Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1021
|
Posted - 2014.01.29 04:06:00 -
[31] - Quote
Sam Tektzby wrote:Baal Omniscient wrote:We need BPO AR's for each faction. The Valor AR, the SVER Combat Rifle, and the Raven Rail Rifle. And **** Amarr.
MATARI 4 LIFE!!!!
(honestly just kidding about the BPO thing, just wanted to diss Amarr. Support the thread tho as far as it goes.) Just technicaly, from mechanix: Valor - AR - Good for every situation SVER - Rail Rifle - Powerfull unstable Raven - Combat Rifle - Stable and fast fire rate Based mine off of color schemes and the MAG tribute suits from closed beta.
BTW, CCP should put them back on the market for a week in tribute.
MAG ~ Raven
|
Sam Tektzby
Better Hide R Die
76
|
Posted - 2014.01.29 04:09:00 -
[32] - Quote
Baal Omniscient wrote:Sam Tektzby wrote:Baal Omniscient wrote:We need BPO AR's for each faction. The Valor AR, the SVER Combat Rifle, and the Raven Rail Rifle. And **** Amarr.
MATARI 4 LIFE!!!!
(honestly just kidding about the BPO thing, just wanted to diss Amarr. Support the thread tho as far as it goes.) Just technicaly, from mechanix: Valor - AR - Good for every situation SVER - Rail Rifle - Powerfull unstable Raven - Combat Rifle - Stable and fast fire rate Based mine off of color schemes and the MAG tribute suits from closed beta. BTW, CCP should put them back on the market for a week in tribute.
I know what you mean, but combat is really not great fit for sver assaults. I know there is sever (original name for MAGs SVERs) suit, but that weapons are basicaly not same.
Support - Tactician/Support
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6636
|
Posted - 2014.01.29 04:24:00 -
[33] - Quote
Michael Arck wrote:People really loved that game, huh?
Apparently. Too bad I never got a chance to try it out. From what I heard, it was a great game.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1371
|
Posted - 2014.01.29 04:29:00 -
[34] - Quote
Maken Tosch wrote:Michael Arck wrote:People really loved that game, huh? Apparently. Too bad I never got a chance to try it out. From what I heard, it was a great game. ******* Phenomenal, yeah, it had its issues, but there was nothing else like it.
I cannot accurately put into words how intense the battles could get. I love Dust for its potential, though MAG continues to be the best FPS I have had the privilege of playing (granted before MAG, I had only played DOOM, Goldeneye and briefly MW).
I hope to one day put Dust on that pedestal though as a true MMOFPS rather than just a "whole-lot-of-motherfuckers-on-one-map-FPS".
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Sam Tektzby
Better Hide R Die
86
|
Posted - 2014.01.29 05:25:00 -
[35] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:Michael Arck wrote:People really loved that game, huh? Apparently. Too bad I never got a chance to try it out. From what I heard, it was a great game. ******* Phenomenal, yeah, it had its issues, but there was nothing else like it. I cannot accurately put into words how intense the battles could get. I love Dust for its potential, though MAG continues to be the best FPS I have had the privilege of playing (granted before MAG, I had only played DOOM, Goldeneye and briefly MW). I hope to one day put Dust on that pedestal though as a true MMOFPS rather than just a "whole-lot-of-motherfuckers-on-one-map-FPS".
Guiness record for max amount of players on one map on consoles.
Support - Tactician/Support
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1021
|
Posted - 2014.01.29 07:13:00 -
[36] - Quote
Maken Tosch wrote:Michael Arck wrote:People really loved that game, huh? Apparently. Too bad I never got a chance to try it out. From what I heard, it was a great game. It was a combination of brilliant game mode design, brilliant and beautiful map design, and solid FPS mechanics. The littlest things different between it and other games made the hugest difference.
For instance:
Imaging that if you wanted to restock your ammo and grenades, you could only do so at a supply depot. In order to resupply you face it and only it while your character performs a restocking animation. While this animation is going, your character steadily refills his/her ammo.
Imagine that if you wanted to use a grenade you had to put away your weapon and equip it first. And after you threw it, you had to switch back to your weapon yourself.
Imagine if every structure that you see in Dust you could enter and shoot out of, much like the "pyramid buildings" that show up in maps from time to time. Except that it's every. Single. Little. Structure. YOU. SEE. You can hide in it. You can shoot out of multiple windows in it. Take Ashland for example. You know that platform "A" sit's on top of? It's got an interior and windows you can shoot out of and boxes and **** you can hide behind in it. The platform holding up "B"? Same thing. The buildings next to the redline at the top left of the map? 2 story building inside with stairs between the floors and windows to snipe/shoot/forge/jump out of. I think you get the idea.
Imagine that you started off the match and there are two objectives which the other side has from the get-go. You have 20 minutes to capture both of them or the enemy wins, and they have to both be capped at the same time. Once you cap them both, those objectives disappear and a new objective appears 500m out in the redline, except the redline has now expanded out for you to go cap the new one. If you fail to take the objective before time runs out, the enemy wins. REAL defender/attacker teams.
Imagine that instead of spawning at a ground spawn or dropping from the MCC, you have the option to spawn in a ship that flies over the battlefield at set intervals and dumps you out in midair. You can somewhat control your decent, and it drops you in the general vicinity of the area you need to be in, but enemies can shoot at you as you are coming down since it's a very long fall and they know you are coming.
THAT was the magic of MAG. Constant action, constantly watching your back, constant changes going on both in terms of battle flow and map control.
MAG ~ Raven
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6640
|
Posted - 2014.01.29 08:10:00 -
[37] - Quote
Baal Omniscient wrote:Maken Tosch wrote:Michael Arck wrote:People really loved that game, huh? Apparently. Too bad I never got a chance to try it out. From what I heard, it was a great game. It was a combination of brilliant game mode design, brilliant and beautiful map design, and solid FPS mechanics. The littlest things different between it and other games made the hugest difference. For instance: Imaging that if you wanted to restock your ammo and grenades, you could only do so at a supply depot. In order to resupply you face it and only it while your character performs a restocking animation. While this animation is going, your character steadily refills his/her ammo. Imagine that if you wanted to use a grenade you had to put away your weapon and equip it first. And after you threw it, you had to switch back to your weapon yourself. Imagine if every structure that you see in Dust you could enter and shoot out of, much like the "pyramid buildings" that show up in maps from time to time. Except that it's every. Single. Little. Structure. YOU. SEE. You can hide in it. You can shoot out of multiple windows in it. Take Ashland for example. You know that platform "A" sit's on top of? It's got an interior and windows you can shoot out of and boxes and **** you can hide behind in it. The platform holding up "B"? Same thing. The buildings next to the redline at the top left of the map? 2 story building inside with stairs between the floors and windows to snipe/shoot/forge/jump out of. I think you get the idea. Imagine that you started off the match and there are two objectives which the other side has from the get-go. You have 20 minutes to capture both of them or the enemy wins, and they have to both be capped at the same time. Once you cap them both, those objectives disappear and a new objective appears 500m out in the redline, except the redline has now expanded out for you to go cap the new one. If you fail to take the objective before time runs out, the enemy wins. REAL defender/attacker teams. Imagine that instead of spawning at a ground spawn or dropping from the MCC, you have the option to spawn in a ship that flies over the battlefield at set intervals and dumps you out in midair. You can somewhat control your decent, and it drops you in the general vicinity of the area you need to be in, but enemies can shoot at you as you are coming down since it's a very long fall and they know you are coming. THAT was the magic of MAG. Constant action, constantly watching your back, constant changes going on both in terms of battle flow and map control.
Wow. Looks like I missed the boat big time.
One day I hope to see Dust avenge MAG in a way at least. It might take 5-10 years just like Eve Online, but I'm confident we'll get there someday. At least here in Dust we as a community can work with CCP directly to ensure MAG's legacy continues.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Quill Killian
Better Hide R Die
276
|
Posted - 2014.01.29 08:42:00 -
[38] - Quote
Baal Omniscient wrote:Maken Tosch wrote:Michael Arck wrote:People really loved that game, huh? Apparently. Too bad I never got a chance to try it out. From what I heard, it was a great game. It was a combination of brilliant game mode design, brilliant and beautiful map design, and solid FPS mechanics. The littlest things different between it and other games made the hugest difference. For instance: Imaging that if you wanted to restock your ammo and grenades, you could only do so at a supply depot. In order to resupply you face it and only it while your character performs a restocking animation. While this animation is going, your character steadily refills his/her ammo. Imagine that if you wanted to use a grenade you had to put away your weapon and equip it first. And after you threw it, you had to switch back to your weapon yourself. Imagine if every structure that you see in Dust you could enter and shoot out of, much like the "pyramid buildings" that show up in maps from time to time. Except that it's every. Single. Little. Structure. YOU. SEE. You can hide in it. You can shoot out of multiple windows in it. Take Ashland for example. You know that platform "A" sit's on top of? It's got an interior and windows you can shoot out of and boxes and **** you can hide behind in it. The platform holding up "B"? Same thing. The buildings next to the redline at the top left of the map? 2 story building inside with stairs between the floors and windows to snipe/shoot/forge/jump out of. I think you get the idea. Imagine that you started off the match and there are two objectives which the other side has from the get-go. You have 20 minutes to capture both of them or the enemy wins, and they have to both be capped at the same time. Once you cap them both, those objectives disappear and a new objective appears 500m out in the redline, except the redline has now expanded out for you to go cap the new one. If you fail to take the objective before time runs out, the enemy wins. REAL defender/attacker teams. Imagine that instead of spawning at a ground spawn or dropping from the MCC, you have the option to spawn in a ship that flies over the battlefield at set intervals and dumps you out in midair. You can somewhat control your decent, and it drops you in the general vicinity of the area you need to be in, but enemies can shoot at you as you are coming down since it's a very long fall and they know you are coming. THAT was the magic of MAG. Constant action, constantly watching your back, constant changes going on both in terms of battle flow and map control.
Baal pretty much hits the nail on the head.
Another thing that I will always remember about MAG is its 256-player Domination mode. Man, it was a beautiful thing when a team cooperated to take down a bunker line in a matter of minutes. Alpha, Bravo, Charlie and Delta going down one right after another, followed by the anti-air defenses being blown up, followed by an aerial strike on a recalcitrant bunker or two, followed by moving deeper into the map to finish the job.
Also, as a dedicated field support trooper, I absolutely loved threading my way out to a fallen bunker line, repairing several of them to near-life, doing the same to the anti-air ... and then, reactivating them within moments of each other, bringing the entire line back to life and, of course, causing the other team a major headache in the process. This usually worked better with two or three field support troopers working in conjunction with each other, and hoping some lone wolf/straggler red dot wouldn't chance upon us doing our dastardly deeds.
I veteraned five times GÇö did a tour in Valor, two tours in Raven and three tours in SVER. It was in SVER i was discovered by Better Hide or Die, and I've been with them ever since. |
Rigel Knietzch
Valor Coalition
35
|
Posted - 2014.01.29 09:09:00 -
[39] - Quote
I just want to point out, that Valor Coalition was born from MAG, as SVER TB was, thus we have been enemies since, so it's not just because we "hate them" but because we keep the lore alive, it's an honest and fun competition.
We are not just man, we are man of Valor.
* Winner of "The Scrubbiest Player in Dust 514"
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1024
|
Posted - 2014.01.29 16:46:00 -
[40] - Quote
The PSN account I used for MAG was lost when my first ps3 died about 3 years ago as I couldn't remember the email address for it (I'd only made it so I could make a PSN account). =( Since I had lost all of my save data, trophies and all of my game history, I couldn't bring myself to do it all again so I stopped playing for a long time. I really miss my MAG trophies...
Maken Tosch wrote:Wow. Looks like I missed the boat big time.
One day I hope to see Dust avenge MAG in a way at least. It might take 5-10 years just like Eve Online, but I'm confident we'll get there someday. At least here in Dust we as a community can work with CCP directly to ensure MAG's legacy continues. Dust has the potential, but it will require a lot of effort on CCP's part if they plan to fill the void themselves. Map sockets would need to be 10x more complex, weapons would need to be balanced, attachments would need to be added, maps would need random objects spread everywhere to use for cover, every building and structure would need an interior, every map would need to be full of vegetation of one kind or another (or SOMETHING in the way of environmental structures), and of course.... the big one.... 256 players in one match.
Side Note:
The best thing about having 256 players in one match btw is the fact that no matter how good one or two squads are on your team; dedication, strategy and teamwork will always win the match for you, gungame be damned. There could be Mr Zitro, Omnipotent Zitro, ReGnYuM, xprotoman, Axle Stiener and HowDidThatTaste all together running as a squad, tearing s*** UP, and with 128 v 128 they would just be a minor annoyance in one section of the field.
MAG ~ Raven
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |