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darkiller240
WarRavens League of Infamy
301
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Posted - 2014.01.25 22:20:00 -
[1] - Quote
Jake Diesel wrote:This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets.
I'm not a tanker by any means. All my corp mates know I've dedicated a good 18,000,000 SP's on my forge gun heavy fit. I just kinda find it sad that the once awesomeness of tanks have slightly taken a wrong turn due to the annoyance of idiotic blueberries who never leave the tank when it was needed. So now the turret slots are practically non existant.
I propose to bring back these turrets with the option of having them AI controlled when there's no gunner. And make so that the AI doesn't shoot soo accurately, but just accurate enough. And the detection firing arc would be limited to where the tanker is looking.
What do you guys think? Of course this can't exist now due to tanks being op. But if nerfed in speed and whatever else CCP deems necessary, it could be a really neat option. It just sucks now seeing all these tanks and none of them have any turrets at all. I'd like to see these brought back so they're usable again. this was an idea i mention to help dropships a wile ago, it be lie Installations sometimes they completely inaccurate but sometimes there dead on, there's no medium for AI ATM that's why it isent included
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
WarRavens League of Infamy
301
|
Posted - 2014.01.25 22:26:00 -
[2] - Quote
Jake Diesel wrote:darkiller240 wrote:Jake Diesel wrote:This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets.
I'm not a tanker by any means. All my corp mates know I've dedicated a good 18,000,000 SP's on my forge gun heavy fit. I just kinda find it sad that the once awesomeness of tanks have slightly taken a wrong turn due to the annoyance of idiotic blueberries who never leave the tank when it was needed. So now the turret slots are practically non existant.
I propose to bring back these turrets with the option of having them AI controlled when there's no gunner. And make so that the AI doesn't shoot soo accurately, but just accurate enough. And the detection firing arc would be limited to where the tanker is looking.
What do you guys think? Of course this can't exist now due to tanks being op. But if nerfed in speed and whatever else CCP deems necessary, it could be a really neat option. It just sucks now seeing all these tanks and none of them have any turrets at all. I'd like to see these brought back so they're usable again. this was an idea i mention to help dropships a wile ago, it be lie Installations sometimes they completely inaccurate but sometimes there dead on, there's no medium for AI ATM that's why it isent included Yeah dropships too. It would make them more deadly since it would actively be able gun targets. The problem still is here CCP havent created a good enought dynamic AI the always i guess is as you suggested make them pinpoint accurate but reduce the damage
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
WarRavens League of Infamy
310
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Posted - 2014.01.26 08:01:00 -
[3] - Quote
It could be a moduel, std 60% damage reduction, Ad 40% damage reduction, Pro 20% damage reduction
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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