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Aeon Amadi
Ancient Exiles. Renegade Alliance
4760
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Posted - 2014.01.27 21:22:00 -
[1] - Quote
CCP has yet to respond about the seize time.
Not necessarily a bad thing, adds an element of surprise for when it's released... I guess.
Anyway, charge up shot on a Gallente weapon seems bizarre to me - ill placed if anything for a variety of reasons (outside of being an Amarr thing). I'm not too beat up about the numbers so much as the impracticality of the weapon's intended use.
Gallente are all about high damage, close quarters combat. Unfortunately there's been a train of thought that Gallente are more about bulky armor plating which slows them down - which we seem to have gotten past considering the stats in 1.8 - but more importantly their weapons seem to be entirely skill-shot oriented (with the exception of the Assault Rifle).
Considering the Plasma Cannon, arguably the lowest skill-to-power ratio, and the shotgun which is a punchline of it's own due to it's accuracy (small reticle) and incredibly short range (four meters); it seems that Gallente technology is more about circumstantial and situational use than any real practicality, forcing the user to afford a level of personal skill to get any particular use out of the weapon, a niche more than anything.
So then we have the Ion Pistol which seems cool at first but the more I think about it the less interested I am in it. Here's a few personal reasons:
- If I am using a sidearm it's because I have no ammo in my primary weapon. It's certainly not by choice.
- Mobility is everything to Gallente, having to sacrifice sprinting to charge the weapon is impractical.
- Charging in a firefight is entirely impractical for this reason.
- Missing is by far the most dangerous thing that can happen with a charged shot as it (apparently) seizes up, leaving the user vulnerable for several seconds as well as (presumably) taking over heat damage.
- The damage and range are very low without charging, making the weapon entirely focused around the charge mechanic.
Essentially what we have here is a cross-breed between a bean bag launcher and a shotgun, depending on it's use - only the shotgun explodes in your hand and you're forced to realign your fingers after you fire it.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4760
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Posted - 2014.01.27 21:24:00 -
[2] - Quote
Arkena Wyrnspire wrote:Asha Starwind wrote:Arkena Wyrnspire wrote:[quote=Asha Starwind][quote=Arkena Wyrnspire]
What I am doing is explaining, quite clearly, that the weapon is outperformed in almost every way stats wise. Would you like to give me an example of a weapon that has worse stats than everything else yet actually is a good weapon? You don't know how damage it does. based solely on the released stats. Pellets/bullets fired per shot is not listed, and you're making the assumption that it is 1, and that may be wrong. The description of the ion pistol refers to a single 'slug' or 'discharge'. Also, if it fired multiple pellets it would quickly go from 'underpowered' to 'horrendously overpowered'.
I concur, if only because it would have a longer optimal range and higher damage output than the shotgun... Actually, it probably would make a lot of CQC Scouts happy considering how niche the shotgun is...
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4763
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Posted - 2014.01.27 23:18:00 -
[3] - Quote
Cat Merc wrote:Aeon Amadi wrote: I concur, if only because it would have a longer optimal range and higher damage output than the shotgun... Actually, it probably would make a lot of CQC Scouts happy considering how niche the shotgun is...
Uhh, and why would they use it if stuff like the scrambler rifle outperforms it + more range?
Just spitballing, if it had 5 pellets (as to not completely outperform the Shotgun on damage) you'd be dishing out 250 damage everytime you pulled the trigger with a range of 20 meters. Considering it has a 12 round magazine.
Now compare that to the shotgun which has 44 damage x 12 (last I checked) pellets for 528 damage with a range of 4m with an 8 round magazine.
Just personal preference but I'd much rather deal half damage at more than five times the range and I'm certain a lot of other players would agree with me. Trust me when I say that even though the scrambler rifle has longer range, you can't beat that sheer killing power and it would quickly become the flavor of the month.
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