Teilka Darkmist
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Posted - 2014.01.26 11:06:00 -
[1] - Quote
Doesn't really matter what we think about it, CCP aren't going to ban anything from any game mode. Not without a very good lore reason behind it. As far as I know the closest they've ever come to this is making it so Capital ships can't go to certain parts of space, which makes sense as stargates can't jump them around, you need jump drives and cynos to do that.
Proto suits on the other hand, are just a more advanced version of the advanced suits, they have a bit more armour, a bit more shields, more slots and a higher PG and CPU output. There is no lore reason to disallow them from certain types of games.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
76
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Posted - 2014.01.26 12:19:00 -
[2] - Quote
CCP are still working on getting all the different racial gear into the game. Yes, you can argue that it should have been in at launch and I don't totally disagree. Of course that would have put off the release of the game by another year at least. Whilst I know I would have waited, I have a feeling that a lot of others wouldn't. Then they'd still have the problems of shoring up server stability when a full complement of players were online (something they still haven't solved in EVE 10 years on as the playerbase keeps growing and the technology keeps changing), they'd still have to do balancing, patching, fixing exploits and bugs that they didn't catch in development, alpha or beta (which happens with every game). They'd also have to keep working on adding new content to the game as that's what is expected of a game in the New Eden universe. Plus they'd have to keep dust current with what was going on in EVE.
So maybe give the team a bit of a break, I'm pretty sure that they're working as fast as they can as if the game goes under, they'll likely all be out of a a job.
Tiered matches may reduce protostomping, but it won't stop tankspam and it won't stop teamwork being more effective than a team each doing their own thing. It will also create teams of people who just stay in the lower tier matches with their skills maxed farming isk. So instead of some matches being protostomps, we'll end up with basic and advance being mostly unplayable due to the teams farming them.
The nature of the game means that you will not ever stop one group of people stomping others.When the entire aim of the game is to beat the opposing team and you get rewarded for it, some will go to whatever lengths they can to win.
My suggestion to CCP would be take your time so that you get it right, but bring out the rest of the gear, get the player market up and running (this will help more than most people think it will in my opinion) and get the Eve devs to support it by adding infantry gear BPO's and BPC's to Eve so they can start experimenting with production as soon as is practical . Then link the markets and let transfers of isk (and aurum, I have some I'm never going to use in Eve) from Eve to Dust and vice versa and adjust the isk reward of matches so that it relates to the market. Once the PvP game is solid, and the market is stable, then's the time to work on the PvE. Perhaps include in there some turtorial PvE which goes through each aspect of the game for the new players, before they get into the academy to try the PvP, throwing a player straight in to PvP so they have to learn how to play whilst also under fire from other players is somewhat akin to throwing new players into space with just their starter ship and no instruction on how to do anything.
Those are just my ideas though. I'm sure that there are plenty of people here on the forums who will disagree.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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