Arkena Wyrnspire wrote:Whilst we're at it, I would like to see the lower tier shield extenders be somewhat decent.
While I'm here, I figure I might as well make a corresponding thread. Take a look at my armor plates thread
here.
So our shield extenders have always been slightly iffy. People find a lot of use for the complex extenders, but very little use for the basic, or even enhanced ones. Take a look at the line-up.
STD: 22 HP, 3% depleted shield recharge delay penalty, 10/3 CPU/PG
ADV: 33 HP, 3% depleted shield recharge delay penalty, 36/6 CPU/PG
PRO: 66 HP, 3% depleted shield recharge delay penalty, 54/11 CPU/PG
Practically everything that I see here is wrong. Huge PG costs, a static penalty, and wildly fluctuating values. This is basically the opposite problem that armor plates have, the complex is the only useful module, while the others are more or less useless.
To my knowledge (and I admit my EvE knowledge is low) shield based modules tend to have high CPU costs, and low PG costs, and armor modules vice versa. So why do the basic and enhanced shield extenders take more CPU AND PG than the basic and enhanced armor modules? Even the complex shield extender only uses one less PG than the complex armor plate, with ~75% more CPU costs. That should be fixed above all else. My personal thoughts would be:
STD: 20/1 CPU/PG
ADV: 40/3 CPU/PG
PRO: 60/6 CPU/PG
More CPU usage, less PG usage.
The static penalty just doesn't make sense from a common sense point of view. The better module uses more power, so why doesn't it give a larger penalty? Just line it up with armor plates.
STD: 2% depleted shield recharge delay penalty
ADV: 3% depleted shield recharge delay penalty
PRO: 5% depleted shield recharge delay penalty
True that it would nerf complex shield extenders, but it is far from heavy-handed, and my stats aren't finished yet.
Wildly fluctuating values. You get a tiny buffer to begin with, then you get 50% more, and then 100% more after that. You end up with 300% of the values you began with. Let's change that a bit.
STD: 30 HP --> 33 w/maxed skills
ADV: 50 HP --> 55 w/maxed skills
PRO: 70 HP --> 77 w/maxed skills
And before anyone says, "OMG you're buffing complex shield extenders!" You should realize there is only a 5 HP difference between my proposed values and the current ones.
So compiling that:
STD: 30 HP, 2% depleted shield recharge delay penalty, 20/1 CPU/PG
ADV: 50 HP, 3% depleted shield recharge delay penalty, 40/3 CPU/PG
PRO: 70 HP, 5% depleted shield recharge delay penalty, 60/6 CPU/PG
So the CPU has been increased slightly, PG has been cut 50%, HP values have risen slightly(most notable at ADV tier), and the penalties are dynamic. Mostly a buff, with some nerf mixed in.
TLDR; I don't really have a tldr here, just read my compilation of stats right above this line, and you should be good.