Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
152
|
Posted - 2014.01.28 19:31:00 -
[1] - Quote
as well as raise the price but i figured that goes without saying since they won't be militia anymore. This will lessen tank spam since you won't be a grab and go system anymore but something you actually have to skill into also make standard tanks advanced. |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
152
|
Posted - 2014.01.28 19:36:00 -
[2] - Quote
also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5527
|
Posted - 2014.01.28 19:37:00 -
[3] - Quote
Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do not reproduce.
Never forget
May 14, 2013: Beta 2.0
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10417
|
Posted - 2014.01.28 19:37:00 -
[4] - Quote
They should add a VR training ground that only offers militia versions of everything in the game, then just remove all militia items from the actual game.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Xander Mercy
Dem Durrty Boyz Renegade Alliance
153
|
Posted - 2014.01.28 19:45:00 -
[5] - Quote
TheAmazing FlyingPig wrote:Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do not reproduce. 1. trolling is one of the dumbest things people do on the internet next to doge memes 2. more than four tanks per side is complete over kill |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
153
|
Posted - 2014.01.28 19:47:00 -
[6] - Quote
DUST Fiend wrote:They should add a VR training ground that only offers militia versions of everything in the game, then just remove all militia items from the actual game. this is a really good idea although i like my militia lav i can live without it |
Galthur
Fatal Absolution Covert Intervention
298
|
Posted - 2014.01.28 19:55:00 -
[7] - Quote
Xander Mercy wrote:TheAmazing FlyingPig wrote:Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do not reproduce. 1. trolling is one of the dumbest things people do on the internet next to doge memes 2. more than four tanks per side is complete over kill Every time a doge is born a grammar natzi dies
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
|
Fox Gaden
Immortal Guides
2298
|
Posted - 2014.01.28 19:58:00 -
[8] - Quote
Xander Mercy wrote:as well as raise the price but i figured that goes without saying since they won't be militia anymore. This will lessen tank spam since you won't be a grab and go system anymore but something you actually have to skill into also make standard tanks advanced. How about bringing back the +5% per level shield and armour skills, then nerf vehicles by 25% health, so you have to have full Shield and Armour upgrade skills to be as powerful as they are now. Then tanks run by people with no skills would be 25% weaker and could be killed by AV much more easily, while at the same time not penalizing pilots who specialise in vehicles once they have their skills up.
Fox Gaden: DUST Wall of Fame, 2014
|
Xander Mercy
Dem Durrty Boyz Renegade Alliance
155
|
Posted - 2014.01.28 20:06:00 -
[9] - Quote
Fox Gaden wrote:Xander Mercy wrote:as well as raise the price but i figured that goes without saying since they won't be militia anymore. This will lessen tank spam since you won't be a grab and go system anymore but something you actually have to skill into also make standard tanks advanced. How about bringing back the +5% per level shield and armour skills, then nerf vehicles by 25% health, so you have to have full Shield and Armour upgrade skills to be as powerful as they are now. Then tanks run by people with no skills would be 25% weaker and could be killed by AV much more easily, while at the same time not penalizing pilots who specialise in vehicles once they have their skills up. a good idea too since this would make unskilled militia tankers more manageable while keeping the true tankers happy |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
155
|
Posted - 2014.01.28 20:37:00 -
[10] - Quote
so we all agree that militia vehicles should be removed or move a tier up to standard |
|
Sev Alcatraz
Bullet Cluster Legacy Rising
442
|
Posted - 2014.01.28 20:51:00 -
[11] - Quote
Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks
I want infantry limited to 5 per team and AV limited to 2 per team
closed beta vet-E3
MAXIMUM ARMOR
|
Miokai Zahou
The Southern Legion The Umbra Combine
108
|
Posted - 2014.01.28 20:56:00 -
[12] - Quote
Sev Alcatraz wrote:Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks I want infantry limited to 5 per team and AV limited to 2 per team
How about biomass all your characters and get your tanker friends to do the same.
DEATH TO ALL TANKS!
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
606
|
Posted - 2014.01.28 20:57:00 -
[13] - Quote
now y is it that the top corps/elitist players r the main ones complaining about this stuff. im fine with the way tanks r currently.
ive had no problem killing them either. |
Joseph Ridgeson
WarRavens League of Infamy
391
|
Posted - 2014.01.28 21:28:00 -
[14] - Quote
Fox Gaden wrote: How about bringing back the +5% per level shield and armour skills, then nerf vehicles by 25% health, so you have to have full Shield and Armour upgrade skills to be as powerful as they are now. Then tanks run by people with no skills would be 25% weaker and could be killed by AV much more easily, while at the same time not penalizing pilots who specialise in vehicles once they have their skills up.
You believe having to dump a million plus SP to make something like it was before would not be penalizing pilots who specialize in vehicles? I disagree there. It is the same reason why Pilot Suits are not a great idea. It either makes vehicles monstrously powerful (bad), makes vehicles suck until they max both a Suit and their vehicles (bad), or gives such a small benefit that it is not worth putting 2.8 million SP to max them (bad).
I disagree with making Militia Tanks Standard. People need to know what they are getting into before they dump about a million SP to just be able to use a Basic Tank with a Basic Turret. It is the same reason why there should be a Militia Rail Rifle, Flaylock, Combat Rifle, etc. What can be done is to make those Militia Tanks less powerful overall. That is something that makes tanks run by people with no skills weaker while at the same time not penalizing pilots who specialize in vehicles. There are a few ways:
1. Militia Tanks reduce the effectiveness of all modules in the Tank by 20%. That means a Hardener that would grant 40% reduction instead only does 32%, a Repairer is gives 100 armor a second is only 80 a second, and a plate that would give 1500 health is only 1200. It still lets a pilot go "this is what I would want in my Tank after I put the SP" while making Militia Tanks weaker. 2. Reduce the effectiveness of Militia modules. The only difference between Basic, Advanced, and Complex vehicle modules is the cooldown, which is interesting as it doesn't make a Tank with more SP unstoppable over a Tank with less; they are just in a weakened state for a shorter period of time. However, it also means that a Militia Damage Mod is just as good in bursts as a Complex one. If the Militia modules were weakened by a certain percentage across the board, Militia Tanks would be made less sturdy while still letting new Tankers understand what each module does and how it works. 3. Just lower the PG/CPU of Tanks and modify the PG/CPU of Militia modules. This is probably what CCP will do but it isn't a great fix. A Sica with a Militia PG and CPU extender will still be the same.
|
Xander Mercy
Dem Durrty Boyz Renegade Alliance
158
|
Posted - 2014.01.28 23:48:00 -
[15] - Quote
CLONE117 wrote:now y is it that the top corps/elitist players r the main ones complaining about this stuff. im fine with the way tanks r currently.
ive had no problem killing them either. but what do you use to have no problem killing them cause its not standard av i bet also my corp has nothing to do with my opinion |
Lorhak Gannarsein
1402
|
Posted - 2014.01.28 23:52:00 -
[16] - Quote
Xander Mercy wrote:CLONE117 wrote:now y is it that the top corps/elitist players r the main ones complaining about this stuff. im fine with the way tanks r currently.
ive had no problem killing them either. but what do you use to have no problem killing them cause its not standard av i bet
ADV Forge. STD AV has never been able to solo an HAV.
DAU ALL DAY!
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
303
|
Posted - 2014.01.28 23:55:00 -
[17] - Quote
I'd rather see them removed for nerfed.
message from Godin: ^this |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5534
|
Posted - 2014.01.29 00:02:00 -
[18] - Quote
Xander Mercy wrote:TheAmazing FlyingPig wrote:Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do not reproduce. 1. trolling is one of the dumbest things people do on the internet next to doge memes 2. more than four tanks per side is complete over kill How am I trolling? Your ideas are bad and you should feel bad. The game needs nothing less than a wave of tiericide over the dropsuits, and adv / proto tanks never should be introduced. Tech 1 and Tech 2? Sure! Specialized gear isn't a new tier though.
Also, your tank limit idea. It sucks. Plain and simple.
Never forget
May 14, 2013: Beta 2.0
|
Monkey MAC
Lost Millennium
1705
|
Posted - 2014.01.29 00:03:00 -
[19] - Quote
MLT tanks aren't the problem, the price of tanks isn't the problem. If I want to go to a game that offers all-out tactical ground warfare, I should on day 1 be able to jump into a tank or dropship or mtac or whatever awsome vehicles this game will eventually offer.
The problem is simple ALL tanks are too survivable, it takes more than a reasonable amount of effort to see off (suppression or destruction) a single person in a tank. Getting rid of mlt tanks won't solve this it will just move the problem such that only dedicated tankers can afford it and are more overpwered because of it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
Lost Millennium
1705
|
Posted - 2014.01.29 00:09:00 -
[20] - Quote
Joseph Ridgeson wrote:Fox Gaden wrote: How about bringing back the +5% per level shield and armour skills, then nerf vehicles by 25% health, so you have to have full Shield and Armour upgrade skills to be as powerful as they are now. Then tanks run by people with no skills would be 25% weaker and could be killed by AV much more easily, while at the same time not penalizing pilots who specialise in vehicles once they have their skills up.
You believe having to dump a million plus SP to make something like it was before would not be penalizing pilots who specialize in vehicles? I disagree there. It is the same reason why Pilot Suits are not a great idea. It either makes vehicles monstrously powerful (bad), makes vehicles suck until they max both a Suit and their vehicles (bad), or gives such a small benefit that it is not worth putting 2.8 million SP to max them (bad). I disagree with making Militia Tanks Standard. People need to know what they are getting into before they dump about a million SP to just be able to use a Basic Tank with a Basic Turret. It is the same reason why there should be a Militia Rail Rifle, Flaylock, Combat Rifle, etc. What can be done is to make those Militia Tanks less powerful overall. That is something that makes tanks run by people with no skills weaker while at the same time not penalizing pilots who specialize in vehicles. There are a few ways: 1. Militia Tanks reduce the effectiveness of all modules in the Tank by 20%. That means a Hardener that would grant 40% reduction instead only does 32%, a Repairer is gives 100 armor a second is only 80 a second, and a plate that would give 1500 health is only 1200. It still lets a pilot go "this is what I would want in my Tank after I put the SP" while making Militia Tanks weaker. 2. Reduce the effectiveness of Militia modules. The only difference between Basic, Advanced, and Complex vehicle modules is the cooldown, which is interesting as it doesn't make a Tank with more SP unstoppable over a Tank with less; they are just in a weakened state for a shorter period of time. However, it also means that a Militia Damage Mod is just as good in bursts as a Complex one. If the Militia modules were weakened by a certain percentage across the board, Militia Tanks would be made less sturdy while still letting new Tankers understand what each module does and how it works. 3. Just lower the PG/CPU of Tanks and modify the PG/CPU of Militia modules. This is probably what CCP will do but it isn't a great fix. A Sica with a Militia PG and CPU extender will still be the same.
So you just said make mlt tanks reduce the effectiveness of mods, what if I am a max skill tanker running mlt fit for money? Do I get penalised for using a mlt fit?
This is why skills are the better way of doing it, its how its done with dropsuits and why my mlt fit has 25% more armour and 25% more shields than a day 1 user. Its why my mlt frontline can go toe to toe with a proto, because my skill points give me a tangible edge.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
Xander Mercy
Dem Durrty Boyz Renegade Alliance
158
|
Posted - 2014.01.29 00:15:00 -
[21] - Quote
Lorhak Gannarsein wrote:Xander Mercy wrote:CLONE117 wrote:now y is it that the top corps/elitist players r the main ones complaining about this stuff. im fine with the way tanks r currently.
ive had no problem killing them either. but what do you use to have no problem killing them cause its not standard av i bet ADV Forge. STD AV has never been able to solo an HAV. DAU ALL DAY! it takes 3 or 4 standard av'r to take out a militia tank and thats if they don't get killed by enemy soldiers first and swarm launchers are laughable so that leaves you with forge guns and RE's which you either have to get close to them to use or hope they drive over it. using way more sp and isk then the guy who just got jumped in the dirt cheap skill less hav |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
158
|
Posted - 2014.01.29 00:23:00 -
[22] - Quote
TheAmazing FlyingPig wrote:Xander Mercy wrote:TheAmazing FlyingPig wrote:Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do not reproduce. 1. trolling is one of the dumbest things people do on the internet next to doge memes 2. more than four tanks per side is complete over kill How am I trolling? Your ideas are bad and you should feel bad. The game needs nothing less than a wave of tiericide over the dropsuits, and adv / proto tanks never should be introduced. Tech 1 and Tech 2? Sure! Specialized gear isn't a new tier though. Also, your tank limit idea. It sucks. Plain and simple. so 7 tanks on one team steam rolling through clones is prefectly ok because once those tanks are down theres nothing the other team can do about it. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5534
|
Posted - 2014.01.29 00:34:00 -
[23] - Quote
Xander Mercy wrote:TheAmazing FlyingPig wrote:Xander Mercy wrote:TheAmazing FlyingPig wrote:Xander Mercy wrote:also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do not reproduce. 1. trolling is one of the dumbest things people do on the internet next to doge memes 2. more than four tanks per side is complete over kill How am I trolling? Your ideas are bad and you should feel bad. The game needs nothing less than a wave of tiericide over the dropsuits, and adv / proto tanks never should be introduced. Tech 1 and Tech 2? Sure! Specialized gear isn't a new tier though. Also, your tank limit idea. It sucks. Plain and simple. so 7 tanks on one team steam rolling through clones is prefectly ok because once those tanks are down theres nothing the other team can do about it. Correct, and when the game sizes increase, there's going to be even more. It's called the metagame, which governs the entire New Eden universe. Use what is most effective whenever possible. A counter will arise (be it through a new fitting combination that goes viral or new content), and that will be the new FotM. Tanks are OP right now because there's only ever one or two disorganized AV scrubs shooting their pea-shooter militia forges or expecting miracles out of their Anti-Armor freebie fits..
And before you even try to go into "Well y shud 2 ppl niid 2 taek awt 1", understand that those two people don't disappear when they blow up that tank. Two decent forgers can control an entire map, and you'll know when your team has these two forgers because your tanks will run rampant.
Suggest something that doesn't add some weak artificial limitation, and I might side with you. Until then, if you limit the vehicle count to four active vehicles at once, then you should limit infantry to eight, because it makes just as much sense.
If it means anything to you, I'm not happy about the current blaster tank dominance myself. Your idea is terrible though.
Never forget
May 14, 2013: Beta 2.0
|
Xander Mercy
Dem Durrty Boyz Renegade Alliance
158
|
Posted - 2014.01.29 00:52:00 -
[24] - Quote
@TheAmazing FlyingPig your two decent forge gunners means advances or proto verses 7 Militia tanks with no skill points invested and that if your lucky enough to get those guys on your team. Also ANYBOBY can call out a militia tank and ruin the game for everyone else in that match thats not in a good av fit so how is this game going to grow when everyone below advance av is to busy running away from the tank spam to actually play the game. sometimes you have too think about the little guys instead of just calling them scrubs and noobs because they are the vets of the future |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5535
|
Posted - 2014.01.29 01:09:00 -
[25] - Quote
Xander Mercy wrote:@TheAmazing FlyingPig your two decent forge gunners means advances or proto verses 7 Militia tanks with no skill points invested and that if your lucky enough to get those guys on your team. Also ANYBOBY can call out a militia tank and ruin the game for everyone else in that match thats not in a good av fit so how is this game going to grow when everyone below advance av is to busy running away from the tank spam to actually play the game. sometimes you have too think about the little guys instead of just calling them scrubs and noobs because they are the vets of the future How often do you have 7 tanks on one team romping around the map? Answer honestly, because I have yet to see more than four out at once on a team, and I've capped out one of my characters and half of another during this SP event.
Never forget
May 14, 2013: Beta 2.0
|
Xander Mercy
Dem Durrty Boyz Renegade Alliance
159
|
Posted - 2014.01.29 01:24:00 -
[26] - Quote
TheAmazing FlyingPig wrote:Xander Mercy wrote:@TheAmazing FlyingPig your two decent forge gunners means advances or proto verses 7 Militia tanks with no skill points invested and that if your lucky enough to get those guys on your team. Also ANYBOBY can call out a militia tank and ruin the game for everyone else in that match thats not in a good av fit so how is this game going to grow when everyone below advance av is to busy running away from the tank spam to actually play the game. sometimes you have too think about the little guys instead of just calling them scrubs and noobs because they are the vets of the future How often do you have 7 tanks on one team romping around the map? Answer honestly, because I have yet to see more than four out at once on a team, and I've capped out one of my characters and half of another during this SP event. 5 times this week in ambush 1 time my team was up 40 to 23 clones when tanks all militia started raining from the sky and they won with 15clones left |
Xander Mercy
Dem Durrty Boyz Renegade Alliance
159
|
Posted - 2014.01.29 01:27:00 -
[27] - Quote
im not saying it happens all the time but it does happen. iv been on both ends of the tank stomp and its not fun either way |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
629
|
Posted - 2014.01.30 16:04:00 -
[28] - Quote
i normally just throw my 3 std av nades and fire an entire clip of adv swarms into the majority of mlt tanks in quick succession and they normally go down.
i havnt even specced into this stuff yet.. too. only enough to unlock the nades and adv swarms.
and ive managed to get a std tank running from me with that combo. |
|
|
|
Pages: 1 :: [one page] |