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Waiyu Ren
Immortal Guides
16
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Posted - 2014.01.26 19:52:00 -
[1] - Quote
Nice amount of thought you put into the subject Cooper, +1.
I have a debate coming though... But only a small one.
I personally like the difference in combat doctrine between the races. The suits are looking like they are beginning to be quite tightly balanced (not including fittings) while maintaining their unique flavours. Weapons not so much..... But given that two of them are new, well yeah. Instead, i would like to see each race specialise in a variant, and for each to have something truly different to offer. At the moment only the ScrR strikes me as actually unique..... The others look like just statistics teaks of the AR.
Each race would of course get a full set of variants for their own, but their main would be stronger in that specific role than the other races "knock-off" variants.
Who gets which, i don't know. Maybe Caldari = Tactical, Minimatar = Burst, Amarr = Assault, Gallente = Breach? (personally i don't want anyone to get breach. Breach just seems really bad all round.)
Edit: I just re-read and realised i was agreeing with you rather than debating. Reading comprehension fail..... |
Waiyu Ren
Immortal Guides
16
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Posted - 2014.01.26 20:16:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Each race's rifle is supposed to have a different kind of behavior (assault, breach, burst, tactical) as its base variant. This information is from a CCP developer, CCP Remnant. Here is a link.
Hey! That's good to know. I'm glad that it seems like they did have a plan all along, though yeah.... It needs more work. At the moment i look at the guns and think "Do i want to skill into a Scrambler for something different, or stick with the AR/CR/RR."
Personally i feel that the RR should be tactical. It has the range, it has the accuracy. It shouldn't be a CqC weapon at all... And i just don't understand the CR.
KAGEHOSHI Horned Wolf wrote:Your variant plan would ruin the unique flavor of each of the rifles. I don't support it.
EDIT: Even if you did turn all the other base variants into special variants, the AR would be screwed with its variant. The breach AR is one of the worst guns in the game, the current base RR (which you incorrectly called a "tactical") would still be overpowered, etc. It doesn't fix the balance issues, it would just shift them to the variants.
But they aren't unique enough for me to notice their uniqueness.... :(
Breach needs love, it's weird and virtually useless.
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Waiyu Ren
Immortal Guides
17
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Posted - 2014.01.26 20:38:00 -
[3] - Quote
I would like the RR to do more alpha, but have less dps. I look at the Scrambler and think "That's cool, it has an alpha shot that takes skill to use effectively, but a serious downside if you just try to spray it." The RR spool time is not doing it's intended job.... As someone said (you?), you can just tap the trigger to keep it spooled. Even just a progressive damage drop-off when firing in automatic, to simulate the capacitor draining from repeated firing would be good, requiring people to spool between bursts to keep it at its best dps.
As for the CR, I have no idea still. I don't use it so i can't comment. |
Waiyu Ren
Immortal Guides
17
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Posted - 2014.01.26 20:58:00 -
[4] - Quote
Another thing that bugs me, though it is purely superficial and has no impact on balance, is that weapons never deal their stated damage.
Every weapon actually deals X +/- Y, depending on whether it is better at reducing shield or armour, and what each round is hitting at the time... But Y is an invisible stat.
Just a small tweak, but could i see the damage vs each listed on the weapon itself, rather than have to look it up on the forums? Pretty please? :) |
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