around butchering infantry with impunity and YOU WANT TO CASTRATE MILITIA HAVS NEXT?! We don't need a militia tank nerf to end tank spam we need AV TO DO IT'S D*MN JOB. As far as I know, infantry doesn't carry the M388. The fact that you feel that your tank shouldn't die to anything less than a nuclear device says more about your twisted idea of "balance" than you can possibly imagine.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
554
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Posted - 2014.01.29 14:32:00 -
[3] - Quote
you know what else is chump change Spkr? this curious device that flings metal slugs at Mach 20.5714 what's it called oh yea A F*CKING FORGE GUN. Hits way harder than any portable nuclear device ever could through sheer kinetic force alone.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
554
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Posted - 2014.01.29 14:37:00 -
[4] - Quote
Atiim wrote: Come on guys. Be gentle with Spkr.
His idea may cause more problems than it fixes, but he at least admitted that MLT HAVs are broken.
We're making progress here... Progress? More like he wants the last bits of resistance of non tankers removed so that he can fully enjoy his status as TANK MASTER RACE.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vitharr Foebane
Living Like Larry Schwag
559
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Posted - 2014.01.29 16:05:00 -
[5] - Quote
Harpyja wrote:Vitharr Foebane wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. So I offer a solution that affects only MLT tanks, and that's not good enough for you, because it doesn't nerf tanks as a whole. It's not taking away blasters, it's not making turrets cost 1mil ISK again, it's not yet again making them cost more SP, or easier to kill, or buffing AV. It's changing something that only effects the MLT tag, and that's not good enough for you. Stuff yourself Of course it's not good enough, as it removes one of the FEW COUNTERS TANKS HAVE LEFT! Oh look a swarm *turns on hardener guns av down* Oh look a forge *turns on hardeners guns av down* jihad jeeps mlt tanks, and oh another std tank are the only hard counters left for tanks as they wonder around butchering infantry with impunity and YOU WANT TO CASTRATE MILITIA HAVS NEXT?! We don't need a militia tank nerf to end tank spam we need AV TO DO IT'S D*MN JOB. Please tell me how many militia HAVs you see versus standard HAVs. For about every 10 militia HAVs I destroy, I destroy one standard HAV. If only some good investment was needed for an effective HAV, the majority of the tank spammers out there will be gone and only the few dedicated tankers will remain.Though I disagree with Spkr and agree with Tebu that it's more or less the railguns that are too powerful. They are the counter for everything. I want there to be more thought going into vehicle based AV: take a missile tank and destroy that rail tank at CQC (regardless if it's shield or not) or snipe that enemy tank at range with a railgun (it's intended use). Right now railguns win 80% of the time at CQC. Therein lies the problem if only MLT tanks get changed then it doesn't solve the issue it will only A) make it impossible to get into tanking and B)maintains skilled into tanks as invincible. The only option is to nerf ALL TANKS or buff AV so that it is capable of taking on post 1.7 Tanks
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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