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The Attorney General
1896
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Posted - 2014.01.28 15:04:00 -
[1] - Quote
I actually prefer the equal strength modules. It prevents high SP tankers from having an automatic win when they encounter other tanks.
Mr. Hybrid Vayu.
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The Attorney General
1896
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Posted - 2014.01.28 15:19:00 -
[2] - Quote
There is no doubt though that my investment of SP has produced notable results with regards to tank v tank functionality.
I have a fitting reduction to shield modules, armor modules, damage mods, and turrets. I also have better active durations and shorter cooldowns.
The incentive is thee for people who are serious about tanking, and for everyone else, they can just run MLT tanks and get popped mercilessly.
Mr. Hybrid Vayu.
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The Attorney General
1909
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Posted - 2014.01.29 15:58:00 -
[3] - Quote
NAV HIV wrote:So...
60% for Complex Shield Hardener 30 % For Complex Damage Mods 40% For complex Armor Hardener
What would you suggest a Proto AV guy to use against those stats ?! FG ?! lol
Turrets: Rails Are fine ?! They do more CQC these days if you haven't noticed (Except for spkr who doesn't leave the redline) Missiles scare the **** out of any tanker
Price: It's fine ?! I don't mind paying the 150k for the suit if it actually did anything...
Balancing attempt. Please try again
Missiles don't scare most tankers, because a double hardened gunloggi can take a dual damage modded salvo. The only way to counter that is to run dual hardeners in order to survive long enough to reload. In that time you have to mitigate incoming fire as much as possible with mobility.
I don't think rails are fine, but I am still not sure what needs to be changed. I think the first step would be a magazine cut to 5 and a RoF nerf. See how that plays out, then consider damage mods or the damage of the turret itself.
FG needs its charge times back to 1.6 levels in order to be more capable against hardened vehicles, but also to be able kill tanks almost immediately after those hardeners go down.
Cut a few hundred shields off of Madrugars, but give them slightly better turning at low speeds.
Mr. Hybrid Vayu.
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The Attorney General
1909
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Posted - 2014.01.29 16:16:00 -
[4] - Quote
NAV HIV wrote:
Missiles vs Armor tanks are deadly...
Rails could use a reduction on ROF
FG needs tweaking
Swarms and AV nades are useless atm
Missiles are a series of ifs.
If you catch them with their hardeners down.
If you catch them occupied with someone or something else.
If you catch them reloading
If you have fully skilled reload
or
If you get flanked
If you get pincered
If you get waylaid by an AV into early activation of your modules
If 1 missile misses
If 2 missiles miss
If the enemy has fully skilled their reload skill
You pretty much roll the dice and take your chances. When it works, oh boy does it work, and then you get the other times.....
Also, AV nades are good right now, they provide a great punch to any attack on a tank, without being a primary AV weapon themselves. Maybe lower their PG consumption by one at proto.
Swarms suck, they need either range or damage.
Mr. Hybrid Vayu.
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