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Jake Diesel
BIG BAD W0LVES
71
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Posted - 2014.01.25 22:10:00 -
[1] - Quote
This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets.
I'm not a tanker by any means. All my corp mates know I've dedicated a good 18,000,000 SP's on my forge gun heavy fit. I just kinda find it sad that the once awesomeness of tanks have slightly taken a wrong turn due to the annoyance of idiotic blueberries who never leave the tank when it was needed. So now the turret slots are practically non existant.
I propose to bring back these turrets with the option of having them AI controlled when there's no gunner. And make so that the AI doesn't shoot soo accurately, but just accurate enough. And the detection firing arc would be limited to where the tanker is looking.
What do you guys think? Of course this can't exist now due to tanks being op. But if nerfed in speed and whatever else CCP deems necessary, it could be a really neat option. It just sucks now seeing all these tanks and none of them have any turrets at all. I'd like to see these brought back so they're usable again. |
Jake Diesel
BIG BAD W0LVES
71
|
Posted - 2014.01.25 22:21:00 -
[2] - Quote
Bethhy wrote:I still think tank balance is due to one person getting into one and being 300% more effective.
Tank drivers should only get the forward small turret and driving ability of the tank.
They would need an ACTUAL gunner to man the main turret.
Hence turning a Tank into a teamwork event and needing 2 people to really get the full effectiveness out of a tank.
Or we could have Arcade Tanking 514. Where it gets pretty boring for 80% of the people in 30 minutes.
Or how about if they nerf the damage of that front turret so that it's more of a deterrent when controlled by the AI? And when manned by an actual gunner it would be full damage. It's just sad to see that no tank uses them anymore due to ignorant blueberries.
CCP should allow a forced recall on their tank if there's a blueberry still sitting there. I'm just trying to encourage the return of turrets. |
Jake Diesel
BIG BAD W0LVES
71
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Posted - 2014.01.25 22:23:00 -
[3] - Quote
darkiller240 wrote:Jake Diesel wrote:This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets.
I'm not a tanker by any means. All my corp mates know I've dedicated a good 18,000,000 SP's on my forge gun heavy fit. I just kinda find it sad that the once awesomeness of tanks have slightly taken a wrong turn due to the annoyance of idiotic blueberries who never leave the tank when it was needed. So now the turret slots are practically non existant.
I propose to bring back these turrets with the option of having them AI controlled when there's no gunner. And make so that the AI doesn't shoot soo accurately, but just accurate enough. And the detection firing arc would be limited to where the tanker is looking.
What do you guys think? Of course this can't exist now due to tanks being op. But if nerfed in speed and whatever else CCP deems necessary, it could be a really neat option. It just sucks now seeing all these tanks and none of them have any turrets at all. I'd like to see these brought back so they're usable again. this was an idea i mention to help dropships a wile ago, it be lie Installations sometimes they completely inaccurate but sometimes there dead on, there's no medium for AI ATM that's why it isent included
Yeah dropships too. It would make them more deadly since it would actively be able gun targets. |
Jake Diesel
BIG BAD W0LVES
71
|
Posted - 2014.01.26 02:29:00 -
[4] - Quote
darkiller240 wrote:Jake Diesel wrote:darkiller240 wrote:Jake Diesel wrote:This may sound lame to some. But if they nerf tank speed down, this may be an option that would help tankers approach a hotzone with the aid of AI controlled gun turrets.
I'm not a tanker by any means. All my corp mates know I've dedicated a good 18,000,000 SP's on my forge gun heavy fit. I just kinda find it sad that the once awesomeness of tanks have slightly taken a wrong turn due to the annoyance of idiotic blueberries who never leave the tank when it was needed. So now the turret slots are practically non existant.
I propose to bring back these turrets with the option of having them AI controlled when there's no gunner. And make so that the AI doesn't shoot soo accurately, but just accurate enough. And the detection firing arc would be limited to where the tanker is looking.
What do you guys think? Of course this can't exist now due to tanks being op. But if nerfed in speed and whatever else CCP deems necessary, it could be a really neat option. It just sucks now seeing all these tanks and none of them have any turrets at all. I'd like to see these brought back so they're usable again. this was an idea i mention to help dropships a wile ago, it be lie Installations sometimes they completely inaccurate but sometimes there dead on, there's no medium for AI ATM that's why it isent included Yeah dropships too. It would make them more deadly since it would actively be able gun targets. The problem still is here CCP havent created a good enought dynamic AI the always i guess is as you suggested make them pinpoint accurate but reduce the damage
That sounds good. Because we really don't want AI spamming turrets. There just there to spit lead. Because at the rate of the tank design now, we'll never see these turrets return. No tanker wants anyone riding in there tank. |
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