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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8478
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Posted - 2014.01.26 19:57:00 -
[1] - Quote
AR and RR are both automatic, so they can be compared. The RR is OP, it has basically th same DPS as the AR, but with EXTREMELY higher range, and its spool up time can easily be countered by tapping R1 repeatedly for pre-spooling if you know where yur enemy is coming from (which is often the case with scanners.
SCR would be overpowered if it was not for the overheat mechanic; you can fire around 15 quick shots before being damaged and paralyzed by overheat (almost certain death). Also yu can't use the RPM listed on the SCR for DPS because it only fires as fast as you can tap; you have to measure how fast you yourself can fire and use that as an ROF stat, so your DPS stat is grossly unrepresentative.
I'm honestly not sure about the CR yet, I need to do more tests and math to reach a conclusion (also figure out how fast it can be tapped, but not tapping before one burst is complete so no tap is wasted).
I'm pretty sure that's not how accuracy works.
Ranges have to be different, flattening ranges would not make sense. Blaster weapons (like the AR) are supposed to have the shortest range.
Projectile weapons (like the CR) are supposed to have the second shortest range
Laser weapons (like the SCR) are supposed to have the second longest range.
Rail weapons (like the RR) are supposed to have the longest range.
Just balance out the ranges with DPS. For example, the AR should have very high DPS to compensate for its inferior ranges, and the RR should have low DPS to compensate for its high ranges.
The AR is cheaper because "assault" is its base variant, so of curse its cheaper. It doesn't make the AR special, is just how variants work. Base rifle variant is always cheaper, but the extra rifles always require more skills and more ISK.
The assault rifle is the assault variant Just like the scrambler rifle is its own tactical variant Just the rail rifle is its own breach variant (not tactical) Just like the combat rifle is its own burst variant
Each race's rifle is supposed to have a different kind of behavior (assault, breach, burst, tactical) as its base variant. In addition to each base variant, they are each supposed to get variants to mimic the other race's rifles. For example: the rail rifle has an assault variant to mimic the assault rifle, the assault rifle has a burst variant to mimic the combat rifle, etc. Each rifle will eventually have a variant to mimic the others, though right now most of them only have assault variants. This information is from a CCP developer, CCP Remnant. Here is a link.
Your variant plan would ruin the unique flavor of each of the rifles. I don't support it.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8478
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Posted - 2014.01.26 20:22:00 -
[2] - Quote
Waiyu Ren wrote:KAGEHOSHI Horned Wolf wrote:Each race's rifle is supposed to have a different kind of behavior (assault, breach, burst, tactical) as its base variant. This information is from a CCP developer, CCP Remnant. Here is a link. Hey! That's good to know. I'm glad that it seems like they did have a plan all along, though yeah.... It needs more work. At the moment i look at the guns and think "Do i want to skill into a Scrambler for something different, or stick with the AR/CR/RR." Personally i feel that the RR should be tactical. It has the range, it has the accuracy. It shouldn't be a CqC weapon at all... And i just don't understand the CR. KAGEHOSHI Horned Wolf wrote:Your variant plan would ruin the unique flavor of each of the rifles. I don't support it.
EDIT: Even if you did turn all the other base variants into special variants, the AR would be screwed with its variant. The breach AR is one of the worst guns in the game, the current base RR (which you incorrectly called a "tactical") would still be overpowered, etc. It doesn't fix the balance issues, it would just shift them to the variants. But they aren't unique enough for me to notice their uniqueness.... :( Breach needs love, it's weird and virtually useless. Tactical = semi-auto Breach = low ROF but automatic Burst = burst fire Assault = high ROF automatic
Are you saying you want the RR to be semi-automatic (tap R1 for each shot)? The SCR is already semi-auto and tactical, what would you want to see happened to it if its no longer the tactical one? or do you want both to be tactical?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8478
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Posted - 2014.01.26 20:41:00 -
[3] - Quote
Justin Tymes wrote:Also, I thought those AR variants before 1.7 were just placeholders, and were suppose to be removed when the real ones came out in 1.7. Remnant said they wont be removed, and each rifle will have the complete set of variants (counting what their base variants already are).
Example, the SCR will one day have: SCR = (tactical) base variant [already have] Assault SCR = mimics the AR [already have] Burst SCR = mimics the CR [currently missing] Breach SCR = mimics the RR [currently missing]
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8536
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Posted - 2014.01.27 02:06:00 -
[4] - Quote
Cooper Eudaemon wrote:KAGEHOSHI Horned Wolf wrote: Tactical = semi-auto Breach = low ROF but automatic Burst = burst fire Assault = high ROF automatic
Are you saying you want the RR to be semi-automatic (tap R1 for each shot)? The SCR is already semi-auto and tactical, what would you want to see happened to it if its no longer the tactical one? or do you want both to be tactical?
I used the terms differently than how they're currently applied, in order to get four unique racial variants while excluding Assault as a racial type--and this is the crux of the matter. What I believe is, all of the current grief is because the rifles are backwards. The Caldari, Amarr, and Minmatar rifles all start with a specialised version of their rifles, while the Gallente start with the assault type. You have to skill higher, and pay more ISK, to use the assault versions of the Rail, Scrambler, or Combat Rifles, and as I've shown here, they perform almost identically to the normal Advanced Assault Rifle, which makes them a bad investment. At the same time, no current alternate version of the Gallente Assault Rifle is notably better than the assault, nor is there a version that is as unique or compelling as the normal versions of the Rail, Scrambler, and Combat Rifles. This leaves the Gallente Assault Rifle a poor cousin to the other races' rifles--so I think we should turn the whole thing around. Let the Assault version be the default type for all four races (and re-name the Gallente rifle the Plasma Rifle). Then, at the Advanced level, give each race its own special variant. I believe this is a much more balanced solution. I also think having four versions of each races' rifle would be not only excessive, but boring, in the end.
Just curious, did you read my first comment?
The assault type is just as valid a type as tactical, burst, or breach. Nothing makes those types any more "specialized", or the assault any less "specialized". It does not make sense why you want to exclude assault as a legitimate type.
The AR starts with assault type as its base - Every other rifle gets an assault variant to mimic the AR RR starts with breach type as its base - Every other rifle will get a breach variant to mimic the RR SCR starts with tactical type as its base - Every other rifle will get a tactical variant to mimic the SCR CR starts with burst type as its base - Every other rifle will get a burst variant to mimic the CR
Yes the assault variants of the CR, RR, and SCR are more expensive then the AR, but same is true for the burst variant of the AR (and future burst variants of the RR and SCR) when compared to the CR, or the tactical variant of the AR (and future tactical variants of the RR and CR) when compared to the price of a SCR. Extra variants that are not your rifle's base variant cost more and require higher skill to operate; the assault variants are not singled out in this regard.
Furthermore, your analysis of the assault variants are very one-dimensional. the assault SCR for example has higher magazine size (72), a reflex sight, much better range, so I'm willing to pay more for it than a GEK. Yes, I know you want to equalize the ranges, but that not only contradicts lore like I explained in my first post, but equalizing ranges also takes away the racial flavor of the variants; the solution to balancing the assault types should be to tweak DPS so high range ones sacrifice DPS, but low range ones gain high DPS.
Making the assault variant base, and the other base variants special variants does not solve any balance issues like I explained in my first post. Even if you did turn all the other base variants into special variants, the AR would be screwed with its variant. The breach AR is one of the worst guns in the game, the current base RR (which you incorrectly called a "tactical") would still be overpowered, etc. It doesn't fix the balance issues, it would just shift them to the variants.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8625
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Posted - 2014.01.27 16:41:00 -
[5] - Quote
Cooper Eudaemon wrote: Of course, but I don't agree with it. You're approaching this from a perspective that largely accepts the current paradigm, but there's no reason we have to keep that framework.
If the assault rifle is just as valid, why do so many people assert that it's woefully underpowered? Well, the stats in my first post show exactly why. Its DPS is almost identical to the assault variants of the other rifles, and it has the shortest range. It has no value, except as the poor man's rifle. If the Assault Rifle is the Gallente base, it needs to be the best assault, just like the CR is the best burst. So, that's a legitimate option, but I don't think it's the simplest.
What I'm proposing instead is, make each race's base rifle "assault." That way a new player in any race can start with his or her own race's weapon, and be on a level playing field. Then at advanced level, give each race one unique variant. These would be better, they would be different from each other, and they would require more skill to use. It makes each race's weapon more meaningful. There's no need for every race to have every flavor rifle, it's too much, it's boring, and it makes the differences between races less special. And because each race does have a specialty, there will still be one race's version of each type that's better than the others, making the other races' pointless.
I deliberately kept my analysis narrow, to make as direct a comparison as possible. Features like different sights are a matter of personal preference, but we can compare some more statistics:
ADV AR magazine 60 rounds, fired in 4.8 s, reload 3 s ADV Assault RR 42 rounds, fired in 4.45 s (including 0.25 s spool time), reload 3.2 s ADV Assault CR 68 rounds, fired in 3.4 s, reload 2.6 s ADV Assault SR 72 rounds, fired in 6.12 s, reload 2.5 s - with a further delay for the cooldown
The differences here, like the differences in fire rate and alpha, are balanced. They suit different playstyles, but no rifle has an inherent advantage. Remember, each of these rifles does an almost identical amount of damage per second. The Scrambler and Assault rifles are suited for longer engagements, while the Combat Rifle is suited to guerilla tactics, and the Rail Rifle would do better at a distance. All of which is racially appropriate.
Just to nitpick, I'm not being incorrect with the terms, "Tactical, Breach, Burst, Charge." I'm suggesting that we redefine them. If the Gallente variant of the Assault Rifle was the Breach, it would have to be a much better and different version than what we have now. One that in its niche is as powerful as the Rail, Combat, and Scrambler Rifles are in theirs.
Underpowered =/= invalid. Just balance it by making the range drawbacks worth it with comparatively high DPS. You don't need to declare a weapon invalid and fundamentally change everything every time there is a balance issue.
Each race having a variant allows you to try different item archetypes without spending SP in another rifle, it gives more options and value to the SP you put in operation skills. Furthermore, each race's take on a variant adds a unique damage profile and range (like a Caldari burst RR would have the best range out of the burst variants, and do -10% to shields, and +10% to armor). This also allows you to have a wider array of options to get what suits you.
I reject the premise that the base variants need to be the best versions of a type, they all need to be equally good, just different based on racial style.
I believe that the current assault types are wrong, there should be trade off between range and DPS.
You say each race getting a variant of each type (which would have the race's unique comparative range and shield/armor damage profiles) would make things less special, but I find turning each race's base variant into assault and getting rid of their unique ranges even more boring and make everything even less special.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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