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D legendary hero
Ultramarine Corp
1371
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Posted - 2014.01.29 03:54:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=137506 https://forums.dust514.com/default.aspx?g=posts&m=1774559#post1774559
Above are various threads that suggest it, but now I am out right requesting a balance for the minmatar dropsuits vs other dropsuits.
Why the need? Essentially the minmatar is the weakest suit in every class with only marginally higher movement speed (6%) and the lowest EHP (25% less than a caldari/galente suit). This is disproportionate. To make matters worse in order to have any surviability you have to add armor plates with brings your movement speed in line with galente and caldari suits with still lower ehp. To compound the problem 1 basic kin cat can bridge the speed gap of any suit with the minmatar suit (of the same class) and still have more EHP. Aim assist further exacerbates the problem making a "speed advantage" (of .3m/s ) meaningless.
Many people talk about the glass cannon theory saying that minmatar are supposed to have damage mods tanked and that minmatar have powerful weapons. This theory is shattered by the simple facts that: 1.) any suit can tank damage mods and still have more EHP than a minmatar of the same class 2.) any suit can carry minmatar weapons and use them to the same effectivity (unlike Scr where the amarr bonus makes them the best lazer tech users).
So, in essence minmatar are the weakest in dust.
Balance based on EVE trends and logic
Since in EVE Amarr have the most armor and galente in relation to them have the fastest rep on armor. Caldari should have the highest total shielding but minmatar should have the fastest shield recharge.
Since in dust, Amarr are supposed to have the highest total passive EHP (unmodified), Minmatar on the opposite end of the balance beam should have the highest (unmodded) shield recharge and passive armor reps.
the general flow from an EHP standpoint should be: Amarr > Caldari> Galente> minmatar
the general flow from a fastest recharge and highest innate rep standpoint should be: Minmatar > galente > Caldari > Amarr
Some may argue that minmatar are not armo tankers and that armar and galente should be the only ones with passive reps from an EVE standpoint. However this is false, according to lore Minmatar had a very important role in the invention of the rep tool, their meduim assault suits are literally modified logistics/engineer suits. They by all means lorewise should have a passive armor regen.
Also consider galente need a passive armor regen because that is how they operate in EVE. Period. Amarr in EVE do not rep. armor. The amarr phyolsophy in EVE, is to have so much overwhelming armor that you cannot destroy their ships, pretty much you'd run out of ammo. This should be carried over to dust. unmodded amar suits should have no passive armor rep.Same for caldari their fight at range. passive armor rep is unessesary.
3 things can balance the minmatar suit against the other dropsuits
the following are three things that can potentially balance minmatar suits: [list] Having the fastest shield recharge in its class ie 15-25% than caldari (whichever number is closer to a balance) (namely the rechaege of the next lightest class ie. minmatar medium frame having the shield recharge of a galente scout unmodified).
Having a passive armor rep. of 2-3hp/s. (remember they have lower ehp.. in a 1 on 1 gun fight this will not make a difference. but, from engagement to engagement this will help. Giving meaning to the minmatar "hit and run style of warefare)
Giving their suits on all tiers the same number of High slots as Low slots (3 and 3, 4 and 4 etc)*
By implementing these recommendations I feel certain balance can be had among the dropsuits.
*note: minmatar are suposed to be the most versitile race.
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D legendary hero
Ultramarine Corp
1378
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Posted - 2014.01.29 16:30:00 -
[2] - Quote
bump. sign the petition request.
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D legendary hero
Ultramarine Corp
1381
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Posted - 2014.01.29 20:49:00 -
[3] - Quote
bump
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D legendary hero
Ultramarine Corp
1381
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Posted - 2014.01.29 22:28:00 -
[4] - Quote
Roger Cordill wrote:I thought their suits were supposed to get a passive rep? NAyways, it shouldn't be 3, as Gallente are the best armor reppers in EVE and that should carry over to Dust. I say WInmatar gets a 2-3 passive, and Gallente gets a 3-4 passive.
I concur.
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D legendary hero
Ultramarine Corp
1381
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Posted - 2014.01.29 22:34:00 -
[5] - Quote
bamboo x wrote:Couldn't agree more. Being a Min Logi, I often feel like I got conned into using the weakest suit in the game. The only reason I am even still playing dust is the potential to max out hack speed on that suit, which is being overshadowed by Min Scouts in 1.8 Combining that with the logi nerf I will be absolutely disappointed in CCP if:
- We don't get a dropsuit respec
- Or at least balance Minmatar dropsuits so they're not the worst suits
You are right. In fact minmatar logi's are indeed the weakest suit in the game because:
- they can't out run anything
- they have no seconday (which is weird because minmatar are supposed to have the most modular suits),
- they can't get higher EHP that most suits
- they really can't carry equipment
this list goes on but you get the point. on top of that, the same problems that plague the logi class in gneeral plague the minmatar logi. This is why minmatar suits need to be balanced.
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D legendary hero
Ultramarine Corp
1387
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Posted - 2014.01.30 04:41:00 -
[6] - Quote
shady merc wrote:I agree on the shield recharge idea. Minmatar speed and weapon play very much to a hit and run style adding a defense mechanism would really help
I can not agree with the free armor reps if they are getting more low slots. The Minmatar having 3 or 4 lows should have to fit armor reps if they want them. However if they keep the low slot count they have now then a 1hp/sec rep would seem to fit well
The armor rep of 1-3 hp/s even with the new slot configuration is still warranted, for 1 good reason. the lower overall EHP. In an engagement vs another suit from full health a minmatar would lose. A passive armror rep makes no difference vs, for example, a RR doing 55 damage per shot. However, this same minmatar suit from full health fighting a weaked Amarr suit would be victorious.
This the Idea that in straight ahead combat minmatar lose (as they do now). but by using hit and run tactics they can recover their full EHP (which is will still be low) and reengage enemies for victory.
Doesn't that sound fair to you?
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D legendary hero
Ultramarine Corp
1388
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Posted - 2014.01.30 15:05:00 -
[7] - Quote
bump
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D legendary hero
Ultramarine Corp
1394
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Posted - 2014.01.30 21:45:00 -
[8] - Quote
Crimson Cerberes wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&t=137506 https://forums.dust514.com/default.aspx?g=posts&m=1774559#post1774559Above are various threads that suggest it, but now I am out right requesting a balance for the minmatar dropsuits vs other dropsuits. Why the need? Essentially the minmatar is the weakest suit in every class with only marginally higher movement speed (6%) and the lowest EHP (25% less than a caldari/galente suit). This is disproportionate. To make matters worse in order to have any surviability you have to add armor plates with brings your movement speed in line with galente and caldari suits with still lower ehp. To compound the problem 1 basic kin cat can bridge the speed gap of any suit with the minmatar suit (of the same class) and still have more EHP. Aim assist further exacerbates the problem making a "speed advantage" (of .3m/s ) meaningless. Many people talk about the glass cannon theory saying that minmatar are supposed to have damage mods tanked and that minmatar have powerful weapons. This theory is shattered by the simple facts that: 1.) any suit can tank damage mods and still have more EHP than a minmatar of the same class 2.) any suit can carry minmatar weapons and use them to the same effectivity (unlike Scr where the amarr bonus makes them the best lazer tech users). So, in essence minmatar are the weakest in dust. Balance based on EVE trends and logic Since in EVE Amarr have the most armor and galente in relation to them have the fastest rep on armor. Caldari should have the highest total shielding but minmatar should have the fastest shield recharge. Since in dust, Amarr are supposed to have the highest total passive EHP (unmodified), Minmatar on the opposite end of the balance beam should have the highest (unmodded) shield recharge and passive armor reps. the general flow from an EHP standpoint should be: Amarr > Caldari> Galente> minmatar
the general flow from a fastest recharge and highest innate rep standpoint should be: Minmatar > galente > Caldari > Amarr
Some may argue that minmatar are not armo tankers and that armar and galente should be the only ones with passive reps from an EVE standpoint. However this is false, according to lore Minmatar had a very important role in the invention of the rep tool, their meduim assault suits are literally modified logistics/engineer suits. They by all means lorewise should have a passive armor regen. Also consider galente need a passive armor regen because that is how they operate in EVE. Period. Amarr in EVE do not rep. armor. The amarr phyolsophy in EVE, is to have so much overwhelming armor that you cannot destroy their ships, pretty much you'd run out of ammo. This should be carried over to dust. unmodded amar suits should have no passive armor rep.Same for caldari their fight at range. passive armor rep is unessesary. 3 things can balance the minmatar suit against the other dropsuitsthe following are three things that can potentially balance minmatar suits: [list] Having the fastest shield recharge in its class ie 15-25% than caldari (whichever number is closer to a balance) (namely the rechaege of the next lightest class ie. minmatar medium frame having the shield recharge of a galente scout unmodified).
Having a passive armor rep. of 2-3hp/s. (remember they have lower ehp.. in a 1 on 1 gun fight this will not make a difference. but, from engagement to engagement this will help. Giving meaning to the minmatar "hit and run style of warefare)
Giving their suits on all tiers the same number of High slots as Low slots (3 and 3, 4 and 4 etc)*
By implementing these recommendations I feel certain balance can be had among the dropsuits. *note: minmatar are suposed to be the most versitile race. 1) minmatar suits don't have 25-30% less ehp, they have 25-30 less ehp total... that is less than 1 round from most weapons. It is not a significant difference in ANY way shape or form. Oh and currently there is no minmatar suit that can't have MORE ehp than a corresponding amarrian suit. 2) minmatar are the fastest at running/strafing/highest jumpers. 3) minmata have the second highest stamina and stamina regen. 4) minmatar trade 2 hp/sec shield regen for 1 hp/sec armor rep (only suits in the game whom have built in armor rep) 5) this is all outdated stuff, lets wait and see how the new suit stats play out.
1. it is actually 25%-30% less ehp and regardless. trading EHP for a measly .3 m/s increase in movement speed is horrible. When it comes it engagements movement and strafe speed are very important, and .3m/s is neglibile. EHP is also important in engagements, so negligle movement speed + lower EHP = horrible dropsuit. period. Again, an amar suit of the same teir as a minmatar suit will ALWAYs have more EHP.
as a note, if the point to minmatar is hit and run, speed and regen. If i have to tank armor plates to have enough EHP to survive an encounter then i just mitigated my own speed advantage.
2. this is true. but moving .3 meters per second is not really that much of an advantage. the run speed is faster yes, but still its only 1m/s faster than a galente or caldari. nonetheless, we aren't comparing scouts so speed isn't that important.
3. this is true. however, being able to run longer doesn't help much if once i get to my objective i get instantely killed.
4. the minmatar logisitics suit does not have an innate armor rep. And the minmatar need this innate armor rep as this is inline with lore and eve. This may be removed in 1.8. which will make minmatar even weaker.
5. i'd rather not wait. because once something is released fixs normally dont come until a month or 2 later. i want the minmatar suit balanced. it won't take much to do it. i only recommended 3 things
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D legendary hero
Ultramarine Corp
1402
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Posted - 2014.01.31 02:55:00 -
[9] - Quote
Tallen Ellecon wrote:I'm all for the Minmatar having a faster Shield regen than the Caldari, but I'm against the idea of having an inherent higher armor repair than the Gallente. A faster shield recharge lends itself to hit and run advantages in shield tanking. Assuming they had balanced highs and lows, they can choose to stack damage or shields, and speed or armor. Now it's not ideal in the short TTK environment we have now, but it still gives the Minmatar a flexibility other races don't have. They can't outdo anyone else at one thing except speed, but they can do pretty decently everywhere else. It's hard to be a hit and run Amarr, or a juggernaut HP stacking Caldari (unless it's a Caldadri Logi.... hopefully 1.8 fixes all the medium suit slots) or a high damage dealing Gallente (again hopefully new slot changes)
The passive armor regen won't be higher than galente. Because galente should always have an armor regen of 2-4 hp/s.
Still, even if the minmatar armor regen was higher than the galente, with the msignificantly lower EHP minmatar have in fire fght it wouldnt make a significant difference. Only in the grand scheme of things form engagement to engagement will this difference be felt.
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D legendary hero
Ultramarine Corp
1402
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Posted - 2014.01.31 02:59:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:give them 5% more speed for the scout, and better shield recharge/recharge delay, plus 1 armor per second and ill be a happy minmitar
I dnt want this only for the scout. But for all minmatar dropsuits from assault, to logi to heavy and sentinel.
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D legendary hero
Ultramarine Corp
1403
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Posted - 2014.01.31 19:00:00 -
[11] - Quote
Crimson Cerberes wrote:D legendary hero wrote: 1. it is actually 25%-30% less ehp and regardless. trading EHP for a measly .3 m/s increase in movement speed is horrible. When it comes it engagements movement and strafe speed are very important, and .3m/s is neglibile. EHP is also important in engagements, so negligle movement speed + lower EHP = horrible dropsuit. period. Again, an amar suit of the same teir as a minmatar suit will ALWAYs have more EHP.
as a note, if the point to minmatar is hit and run, speed and regen. If i have to tank armor plates to have enough EHP to survive an encounter then i just mitigated my own speed advantage.
2. this is true. but moving .3 meters per second is not really that much of an advantage. the run speed is faster yes, but still its only 1m/s faster than a galente or caldari. nonetheless, we aren't comparing scouts so speed isn't that important.
3. this is true. however, being able to run longer doesn't help much if once i get to my objective i get instantely killed.
4. the minmatar logisitics suit does not have an innate armor rep. And the minmatar need this innate armor rep as this is inline with lore and eve. This may be removed in 1.8. which will make minmatar even weaker.
5. i'd rather not wait. because once something is released fixs normally dont come until a month or 2 later. i want the minmatar suit balanced. it won't take much to do it. i only recommended 3 things
1) Base ehp has/is/will always be caldariand gallente ehp, so lets compare cal/gal scout ehp = 200 (new values) minmatar scout ehp = 170 (new values) That is a 30 ehp (15% less, not 25-30%) difference cal/gal sentinel = 925 ehp minmatar sentinel = 835 ehp that is a 90 ehp difference (10% less, not 25%-30%) cal/gal/amarrian commando = 650 ehp minmatar commando = 560 ehp that is a 90 ehp difference (15% less, not 25%-30%) cal/gal assault 330 ehp min assault 285 ehp 45 hp difference (15% less not 25-30%) cal/gal logi 270 ehp min logi 240 ehp 30 hp difference (12% less, not 25-30%) 2) a 0.3 m/s difference in movement speed is HUGE a) nothing can make base movement faster and b) this difference is worth a little bit more (20% more) than a basic kinetic catalyzer (in other words the difference is worth more than a free basic module) 3) as shown above, the hp difference is rarely worth anything. To put it in realistic terms, we should use a basic no-skill AR to determine how long 30, 45, 90 hp really is.... no skill basic AR does 425 DPS 30 HP = 0.07 secs (or 7 hundreds of a second) meaningless45 HP = 0.1 sec looking more like a trade-off90 HP = 0.2 seconds a difference you might actually noticeyeah so this hp sacrifice is rofl. 4) I have been playing eve for close to a decade... innate armor repair is not in eve. I couldn't find it in the lore (although I did not read templar one) 5) Then you should be rallying for the amarrian stuff.... as it is now, minmatar suits get balanced stats, their scout is OMGWTF awesome, with bonuses that actualy make sense and work. The amarrian stuff has horrible bonuses, the commando doesn't even get the HP advantage it trades speed for, the heat reduction bonuses are gone making amarrian weapons useless, and the amarrian scout is without a doubt the weakest of the 4. Go sit in the corner.
1. i was comparing current values. you talk about new stuff well i didnt know. regardless 6% < 15%. basic math.6% speed boost =/= 15% reduction in health.
2. did I not mention that inorder to have any survivability you have to add plates which reduces your speed. Plus, the way the servers register movement makes speed tanking pointless (remember scouts 1.5 - 1.6?). and with AA .3m/s faster is hardly an advantage. remember, meters in dust measure like inches in RL. so, moving 2-4 inches father than someone shooting at you is not much help....
3. you didn't answer this: "however, being able to run longer doesn't help much if once i get to my objective i get instantely killed."
4. how dhave you been playing EVE for 10 years and not know galente and minmatar lore?
5. I want all suits balanced. I am focusing on the minmatar first. But, amar suits are garbage too. they need to have the highest EHP. did i not say:
EHP highest to lowest = amar > caldari > galente > minmatar
sheild rechage and armor regen innate from fastest to slowest = minmattar > galente >caldari > amarr
Yes, I said this. This is what needs to happen to balance suits in the health department. Suit bonuses should always make tthe suit better with the equipment and weapons of their race, and inline with lore.
Amar need the overheat bonus. minmatar need the rep tool bonus, galente need a bonus to scanners and flux caldari need a bonus to .... well they are pretty good.
I'll sit in the corner but your walking around with the dunce cap...
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D legendary hero
Ultramarine Corp
1413
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Posted - 2014.02.01 18:13:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:Sole Fenychs wrote:Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking?
Minmatar should have high shield regeneration, but also a high delay. Why? Because it encourages hit and run. Low delay is better for prolonged combat, as Caldari are supposed to do. Minmatar shield regen delay and regen speed, as well as armor regen, should be synched in order to allow them to have both values topped up at around the same time after an engagement. This means that avoiding engagements after a fight is the way to go, because otherwise the shield regen timer is reset and you are at only half HP. Their speed is there to allow them to actually make use of that healing. Run away and live to see another kill. Meanwhile, do something with lower risk, like running cloaked to the next objective.
Armor plates slow them down, meaning that this concept is interfered with. Shield extenders/regulators, meanwhile, would be the to go thing for them. This leaves open low slots for profile dampeners, which I imagine to be very useful for a hit and run kind of playstyle and movement modules, but makes tanking a tradeoff with damage modules. I don't know much about the shield modules, but are the extender/regulators based on percentages? The shield delay modification might actually be something to consider with this version of Minmatar, in contrast to what I heard about the laughably low attribute change for Caldari.
Anyway, take my suggestions together and Minmatar would be the perfect lone wolfs. Run around the battlefield, assault undefended objectives or defend hacked objectives. The long time between attacks would be enough to heal up, but would cause death in larger battles. Mediums would be heavy on flanking and dynamically reinforcing the team even across larger areas. I don't have enough imagination for heavies. Now, how fluffy is that kind of playstyle? Does "lone wolf" fit the Minmatar mentality? they currently need more speed on the scout suit, as it is worse in every way than the gallant scout
Its not just the scout. The minmatar suit is worse in everyway to every suit of the same tier. and the stats for 1.8 dnt look too promising either. all I am asking for is for shield recharge, shorter recharge delay and an innate regen of some quantity above 1 but below 4hp/s. thats not a lot to ask.
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D legendary hero
Ultramarine Corp
1413
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Posted - 2014.02.01 18:15:00 -
[13] - Quote
zibathy numbertwo wrote:+1 for good points but
No armor repair for you, get over it. the scout only has 70 armor anyways, why the hell would you even want that.
it makes a difference over time. but in head on combat in wont
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D legendary hero
Ultramarine Corp
1417
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Posted - 2014.02.02 01:35:00 -
[14] - Quote
bumpular
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D legendary hero
Ultramarine Corp
1419
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Posted - 2014.02.03 03:38:00 -
[15] - Quote
bump
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 15:28:00 -
[16] - Quote
bump
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D legendary hero
Ultramarine Corp
1471
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Posted - 2014.02.05 23:01:00 -
[17] - Quote
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
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D legendary hero
Ultramarine Corp
1491
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Posted - 2014.02.07 18:00:00 -
[18] - Quote
bump
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D legendary hero
Ultramarine Corp
1540
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Posted - 2014.02.10 21:18:00 -
[19] - Quote
sign +1
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D legendary hero
Ultramarine Corp
1556
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Posted - 2014.02.12 04:07:00 -
[20] - Quote
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
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D legendary hero
Ultramarine Corp
1575
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Posted - 2014.02.14 22:35:00 -
[21] - Quote
we need help to make this suit useful.
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D legendary hero
Ultramarine Corp
1585
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Posted - 2014.02.16 20:47:00 -
[22] - Quote
The flaylock will never get buffed. People keep moving to nerf everything that is minmatar. They are going to nerf SMGs, they want to cripple the CR, the HMG is already garbage, mass drivers are a joke, and flaylocks are laughable at best. Minmatar assult suits are garbage, minmatar logi's are pathetic, minmatar scouts have no purpose and the minmatar heavy is goingt o be the weakest with no actual difference in movement speed among the heavies.
all in all, the minmatar as a race are inferior to every other race in just about every regard in dust. This isn't entirely CCP's fault. CCP gave minmatar weakness many glaring weakness but tried to balance those weaknesses with wonderful advantages...
The community as a whole continues to complain about every advantage something minmatar has until it gets nerfed. Now, the minmatar race is inferior in every regard to the other races (primarily galente and caldari, but also amar in most respscts).
So, if the minmatar are going to be so bad, and we have to try that much harder to get the same results, they should eliminate the race and give back SP. My idea is this. If something minmatar is weak, ask to have it buffed. if the community refuses to let it get buffed to an efficient level, then remove the weapon/suit and refund the SP. its only fair.
I hope that this thread will get the minnie suit buffed to something useful. Otherwise, it should be removed and sp refunded.
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D legendary hero
Ultramarine Corp
1605
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Posted - 2014.02.17 22:59:00 -
[23] - Quote
balance minmatar suits. make them the best healers/shield rechargers, while amar are the best tankers
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D legendary hero
Ultramarine Corp
1612
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Posted - 2014.02.18 00:33:00 -
[24] - Quote
Boot Booter wrote:I think CCP will be changing the shield recharge and delay in 1.8 for medium minmatar. I looked over the other suit stats they released and minmatar will have shield regen abilities slightly lower than caldari but higher than the other two races. Currently they are the lowest. This is speculation but they did say they were making changes to dropsuit stats. Seems most lijely to me. I think this buff will go a long way. The buffs you mention might be a little op. Especially with the removal of caldari shield extender bonus and an increase in ttk.
Yes I do and always have played min assault.
The suggestions I made can always be altered but the principle must remain the same.
EHP recover (shield recharge, delay and innate armor reps):
minmatar > galente > caldari > amar
Highest eHP:
amar > caldari > galente > minmatar
we have the lowest ehp. so, we should recover the fastest.
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D legendary hero
Ultramarine Corp
1631
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Posted - 2014.02.18 18:37:00 -
[25] - Quote
Dremel wp wrote:Looking at the proposed new suits in the feedback forum, I predict that the Caldari and Minmatar assault slot layouts will be swapped after 1.8. Caldari will be changing to mirror opposite the gallente slot layout, and Minmatar will have a near balanced slot layout.
Meaning: Where as the Caldari Assault was the most versatile due to layout and dual tanking, the Minmatar will take over this role post 1.8. (PREDICTION*)
thats nice, but the shield delay and recover and the innate armor reps are vital to minmatar fighting stlye.
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D legendary hero
Ultramarine Corp
1666
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Posted - 2014.02.21 17:23:00 -
[26] - Quote
minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself.
minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate.
Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible.
the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... Ugh moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault.
TL;DR
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
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D legendary hero
Ultramarine Corp
1679
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Posted - 2014.02.21 18:16:00 -
[27] - Quote
Lightning Bolt2 wrote:sounds great, nobody believes me when I say minmatar arn't only shield tankers in EVE.
im trying to get minmatar to reflect their eve counter parts, to hit hard, recover/repair fast and move fast.
right now they have the same punch as everone else, less ehp, no speed advantage, and no recoverability.
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D legendary hero
Ultramarine Corp
1679
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Posted - 2014.02.21 18:21:00 -
[28] - Quote
Lightning Bolt2 wrote:D legendary hero wrote: minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
nope, the nova knife bonus is great! a good nova knifer really apreciates this bonus, and in the description its supposed to be the best melee suit in the game... but with only 80 melee dmg however, the nova knife bonus means I dont need to fit a sidearm dmg mod saving VERY valuble cpu/pg.
problem is the bonus doesn't give you extra range, since good nova knifers already have extra damage, and can move faster with a galente suit. its really not that big an advante.
besides nova knives are up anyway. so, UP + UP = mega UP. the hacking may help though... but surviving long enough to nova knife someone and hack objectives is asking alot.
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D legendary hero
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1695
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Posted - 2014.02.22 03:56:00 -
[29] - Quote
lets fix 'em
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D legendary hero
Ultramarine Corp
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Posted - 2014.02.22 21:43:00 -
[30] - Quote
THUNDERGROOVE wrote:D legendary hero wrote: minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
Quick question: Are you high? Better give my Amarr heavy a base armor rep of 12 for that. Dear lord you're delusional. Edit with some reasoning: You seem to completely negate properties of suits that aren't exactly represented in numbers or properties that are the result of a stat represented in numbers. For example, Base walking speed. It allows you to move faster while not sprinting which leads to much better strafe speeds. I've used both both Amarr and Minmatar assault and logistics suits and Minmatar suits aren't as bad as you guys think Are u mad? There. Is nothing in the stats that is good about minmatqr sentinal.
Thw caldar sentinek has a shield delay of 1 second AND more ego.
The minmatar sentinel has ehp potential than any m+Źdium frame of theother ra+Ąces. ITA movement speed is 4m/s. in fact ITA speed is the same as the other hvys. All with less durability. You must be out of your mind
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D legendary hero
Ultramarine Corp
1710
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Posted - 2014.02.22 21:44:00 -
[31] - Quote
echo47 wrote:@D legendary hero
So if CCP made these changes should people who skilled into other races because they did not like the current matari layout get a SP refund? I dnt One. That is not Mt concern.
I want the race to work
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Posted - 2014.02.23 01:31:00 -
[32] - Quote
thats 5% more ammo for minmatar weapons. which if you haven't noticed are all nerfed. and yes, the SMG and CR are confirmed to be nerfed for 1.8.
on top of that the low ehp of minmatar suits means you wnt be able to survive long enough to use the extra ammo. and since projectile weapons have the worst range in the game (more range than plasma, but way more damage fall off), using it at range doesn't make any sense.
Also, if you haven't checked the new equipment stats, rapair tools will have half the range and rep rate they do now. with the bonus at lvl 5 for logi's you will still get less range and repair than you do now.
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D legendary hero
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1714
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Posted - 2014.02.24 05:58:00 -
[33] - Quote
fight for justice
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D legendary hero
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1714
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Posted - 2014.02.24 15:57:00 -
[34] - Quote
fight for minorities
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D legendary hero
Ultramarine Corp
1717
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Posted - 2014.02.24 20:18:00 -
[35] - Quote
killertojo42 wrote:I'm up for the minmataar suit getting an upgrade, then i can use my actual race's dropsuits instead of caldari fits
hell yeah. and everything i recommended is very balanced. because the actually ehp of the minmatar stay the same. but their recovery is what gets fixed.
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D legendary hero
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Posted - 2014.02.25 01:45:00 -
[36] - Quote
X7 lion wrote:its a matter of play style you cant compare two different suits because there designed to play differently. if you are struggeling with a min suit try rethinking how you approach a fight.
^^my point.
You can not approach a fight using a minmatar suit. The EHP is too low and theier ability to recover after an encounter is much lower than that of the other races. So, there is no point to minmatar suits.
Remember 2 things:
1. regardless of the race each suit type has a specific role it excels in. Scouts are fast, logi's help rep, heavies tank damage, assaults are the most versitile, etc. The minmatar suits barely accomplish these basic tasks.
The scout is fast, but all the other scouts will have speed and durability, and th epossibility of being faster than a minmatar scout.The minmatar logi cant stick close to the frontlines man or the heavies because they will get insta-killed, also do to their poor slot layout. the minmatar assault has at proto a 5-2 slot lay out. what sense does that make? the minmatar sentinel is a joke. period.
2. the minmatar race is supposed to be fast, high damage, and great at recovery (armor repair -they created the damned rep tool- and shield recovery and regen). This all supports a hit-and-run play style.
right now, minmatar have no speed advantage (only .3m/s faster movement speed), AA makes tracking minmatar suits too easy (im not complaining about AA im just saying it doesn't help minmatars survivability), they have absolutly no advantage in damage that other races can't get just as easily with still higher EHP. The minmatar have some of te worst recovery stats in the game, especially for such low EhP.
so, really then, what play style can suit minmatar? Since everyone is just as fast you cant escape and do hit and run, if you kill an enemy, you recovery slower than the other races so you wnt be able to get back in the fray just as fast. therefore, you cannot do hit-and-run and you have no damage advantage.
with the infinitesimal amount of ehp minmatar suits have, no speed advantage, no damage advantage, and horrifying recovery stats what play style is left othe than MMC camping or redline sniping with rail tanks?
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D legendary hero
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1734
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Posted - 2014.02.25 15:55:00 -
[37] - Quote
Answer this
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1735
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Posted - 2014.02.26 18:08:00 -
[38] - Quote
For the sake of justice help us
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D legendary hero
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Posted - 2014.02.27 17:21:00 -
[39] - Quote
for the sake of righteousness help us
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D legendary hero
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1755
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Posted - 2014.02.28 04:24:00 -
[40] - Quote
Korvin Lomont wrote:D legendary hero wrote: minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
I agree regarding the shield stats but I disagree withe armor rep. First it doesn't make sense, secondly minmatar are shield focussed (therefore I agree to better shield recharge), lastly it would be a bit OP. The armor rep belongs to an armor tanker and in this case to gallente. It should be: caldari highest shield hp and minmatar highest shield recharge amarr highest armor hp and gallente highest armor rep With that every suit has a strenght an unique flavor...
the only reason i have the armor rep there is because I do not want to change the current ehp of minmatar. but since their sheilds and armor are lower, they need both repaired. especially since the armor is not that much.
galente of course will always be better armor tankers and repairers than minmatar
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D legendary hero
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1757
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Posted - 2014.02.28 16:15:00 -
[41] - Quote
Mordecai Sanguine wrote:Minmatarr are not supposed to be a frontline unit, they're not supposed to attack from front. They don't need more ehp , they need less scan profile (really less).
And it's easy to say "like in EVE". But in E.v.e Amarr are NOT the slowest. While they definitely are in Dust. Things are not always as easy.
in eve Minmatar have great alpha, some of the best shield and armor regen. armor regen being only second to galente. and minmatar are the fastest by ALOT.
In Dust Amarr have way less speed ONLY for 25 more base ehp....you think it's right ? I'd prefer to have these 6% speed than 25 hp don't you think ?[/quote]
dude, 6% faster movement speed gives me exactly .3m/s faster movement.
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Posted - 2014.02.28 16:19:00 -
[42] - Quote
Korvin Lomont wrote:D legendary hero wrote:Korvin Lomont wrote:D legendary hero wrote: minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
I agree regarding the shield stats but I disagree withe armor rep. First it doesn't make sense, secondly minmatar are shield focussed (therefore I agree to better shield recharge), lastly it would be a bit OP. The armor rep belongs to an armor tanker and in this case to gallente. It should be: caldari highest shield hp and minmatar highest shield recharge amarr highest armor hp and gallente highest armor rep With that every suit has a strenght an unique flavor... the only reason i have the armor rep there is because I do not want to change the current ehp of minmatar. but since their sheilds and armor are lower, they need both repaired. especially since the armor is not that much. galente of course will always be better armor tankers and repairers than minmatar Well I see where your are coming from but 3hp/s for the scout is the same number the gal scout gets so either your number needs to be lower or the gallente higher (which will be tricky because possible OPness). Also the HP difference is not that big and the spped advatange is quite good (well at least under the current circumstances as I think all suits are too close together in speed).
the 3hp/s for the scout is balanced. because the galente scout will still be stronger and faster than the minmatar with better profile dampening.
Anything galente uses to armor rep doesnt need to be higher than minmatar, it should actually be lower. why?
minmatar have no ehp, and cant attain the same ehp as galente, especially in armor. to compensate repair needs to be faster.
if galente had more ehp AND better reps then whats the point to minmatar. we are back to square 1.
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D legendary hero
Ultramarine Corp
1772
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Posted - 2014.03.02 17:47:00 -
[43] - Quote
bump
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D legendary hero
Ultramarine Corp
1776
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Posted - 2014.03.04 17:45:00 -
[44] - Quote
bump
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D legendary hero
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1812
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Posted - 2014.03.11 17:03:00 -
[45] - Quote
we need regenerative abilities
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D legendary hero
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1830
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Posted - 2014.03.25 17:31:00 -
[46] - Quote
bump
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D legendary hero
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1839
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Posted - 2014.04.01 16:45:00 -
[47] - Quote
they stil suck
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