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xxwhitedevilxx M
Maphia Clan Corporation
1537
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Posted - 2014.01.26 18:44:00 -
[1] - Quote
Cause you might just get it.
Higher time to kill = harder to kill a PRO = more Protostomping = more people leaving.
Tank 514.
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xxwhitedevilxx M
Maphia Clan Corporation
1538
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Posted - 2014.01.26 18:51:00 -
[2] - Quote
TheAmazing FlyingPig wrote:Are you advocating for a quicker TTK?
No, I think it's pretty fine right now, maybe a bit (and, seriously, a bit) higher would be better, but knowing ccp, it would take half an hour and three STD to take out a PRO. So, just leave it as it is, no?
Tank 514.
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xxwhitedevilxx M
Maphia Clan Corporation
1550
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Posted - 2014.01.26 23:28:00 -
[3] - Quote
Well, yes, the extra 10% damage can be removed now, maybe that would be enough.
I'll expand the OP thought a little bit:
If they raise TTK, too much obviously, you can get weird things (and maybe some closed beta testers remember that): because of latency, for example, you could get enemies shields recharging while you're shooting, lag strafe could be abused again and campers will have another good reason to camp (just to name a few consequences).
On the other hand, shield tanking would be viable again, allowing guerrilla.
I do agree with anybody who said that ttk must be fine tuned. No hammer here ccp, please.
Edit:
Oh, yes, I almost forgot:
I stated that it will be much harder to kill a PRO, simply because you have much more time to make decisions, aim better etc. Generally, an STD suit won't be able kill a PRO, even if he's taken aback
Tank 514.
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xxwhitedevilxx M
Maphia Clan Corporation
1550
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Posted - 2014.01.26 23:36:00 -
[4] - Quote
Tech Ohm Eaven wrote:Cat Merc wrote:If TTK increases for STD and ADV suits, then the time it will take to down them will increase as well.
Hence it won't really matter in the end.
Meow NO. If I have a longer TTK then I have a longer time to react to someone trying to ambush me. Those depending on short TTK for instagib ambushes find with a longer TTK it comes down more to player skill than to who shoots who first. Also a longer TTK brings out who has gungame and who was depending on a short TTK to cover no gungame.
That's exactly what I posted right now:D
Tank 514.
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xxwhitedevilxx M
Maphia Clan Corporation
1568
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Posted - 2014.01.27 18:37:00 -
[5] - Quote
Llast 326 wrote:I won't go into a long explanation of why Logi to be OP, but they do survive based on EHP, and have a higher slot count, and CPU/PG than any other suit, giving them more tank.
Yes and no, I'll explain:
If you use a Logi as it should be used, it's pretty fine to have all those slots.
Cal Logi:
Should Be Shield Tank, so H: Shield Ext x4 and an Energizer L: CPU upgrade, PG Upgrade, Shield Reg x2 3 PRO Equipment, let's say PRO Hives, PRO Nanite Injector and PRO Rep. But, of course such a slot configuration is easily exploitable, of course, because if you don't equip PRO equipment, or avoid to equip more than 1 equipment you can free a lot of space for armor tanking.
Another incipit for discussion: longer TTK will make new Cal Scouts OP: I modified Dust fitting tool with new drop suits parameters, and Cal Scout can easily reach 1 sec shield recharge delay, 400+ shields, PRO Weapon, Scanner and cloak. Wouldn't it be OP with a long ttk? (considering the insane strafe it can get
Tank 514.
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