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Takahiro Kashuken
Red Star. EoN.
2304
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Posted - 2014.01.28 14:19:00 -
[1] - Quote
Way too long with alot of gibberish
Speed is fine - Get a LAV instead
Hardeners are fine, you miss out on fitting other things
Rails are supposed to be high alpha long range
Missiles are fine, they are also high alpha and do well against vehicles
Blasters are fine, mostly AI anyways because the other 2 turrets are crap
Infantry are idiots, they expect to stand at the same point and kill tank after tank, if you want to kill a tank chase it ffs, if it moves use a damn lav, if its shield dont use swarms when its shiny etc etc etc
All your examples are bias, tanks battles do not consist of both tanks meeting somwhere and then both activating everything at the same time so you only do 50% dmg to them
The battles are tactics, you hit them when there hardeners are down, or bait them into your optimal, what happens if you miss a shot, what happens if its double tanked, what happens if you need to reload etc etc etc
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2307
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Posted - 2014.01.28 15:40:00 -
[2] - Quote
Tebu Gan wrote:Takahiro Kashuken wrote:Way too long with alot of gibberish
Speed is fine - Get a LAV instead
Hardeners are fine, you miss out on fitting other things
Rails are supposed to be high alpha long range
Missiles are fine, they are also high alpha and do well against vehicles
Blasters are fine, mostly AI anyways because the other 2 turrets are crap
Infantry are idiots, they expect to stand at the same point and kill tank after tank, if you want to kill a tank chase it ffs, if it moves use a damn lav, if its shield dont use swarms when its shiny etc etc etc
All your examples are bias, tanks battles do not consist of both tanks meeting somwhere and then both activating everything at the same time so you only do 50% dmg to them
The battles are tactics, you hit them when there hardeners are down, or bait them into your optimal, what happens if you miss a shot, what happens if its double tanked, what happens if you need to reload etc etc etc Taka man, you are completely missing the point. From a balance perspective: Why is speed fine? It has an engine its fineHow are hardeners fine, and what is it that I miss out on. Hardeners are arguably the most important thing you can fit, you don't miss out on anything, hardeners are where it's at. I have yet to get to the modules yet, later today I will. The point though is that a extender and a hardener should benfit you somewhat equally. Extenders are useless for gunnlogis and for a maddie, I think they are better off with a hardener and healz. And I demonstrated, how a Sp invested tanker can mitigate nearly all of their down time cycling hardeners. - They are fine, i cant fit boosters/extenders/speed mods/dmg mods, its means i cant speed away as fast, it means if 2 FG work together to **** me i cant boost back shield etc etc etcWHY are rails supposed to have high alpha and high range. How do these compare in relation to other turrets, ups and downs. - Its long range high dmg like a sniper and generally useless in cqc and short rangeMissiles are fine, how? How are they "fine". They are very situational, where a rail works at all ranges. - All turrets are situationalBlasters are fine? How so. How is it fine, that a tank immune to most AV and small arms fire, uses a turret that is designed for killing infantry. Enjoy your I win button while you can, it WILL be going away. - Not an i win button, how do you kill AV players? use a blaster because all the other turrets are useless at killing infantry, they are fine and they actually kill because hit detection has been fixedWay to generalize all of AV into one category, idiots. I can clearly see, that you do not AV. And I can tell you didn't read my post fully. The point I made is that if tanks want infantry interaction limited towards them, then tanks need limited interaction with infantry. Infantry provide "SUPPORT" against tanks, same as tanks provide "SUPPORT" to infantry. And no, support does not mean outright killing, but driving back. - PROF 4 in FG and can use proto swarms, also proto fatsuit and complex dmg mods, i can solo tanks but prefer to use a 2nd FG since teamwork makes it easier I chose of course to use a situation, in which both tanks stood on equal ground tactically speaking. In equal engagements, neither tank should hold an outright advantage over another. That is why I choose that, tactics are another thing altogether, where you try to steal the advantage from the other. Because the train of thought should be, a head on engagement can go both ways, so what tactic can I use to skew things in my favor. - Tanks are not on equal ground in any situation, thus its flawed before you begin You make statements, but you have no logical reasoning behind it. You simply "Expect" things to be this way because now things are working in your favor. There are real issues, and simply brushing them aside, blaming it on infantry, is well, STUPID.
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2319
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Posted - 2014.01.29 12:31:00 -
[3] - Quote
Tebu Gan wrote:Taka I can't begin to describe to you how uneducated your responses are. I know your stance, I've seen a lot of posts you have made, and they are ALWAYS the same. Use some damn sense man. For example.
I ask, why is speed fine? You respond because it has an engine. REALLY! I did not know that, so all engines make things go fast. I feel SOOO enlightened. I can forget about generators, or tug boat engines, or any other engine that is meant for anything other than propulsion. Jesus, really???
Hardeners, your response : They are fine, i cant fit boosters/extenders/speed mods/dmg mods, its means i cant speed away as fast, it means if 2 FG work together to **** me i cant boost back shield etc etc etc. DO YOU TANK. Hardeners are the ONLY thing you want to use on your tank, with a damage mod OR a booster. Extenders are broken and useless in comparison to hardeners. The reason hardeners are used over the other types, because they are currently part of what makes tanks OP.
I asked about rails and you respond: Its long range high dmg like a sniper and generally useless in cqc and short range. Again I ask, do you even tank. Any good tanker knows, that rails work well at long range AND cqc to mid range. Add in a gunnlogi to the mix, and you can speed up turret tracking, turning your tank in the same direction you turn your turret. It works so well with a gunnlogi, because they are AGILE.
About missile turrets, you respond, all turrets are situational. Yeah, good job you are right. None though are as situational as missile turrets. Lol.
Tanks are not on equal ground in any situation, thus it's flawed before you can begin, you say. I ask AGAIN do you tank? I can't begin to count the number of times I have squared off on equal ground. You can't pretend that it doesn't happen. Those situations I described, those events actually happened. I don't make **** up fella, I speak from experience.
Speed is fine tho, i dont have a problem with it when im tanking or using AV, how is it a problem? i can see it being a problem for those AV players who stay in 1 spot all game and expect to get the tank on the 1st shot, if anything chances are webs maybe added in some form to counter the speed - long term things not just speed is OP gibberish like you spout out
Hardeners are fine, i can use 3 if i want to but i dont have a booster to rep back shield, i dont get extra shield because no extender, i cant get a speed boost because no speed mod. Hardeners are not OP, stop shooting at a shiny tank unless you have a rail or a FG
Rails are fine, so what if the pilot uses a gunlogi to solve the slow turring problem thats smart thing to do but for more agility you give up gun depression
Missiles are fine
If you square off on equal ground with an enemy tanker then you must be pretty ******* bad, rule 1 engage on your terms
Tbh i dont even think you tank since your that ******* bad
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2322
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Posted - 2014.01.29 13:21:00 -
[4] - Quote
Tebu Gan wrote:Takahiro Kashuken wrote:Tebu Gan wrote:Taka I can't begin to describe to you how uneducated your responses are. I know your stance, I've seen a lot of posts you have made, and they are ALWAYS the same. Use some damn sense man. For example.
I ask, why is speed fine? You respond because it has an engine. REALLY! I did not know that, so all engines make things go fast. I feel SOOO enlightened. I can forget about generators, or tug boat engines, or any other engine that is meant for anything other than propulsion. Jesus, really???
Hardeners, your response : They are fine, i cant fit boosters/extenders/speed mods/dmg mods, its means i cant speed away as fast, it means if 2 FG work together to **** me i cant boost back shield etc etc etc. DO YOU TANK. Hardeners are the ONLY thing you want to use on your tank, with a damage mod OR a booster. Extenders are broken and useless in comparison to hardeners. The reason hardeners are used over the other types, because they are currently part of what makes tanks OP.
I asked about rails and you respond: Its long range high dmg like a sniper and generally useless in cqc and short range. Again I ask, do you even tank. Any good tanker knows, that rails work well at long range AND cqc to mid range. Add in a gunnlogi to the mix, and you can speed up turret tracking, turning your tank in the same direction you turn your turret. It works so well with a gunnlogi, because they are AGILE.
About missile turrets, you respond, all turrets are situational. Yeah, good job you are right. None though are as situational as missile turrets. Lol.
Tanks are not on equal ground in any situation, thus it's flawed before you can begin, you say. I ask AGAIN do you tank? I can't begin to count the number of times I have squared off on equal ground. You can't pretend that it doesn't happen. Those situations I described, those events actually happened. I don't make **** up fella, I speak from experience. Speed is fine tho, i dont have a problem with it when im tanking or using AV, how is it a problem? i can see it being a problem for those AV players who stay in 1 spot all game and expect to get the tank on the 1st shot, if anything chances are webs maybe added in some form to counter the speed - long term things not just speed is OP gibberish like you spout out Hardeners are fine, i can use 3 if i want to but i dont have a booster to rep back shield, i dont get extra shield because no extender, i cant get a speed boost because no speed mod. Hardeners are not OP, stop shooting at a shiny tank unless you have a rail or a FG Rails are fine, so what if the pilot uses a gunlogi to solve the slow turring problem thats smart thing to do but for more agility you give up gun depression Missiles are fine If you square off on equal ground with an enemy tanker then you must be pretty ******* bad, rule 1 engage on your terms Tbh i dont even think you tank since your that ******* bad Umm, I know I shouldn't but... Do you tank? It is IMPOSSIBLE to ALWAYS engage on your terms. But that wasn't the point, the point is, a tanker should know that a direct engagement can go either way, so tactics are something they use to gain an advantage over the opponent. But if the 2 should be face to face, and they start firing at the same time, balance demands they would drop at the same time. That is balance Tanks are OP, and they will be dramatically changing them Taka. All the good tankers have accepted that fact already, and understand that changes to their tanks are needed to keep this game going as a whole. Enjoy you OP tank (which to you is just fine, imagine that) while it lasts.
Impossible for you because you are a bad pilot
lolface to face, what is this pistols at dawn 50m away from each other? lolno
Dramatically changing them i doubt it, they already did a massive overhaul
OP for bad players, i dont have problems with tanks as infantry
Intelligence is OP
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