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2100 Angels
The Southern Legion The Umbra Combine
296
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Posted - 2014.01.28 03:16:00 -
[1] - Quote
demonkiller 12 wrote:So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching
right, so you want more heavily defined roles which limit peoples ability to come up with original fits to fit their play style? no thanks. Now that's not to say that there isnt some equipment that should be this way, the use for cloaks for example is perfect.. but for something like a sniper rifle, I should be able to fit it to whatever suit I want without being pigeon holed to a specific play style |
2100 Angels
The Southern Legion The Umbra Combine
296
|
Posted - 2014.01.28 04:33:00 -
[2] - Quote
demonkiller 12 wrote:2100 Angels wrote:demonkiller 12 wrote:So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction to fitting costs of the sniper rifle there are too many gal logis with 1000+ hp and heavies with almost 2k just head glitching right, so you want more heavily defined roles which limit peoples ability to come up with original fits to fit their play style? no thanks. Now that's not to say that there isnt some equipment that should be this way, the use for cloaks for example is perfect.. but for something like a sniper rifle, I should be able to fit it to whatever suit I want without being pigeon holed to a specific play style and sit in the redline where sometimes even an orbital cant get you? get the **** out
Uh, you can sit in the redline in a light suit too. tell me how this solves this issue.
True Adamance wrote:Not necessarily. For example so tech, examples of this in EVE, are specifically designed to be used with certain other gears, or better by certain gears.
In this case Scouts and cloaks.
In EVE logistics Ships have bonuses to Shield Transporters and Remote Armour reppers.
etc.
Defining roles in Dust 514 is not necessarily a bad thing. Some suit/weapon combinations are potentially game breaking. Limiting ones options is not always such a bad thing....limit them too much however......
What you've described doesn't limit options, it encourages others, which I am not opposed to. In this situation I could say "sure, the scout suit gives me a damage bonus for my sniper, but you know what **** it, I want more hp so I'm gonna put it on a heavy". Which is fine, I can make an informed decision about what will benefit me most. Limiting the options so that I HAVE to use a specific suit is the bad path, and is already too generic in many shooters that have pre-defined classes to match pre-defined roles. CoD and BF are the glaring examples. The freedom to customize is one of the big factors that makes this game different. |
2100 Angels
The Southern Legion The Umbra Combine
297
|
Posted - 2014.01.28 06:16:00 -
[3] - Quote
demonkiller 12 wrote: difference being if youre in the redline in a light suit i have quite a good chance of killing you, usually only way to kill logis and heavies in redline is with an orbital, heavies should only be able to use a heavy and a sidearm, not let the heavy socket be used for rail/combat/sniper/assault rifles
Ahhhh, yep. I see. This argument is essentially "nerf it cuz i can't kill it and i'm da best". How egocentric do you have to be to suggest a change in game mechanics to satisfy your own deficiencies. I have no problems killing heavies or logis in the redline, as a sniper. Granted, it's more difficult but definitely still within the realms of achievable.
Perhaps instead of suggesting terrible game mechanic changes, you focus on your real gripe with the redline. The current redline mechanics have obvious drawbacks; your time might be better spent trying to solve them.
In case you're missing the drift of what I'm getting at: Dont try to make this game your own flavour of vanilla just for the sake of fixing a relatively insignificant* issue.
*Insignificant in comparison to other issues with the game |
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