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castba
Penguin's March
306
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Posted - 2014.01.29 07:54:00 -
[1] - Quote
So another Sp multiplier week and another MCC of AFKers. I was thinking on a way to not only stop AFK, but to also ensure that everyone in the battle works their tails off.
The key to the solution is at the 1:23 mark of the 2011 E3 Dust trailer where it shows the cost of the MCC at 120,000,000isk. What if the the losing mercs were billed a portion of the cost of their MCC? Say 1% of the cost, so 1,200,000isk was the bill footed by the losing team as a "you break it, you buy it" kind of punishment.
The bill would be calculated in relation to your performance in battle based on the leader board ranking at the end of the game, like so
1st - 1% (12,000isk) 2 & 3 - 2% each (24,000isk) 4, 5 & 6 - 4% each (60,000isk) 7, 8 & 9 - 7% each (84,000isk) 10-15 - 10% each (120,000isk) 16 - 12% (144,000isk)
There would be score multipliers to help of even out the noobies, vets, squads and lone wolf players:
No squad - 1.5x to WP total 2-3 man squad - 1.2x to WP total 10m+ SP - no multiplier 5-10m SP - 1.3x to WP total 0.5-5m SP - 2.0x WP total
One mechanic that would probably need to be added would be the inability to leave a match, or if someone did, their score would stay and they would incur their share of the bill once the match ended - even if they were in another battle.
Not only would this stop AFKing due to the probability of losing 120-144,000isk, but it would make players work a bit harder to win. Might also change the team chat that never gets used (for better or worse).
Maybe this solution is feasible, maybe not. Thoughts? Oversights?
A possible addition to this could be the 1,200,000 as a bonus to the winning team based on performance with the 10% payout reversed to what is listed above.
This bill/reward would be in addition the normal ISK contract payout for battles. |
Lorhak Gannarsein
1407
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Posted - 2014.01.29 08:10:00 -
[2] - Quote
I think you'd need to increase payouts for the bottom guys to offset this in the first place, which would defeat the purpose.
Whoever came last would actually go ISK negative, even were he using only blueprinted gear.
You'd just see more people move to ambush.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Dunk Mujunk
RestlessSpirits
458
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Posted - 2014.01.29 08:12:00 -
[3] - Quote
I highly doubt fielding corp bought/owned mccs would apply to anything other than pc. And what if it was your very first battle out of the academy? You want to charge a rookie a million bucks when they probably have under a million?
I've heard it plenty before but I went through Jim Jones' suicide tape transcript to find a good quote...jesus christ.
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LowerThan SnakeShip
Ultramarine Corp
1
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Posted - 2014.01.29 08:25:00 -
[4] - Quote
there is way to many holes in this. i think the solution would just be all public matches just have no team red line as well no mcc visible just have a drop pod type CRU with 50 clones. give each team three that would drop in on an area and give it a shield bubble till it runs out of clones that way if your team keeps getting proto stompted there would be no redline camp or redline snipers just a safe shielded area with exit only properties. |
Michael Arck
Onuoto Uakan Huogaatsu
2905
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Posted - 2014.01.29 08:30:00 -
[5] - Quote
I don't know. Interesting idea but the fact that the losers got to pay something is a little daunting when you consider those in match who fought their hardest to win, excluding the AFKers. We already have FW that doesn't pay ISK and now you go to pub matches and you have the possibility to lose actual ISK.
The AFK situation is a tough one to crack. Maybe just another game mode for lower SP players would help ease the AFK. But that's assuming that lower SP players are the main ones AFKing and that I don't know.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
2905
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Posted - 2014.01.29 08:33:00 -
[6] - Quote
LowerThan SnakeShip wrote:there is way to many holes in this. i think the solution would just be all public matches just have no team red line as well no mcc visible just have a drop pod type CRU with 50 clones. give each team three that would drop in on an area and give it a shield bubble till it runs out of clones that way if your team keeps getting proto stompted there would be no redline camp or redline snipers just a safe shielded area with exit only properties.
The no redline is just scary. I can't imagine running in a match where's the no redline, but I just so happen to be on a team where 10 out of a total of 16 can't defend and push us back to our MCC, where we have no safe place to drop out of the MCC. Gives me the shivers.
The wolves will be trying everything to get to the little pigs. I think the no redline idea will unravel the game and essentially force newer players out of it. It's not fair to do.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Baal Roo
Subdreddit Test Alliance Please Ignore
2881
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Posted - 2014.01.29 08:34:00 -
[7] - Quote
CCP doesn't care about this issue. |
4447
ZionTCD Public Disorder.
965
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Posted - 2014.01.29 08:43:00 -
[8] - Quote
better red zone areas, by this i mean well built up around the edge so people can't see in.
My last option is to have no redline but when the enemy get close to my MMC a secondary spawn point opens up across the other side of the map.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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THUNDERGROOVE
ZionTCD Public Disorder.
480
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Posted - 2014.01.29 09:50:00 -
[9] - Quote
Smaller redlines. No redline WP, no passive SP in redline. If not all points are red and you're in the redline longer then 2 minutes warn and 1 minute later kick. Sounds fair?
This means that if you want to be in the redline to AFK you'll get kicked for not leaving. If you want to be "useless" and redline snipe go ahead, you will get no reward.
Even though I know guys who do nothing but snipe (From the redline even) there's no reasonable argument other then "y u wanna nerft muh no risk crutch?" Put some ISK into a match for once and maybe we'll talk.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
793
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Posted - 2014.01.29 11:43:00 -
[10] - Quote
Michael Arck wrote:The no redline is just scary. I can't imagine running in a match where's the no redline, but I just so happen to be on a team where 10 out of a total of 16 can't defend and push us back to our MCC, where we have no safe place to drop out of the MCC. Gives me the shivers.
The wolves will be trying everything to get to the little pigs. I think the no redline idea will unravel the game and essentially force newer players out of it. It's not fair to do. That's how it was back in closed beta, and your description is accurate. The idea I like is the redline is a no WP zone: You can still get kills, but if either party is in the redline than no WP for you.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Deltahawk Durango
cobra connection Dark Taboo
35
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Posted - 2014.01.29 11:52:00 -
[11] - Quote
THUNDERGROOVE wrote:Smaller redlines. No redline WP, no passive SP in redline. If not all points are red and you're in the redline longer then 2 minutes warn and 1 minute later kick. Sounds fair?
This means that if you want to be in the redline to AFK you'll get kicked for not leaving. If you want to be "useless" and redline snipe go ahead, you will get no reward.
+1 for this... but i don't think you'd have to reduce redline size with the redline penalties...
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castba
Penguin's March
311
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Posted - 2014.01.29 12:09:00 -
[12] - Quote
Dunk Mujunk wrote:I highly doubt fielding corp bought/owned mccs would apply to anything other than pc. And what if it was your very first battle out of the academy? You want to charge a rookie a million bucks when they probably have under a million?
Where did the million come from? Highest bill would be 144,000isk... And they would still get their normal isk payout.
As an aside. Everyone should be in academy until they hit around 20,000WP |
castba
Penguin's March
311
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Posted - 2014.01.29 12:11:00 -
[13] - Quote
LowerThan SnakeShip wrote:there is way to many holes in this. i think the solution would just be all public matches just have no team red line as well no mcc visible just have a drop pod type CRU with 50 clones. give each team three that would drop in on an area and give it a shield bubble till it runs out of clones that way if your team keeps getting proto stompted there would be no redline camp or redline snipers just a safe shielded area with exit only properties. I would be interested in what you state these holes are. No redline is asking for a vehicle rush to begin the match. Does not sound like fun. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2495
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Posted - 2014.01.29 12:22:00 -
[14] - Quote
Punishing people who are forced to do pubs because theres no other isk alternatives?
Game modes
Player market
Thread ends.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
130
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Posted - 2014.01.29 12:29:00 -
[15] - Quote
Players can loose more ISK in a battle if they use there proto gear and die 2-3 times in them. I had battles where I have lost millions of ISK when i got killed to many times in a proto suit. I even tried to do 42 kills, 12 assist and 4 deaths. (I got lucky) but I still lost ISK fighting that battle, Payout was 425.000 ISK. (Nice) you think but the problem is my suit cost 167.000 and I died 4 times, You do the math.
SOMETHING IS WRONG HERE.
Paying for the MCC would NOT stop me from MCC camping. Yes I do it to and the ONLY thing that can make me stop is if CCP fix the game so that I want to play, so it's fun to play. Fix the mistakes they made with dmg mods being high slots, Fix the mistake they made with speed and hacking mods being low slots, Fix the AV vs. Vehicles problem they made. Etc. Etc. Etc. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2496
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Posted - 2014.01.29 12:34:00 -
[16] - Quote
PADDEHATPIGEN wrote:Players can loose more ISK in a battle if they use there proto gear and die 2-3 times in them. I had battles where I have lost millions of ISK when i got killed to many times in a proto suit.
Paying for the MCC would NOT stop me from MCC camping. Yes I do it to and the ONLY thing that can make me stop is if CCP fix the game so that I want to play, so it's fun to play. Fix the mistakes they made with dmg mods being high slots, Fix the mistake they made with speed and hacking mods being low slots, Fix the AV vs. Vehicles problem they made. Etc. Etc. Etc.
Its an issue between us vets who think "meh, pubs" and newer players who haven't gotten there yet.
My corp mates are grinding isk for pc and with the corp tax rate set high we barely see the point, I'm lowering it when we hit 500 mil. During pubs if you see swamps afking, we are usually chatting and joking about, smoking weed or on our tablets, PC's or banging the missus.
Pubs are meh and its up to ccp to give us alternative ways to make isk, not punish players. That's just backwards.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
130
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Posted - 2014.01.29 12:36:00 -
[17] - Quote
TechMechMeds wrote:PADDEHATPIGEN wrote:Players can loose more ISK in a battle if they use there proto gear and die 2-3 times in them. I had battles where I have lost millions of ISK when i got killed to many times in a proto suit.
Paying for the MCC would NOT stop me from MCC camping. Yes I do it to and the ONLY thing that can make me stop is if CCP fix the game so that I want to play, so it's fun to play. Fix the mistakes they made with dmg mods being high slots, Fix the mistake they made with speed and hacking mods being low slots, Fix the AV vs. Vehicles problem they made. Etc. Etc. Etc. Its an issue between us vets who think "meh, pubs" and newer players who haven't gotten there yet. My corp mates are grinding isk for pc and with the corp tax rate set high we barely see the point, I'm lowering it when we hit 500 mil. During pubs if you see swamps afking, we are usually chatting and joking about, smoking weed or on our tablets, PC's or banging the missus. Pubs are meh and its up to ccp to give us alternative ways to make isk, not punish players. That's just backwards.
Spoken like a true forum warrior +1 |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2496
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Posted - 2014.01.29 12:38:00 -
[18] - Quote
PADDEHATPIGEN wrote:TechMechMeds wrote:PADDEHATPIGEN wrote:Players can loose more ISK in a battle if they use there proto gear and die 2-3 times in them. I had battles where I have lost millions of ISK when i got killed to many times in a proto suit.
Paying for the MCC would NOT stop me from MCC camping. Yes I do it to and the ONLY thing that can make me stop is if CCP fix the game so that I want to play, so it's fun to play. Fix the mistakes they made with dmg mods being high slots, Fix the mistake they made with speed and hacking mods being low slots, Fix the AV vs. Vehicles problem they made. Etc. Etc. Etc. Its an issue between us vets who think "meh, pubs" and newer players who haven't gotten there yet. My corp mates are grinding isk for pc and with the corp tax rate set high we barely see the point, I'm lowering it when we hit 500 mil. During pubs if you see swamps afking, we are usually chatting and joking about, smoking weed or on our tablets, PC's or banging the missus. Pubs are meh and its up to ccp to give us alternative ways to make isk, not punish players. That's just backwards. Spoken like a true forum warrior +1
Fyi, I was agreeing with you and adding my point and thank you
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2497
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Posted - 2014.01.29 12:39:00 -
[19] - Quote
PADDEHATPIGEN wrote:TechMechMeds wrote:PADDEHATPIGEN wrote:Players can loose more ISK in a battle if they use there proto gear and die 2-3 times in them. I had battles where I have lost millions of ISK when i got killed to many times in a proto suit.
Paying for the MCC would NOT stop me from MCC camping. Yes I do it to and the ONLY thing that can make me stop is if CCP fix the game so that I want to play, so it's fun to play. Fix the mistakes they made with dmg mods being high slots, Fix the mistake they made with speed and hacking mods being low slots, Fix the AV vs. Vehicles problem they made. Etc. Etc. Etc. Its an issue between us vets who think "meh, pubs" and newer players who haven't gotten there yet. My corp mates are grinding isk for pc and with the corp tax rate set high we barely see the point, I'm lowering it when we hit 500 mil. During pubs if you see swamps afking, we are usually chatting and joking about, smoking weed or on our tablets, PC's or banging the missus. Pubs are meh and its up to ccp to give us alternative ways to make isk, not punish players. That's just backwards. Spoken like a true forum warrior +1
Got to back up those that talk sense.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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THUNDERGROOVE
ZionTCD Public Disorder.
481
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Posted - 2014.01.30 02:44:00 -
[20] - Quote
Deltahawk Durango wrote:THUNDERGROOVE wrote:Smaller redlines. No redline WP, no passive SP in redline. If not all points are red and you're in the redline longer then 2 minutes warn and 1 minute later kick. Sounds fair?
This means that if you want to be in the redline to AFK you'll get kicked for not leaving. If you want to be "useless" and redline snipe go ahead, you will get no reward. +1 for this... but i don't think you'd have to reduce redline size with the redline penalties... I should clarify what I mean by smaller redlines. Smaller total surface area while maintaining a larger line itself. Gives people more choices in ways to leave the redline in the event a portion is being camped.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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castba
Penguin's March
311
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Posted - 2014.01.30 04:19:00 -
[21] - Quote
TechMechMeds wrote:Punishing people who are forced to do pubs because theres no other isk alternatives?
Game modes
Player market
Thread ends.
"Forced to DO pubs". "Do" being the standout word there and not "play". Why should you be rewarded with ISK if you are not actively participating and playing the game? Why would you not play if you have other members of your corp in the same match?
Dust needs pub matches where everyone puts in effort to win, not half the team sitting idle. Not everyone can wait around to maybe get into a FW match, especially if playing alone.
Game modes? Do you mean more pubs or PVE? If so, when? More than happy for PVE to come along but considering how long it took to add a game mode previously....
Player market? Still waiting.... |
Soldiersaint
Deepspace Digital
712
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Posted - 2014.01.30 04:22:00 -
[22] - Quote
castba wrote:So another Sp multiplier week and another MCC of AFKers. I was thinking on a way to not only stop AFK, but to also ensure that everyone in the battle works their tails off.
The key to the solution is at the 1:23 mark of the 2011 E3 Dust trailer where it shows the cost of the MCC at 120,000,000isk. What if the the losing mercs were billed a portion of the cost of their MCC? Say 1% of the cost, so 1,200,000isk was the bill footed by the losing team as a "you break it, you buy it" kind of punishment.
The bill would be calculated in relation to your performance in battle based on the leader board ranking at the end of the game, like so
1st - 1% (12,000isk) 2 & 3 - 2% each (24,000isk) 4, 5 & 6 - 4% each (60,000isk) 7, 8 & 9 - 7% each (84,000isk) 10-15 - 10% each (120,000isk) 16 - 12% (144,000isk)
There would be score multipliers to help of even out the noobies, vets, squads and lone wolf players:
No squad - 1.5x to WP total 2-3 man squad - 1.2x to WP total 10m+ SP - no multiplier 5-10m SP - 1.3x to WP total 0.5-5m SP - 2.0x WP total
One mechanic that would probably need to be added would be the inability to leave a match, or if someone did, their score would stay and they would incur their share of the bill once the match ended - even if they were in another battle.
Not only would this stop AFKing due to the probability of losing 120-144,000isk, but it would make players work a bit harder to win. Might also change the team chat that never gets used (for better or worse).
Maybe this solution is feasible, maybe not. Thoughts? Oversights?
A possible addition to this could be the 1,200,000 as a bonus to the winning team based on performance with the 10% payout reversed to what is listed above.
This bill/reward would be in addition the normal ISK contract payout for battles. Pustompers would pubstomp even harder and the would be the end of dust 514. |
castba
Penguin's March
311
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Posted - 2014.01.30 04:22:00 -
[23] - Quote
Lorhak Gannarsein wrote:I think you'd need to increase payouts for the bottom guys to offset this in the first place, which would defeat the purpose.
Whoever came last would actually go ISK negative, even were he using only blueprinted gear.
You'd just see more people move to ambush. It is not difficult to earn 150,000isk in a Skirmish or Dom, hell you'd get close to that if you did nothing in battle |
Alena Ventrallis
The Neutral Zone
547
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Posted - 2014.01.30 04:22:00 -
[24] - Quote
Move to a full sp system. Before boosters active and passive sp gives you 368,400 sp. So make passive sp give 375k a week, remove active sp, and make all boosters passive boosters. Refund aurum for any of the current boosters and make all boosters passive. No more AFK farming, since all you can net is isk instead of sp. |
castba
Penguin's March
311
|
Posted - 2014.01.30 04:28:00 -
[25] - Quote
Michael Arck wrote:I don't know. Interesting idea but the fact that the losers got to pay something is a little daunting when you consider those in match who fought their hardest to win, excluding the AFKers. We already have FW that doesn't pay ISK and now you go to pub matches and you have the possibility to lose actual ISK.
The AFK situation is a tough one to crack. Maybe just another game mode for lower SP players would help ease the AFK. But that's assuming that lower SP players are the main ones AFKing and that I don't know. Difference is in FW, you get no ISK whether you win or lose. Pubs you get isk regardless of whether you even compete. I would think that the possibility of getting a "large" bill at the end of a battle would be incentive enough to a) work harder to increase your performance which would both decrease your bill and increase your isk payout and b) eliminate those who AFK as they would be hit with a bill that would either match or slightly outweigh their payout, thus making AFKing a waste of time
The knock on effect of this would be more competitive matches. |
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