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jordy mack
Ultramarine Corp
126
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Posted - 2014.01.26 04:57:00 -
[1] - Quote
F'n oath they should do shields, they are caldari, with the proposed skill changes a shield logi is going to get a bonus to an armor + ammo, the weakest logi is in the middle of the fight on repper duty, and the other two are racially correct but kinda meh...
Your suggested changes Maybe a bit too complicated though, just make them instantly start recharge at the nanite cost of an armor rep.
No resistance, no recharge boost(BL4CKST4R), just a kickstart, this way if u are fighting a shield tanker sitting on a hive, he will only be healing at his suits natural rate(20-30hp) about as much as an armor suit on the weakest rep hive. So effectivley(?) U would only lose 20hp from your burst/shot.
Also shield tankers would gain no benefit from multiple hives except a larger nanite pool, unlike armour repping hives. They would still have choose betwen high hp or recharge rate. How could any armour tanked, damage modded suit think that isn't fair.
Less QQ more PewPew
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jordy mack
Ultramarine Corp
129
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Posted - 2014.01.26 05:56:00 -
[2] - Quote
Iron Wolf Saber wrote:Shields in New Eden are indeed energy based (unlike star trek's particle based) however also unlike star trek we're unable to convert energy into matter efficiently, In other words unless you have a way of turning triage nanites into quick energized capacitors without shorting then we can talk about hives that repair shields.
Now there is shield transferring technology in New Eden that involves generating a shield field in a tunneled projector, matching frequencies then augmenting the energy projection so as long as one does not overcharge beyond containment at a smooth rate it be good to go (think of a high pressure bubble leaking into a lower pressure bubble). In the past one ship would have to share shields with another in order to provide coverage for both but putting both at risk. This method was away with during the civil war between caldari and gallente as technology improved.
No probs, just gimme some more details on the nanites, I'll invent some mad gadgets. Could they not form little spheres , trap and contract to compress air,the generator bit coud just be stuck on the hive.
But... surely there's some form of battery to run the containment field,which could be used at magically the exact same stats as the nanites.
Any problems with this logic?
Less QQ more PewPew
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jordy mack
Ultramarine Corp
130
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Posted - 2014.01.26 07:10:00 -
[3] - Quote
Cat Merc wrote:Really people? 1.8 recharge rates: Caldari heavy: 30hp/s Caldari scout: 50hp/s Most likely caldari assault recharge rate: 40hp/s <--- Allotek Hive right there
Stop QQ'ing, even with how shields are right now my Caldari Assault is a perfectly capable suit. You just need to stop thinking like an armor tanker and start thinking like a shield tanker.
Yer that might be a bit much in conjunction with my idea, but I think I would rather my idea than a general recharge increase because imo it's the recharge delay that usually get u killed not so much the rate. Regs kinda suck compared to what u could have in those slots. I do ok in a caldari suit too, and I'm sure cat merc would probably own in most suit setups. Surely we can discuss our options without qqing.
Less QQ more PewPew
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jordy mack
Ultramarine Corp
131
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Posted - 2014.01.26 11:58:00 -
[4] - Quote
Jadek Menaheim wrote:Anyone have thought on the idea of energizers (nanohives) temporarily increasing the effectiveness of your low and highslot modules by a factor of 5% ?
Sounds like a great reason to stack armor/reps and damage mods then setup camp on a stack of hives.
Less QQ more PewPew
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