Harpyja
Molon Labe. Public Disorder.
1146
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Posted - 2014.01.29 15:07:00 -
[1] - Quote
Vitharr Foebane wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Increase heat buildup for MLT mods, because as is the case with all things MLT, they're clunky and require more resources. So, make them build up more heat when they're activated. I don't use missiles too often, very situational, and I don't have the game on, so I dunno if there's MLT missile damage mods, but make whatever missile turret is being modified fire slower. With the blaster, the faster heat buildup is enough. No reason to hold it back in two ways, just the one is good enough.
Why do us tankers always have to figure things out? They aren't clunkier, the difference is mlt uses a modified instruction set, to make it easier to use. Which is reflected in the fitting costs. Mlt tanks aren't the problem, the cheap price of tanks isn't the problem, the power per person ratio for someone in a tank, any tank is the problem. Only nerfing mlt tanks creates a vaccum where not only tanks in general are overpowered but then standard hull tanks become overpowered versus other tanks, making the problem worse. Either you are too dumb to see this, or you are only doing this because you aren't happy enough being the king tier of warfare, you want to be the be all and end all. So I offer a solution that affects only MLT tanks, and that's not good enough for you, because it doesn't nerf tanks as a whole. It's not taking away blasters, it's not making turrets cost 1mil ISK again, it's not yet again making them cost more SP, or easier to kill, or buffing AV. It's changing something that only effects the MLT tag, and that's not good enough for you. Stuff yourself Of course it's not good enough, as it removes one of the FEW COUNTERS TANKS HAVE LEFT! Oh look a swarm *turns on hardener guns av down* Oh look a forge *turns on hardeners guns av down* jihad jeeps mlt tanks, and oh another std tank are the only hard counters left for tanks as they wonder around butchering infantry with impunity and YOU WANT TO CASTRATE MILITIA HAVS NEXT?! We don't need a militia tank nerf to end tank spam we need AV TO DO IT'S D*MN JOB. Please tell me how many militia HAVs you see versus standard HAVs. For about every 10 militia HAVs I destroy, I destroy one standard HAV. If only some good investment was needed for an effective HAV, the majority of the tank spammers out there will be gone and only the few dedicated tankers will remain.
Though I disagree with Spkr and agree with Tebu that it's more or less the railguns that are too powerful. They are the counter for everything. I want there to be more thought going into vehicle based AV: take a missile tank and destroy that rail tank at CQC (regardless if it's shield or not) or snipe that enemy tank at range with a railgun (it's intended use). Right now railguns win 80% of the time at CQC.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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