Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
46
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Posted - 2014.01.29 16:50:00 -
[1] - Quote
Mordecai Sanguine wrote:Teilka Darkmist wrote:And at 10 million SP, the skill system is still relevant to me.
Of course I'm also coming to Dust with 7 years off and on in EVE behind me and I understand that maybe a lot of others don't have that.
This isn't a themepark game like BF or CoD. It's part of a greater sandbox game. Personally, I think it would have helped them to delay launch for a year or two, get all the gear and vehicles in as well as a PvE system and have theplayer market ready from launch. However, we, and more importantly CCP, have to deal with the reality of the situation. The basic game is out, they're working on adding the rest of the core components and trying to keep the game balanced as best they can whilst doing it. Once all the basic gear is in, all the dropsuit types for each race for example, then they'll move onto the next part, imo either PvE or the Market. Once the game is up to it's full status and has been live on TQ alongside EVE for long enough to know it 's stable, that's when you should be evaluating it.
I respect your opinion. "Battle sound" are not just gunfire and active noise. It's like...wind between trees, brid sound. Engine sound. Per example the giant pipelin, why not a light sound when your near of it ? Or a "charge up" sound coming from the Big orbital Cannon sometimes ? Sound of a spaceship. etcetc..... I respect opinion but if you "personnaly" don't want voices then i don't really see why you don't want them to happen. I mean they disturbing you : Disable (put volume of "voices" in option at 0) and it would be the same than before for you.
I can understand including environmental noises, I'm good with that. Character voices? If ever, then in the future when we have bars we can belly up to on stations and in districts. Not till then. I don't see it as important to the goal of the game design, and more importantly to me it encourages the 'wrong' behaviors or gets in the way of the 'right' behaviors.
One of the most troubling thing in pubs is getting stomped by other players. But I am not just talking about being out-skilled and out-suited--some people have been here longer than others, I can deal with that--I'm talking about being out-teamed. Maybe CCP brought out Dust with too little sandbox and too much lobby-shooter in it's current gameplay, but too many people run solo not in teams, and don't have comms on for anything other than talking trash or shooting the breeze.
Instead of coordinating pushes on null-cannons. Instead of seeing who on the team can fill vital roles of a well-rounded team. Instead of alerting teammates to open flanks the reds are exploiting.
If you want to hear human voices, get on voice chat. Be a helper. Teach newbs. Make Dust a more welcoming place and take the edge off for those new people who are running starter suits, maybe they'll actually stick around. Be part of the community. (A silent player isn't part of the community, they're just a smarter npc.) Employ coordination and tactics as a force multiplier.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
51
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Posted - 2014.01.29 19:08:00 -
[2] - Quote
Komodo Jones wrote:have a menu of commands that you can use to let the team know when you're low on ammo or need help or need transportation. While I'm not against putting something like this in, it is low priority. Voice is quicker, harder to miss, capable of more, and already there. Doesn't have to be DUST voice if you want, use TS3/Vent/Mumble if you want...
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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