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Iron Wolf Saber
Den of Swords
12592
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Posted - 2014.01.25 19:46:00 -
[1] - Quote
For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
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Logi Bro
2705
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Posted - 2014.01.25 19:54:00 -
[2] - Quote
I'm slightly confused about why you are throwing this info out without any context.
Also, are you sure that 25% resist is correct? The damage multiplier would be .75, so 1000/.75 is 1333, not 1250.
This is a signature.
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Leadfoot10
Molon Labe. Public Disorder.
304
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Posted - 2014.01.25 19:56:00 -
[3] - Quote
Um, what's the point? |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8387
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Posted - 2014.01.25 20:01:00 -
[4] - Quote
Logi Bro wrote:I'm slightly confused about why you are throwing this info out without any context.
Also, are you sure that 25% resist is correct? The damage multiplier would be .75, so 1000/.75 is 1333, not 1250.
Aha, someone who can do maths. <3
Level 5 Proficiency 3 Forum Warrior
Lenin of the glorious armoured revolution
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
392
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Posted - 2014.01.25 20:10:00 -
[5] - Quote
Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
Man you are bad at math.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Iron Wolf Saber
Den of Swords
12593
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Posted - 2014.01.25 20:18:00 -
[6] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
Man you are bad at math.
No bad at spreadsheets, going to try to find where I screwed up.
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darkiller240
WarRavens League of Infamy
301
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Posted - 2014.01.25 20:20:00 -
[7] - Quote
Iron Wolf Saber wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
Man you are bad at math. No bad at spreadsheets, going to try to find where I screwed up. still what this mean?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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mollerz
Minja Scouts
2105
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Posted - 2014.01.25 20:22:00 -
[8] - Quote
Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
F-
See me after class.
You gotta hustle if you wanna make a dolla
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Bethhy
Ancient Exiles. Renegade Alliance
921
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Posted - 2014.01.25 20:25:00 -
[9] - Quote
CCP needs a calculator on their Forum interface ontop of EVE. |
Iron Wolf Saber
Den of Swords
12593
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Posted - 2014.01.25 20:25:00 -
[10] - Quote
Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort.
CPM 0 Secretary
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5960
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Posted - 2014.01.25 20:27:00 -
[11] - Quote
Iron Wolf Saber wrote:Magnus Amadeuss wrote:Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 20% = 1250 EHP Resists 25% = 1333 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
Man you are bad at math. No bad at spreadsheets, going to try to find where I screwed up which is odd because the 55, 90, 99 percents ARE correct! but the 10% looks a bit off. At half damage it would feel like you're trying to kill something with 2k hp instead of 1k hp if you want to look at it that way. At 90% resisted 10x the health as it will take you 10x longer to do the same amount of damage against an unresisted wearer. This is a single operation math problem, you could find the correct values of all of these under one minute with a simple calculator. Hope you aren't THAT bad with spreadsheets.
ARC Commander
CPM Info and Q&A - Status: Open
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G Torq
ALTA B2O
390
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Posted - 2014.01.25 20:28:00 -
[12] - Quote
Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP
1 thing I'd like to point out, independent of the above math, is that eHP (effective HP) should only be considered in a given situation, and not as a general value. An example from my website:
- Base3485.00 HP
- Plasma3740.91 eHP
- Projectile3261.48 eHP
- Laser4085.42 eHP
- Railgun3299.49 eHP
- Explosive3175.00 eHP
You'll notice that it is only eHP, when dealing with a given damage-type. In the above example, an energy weapon (laser) would need to do almost a full 1/3 more damage than an explosive device. When we start to add in resistances towards specific damage-types, eHP only gets more fun.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Iron Wolf Saber
Den of Swords
12593
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Posted - 2014.01.25 20:33:00 -
[13] - Quote
G Torq wrote:Iron Wolf Saber wrote:For your considerations Base 1000 HP
Resists 10% = 1111 EHP Resists 25% = 1250 EHP Resists 50% = 2000 EHP Resists 90% = 10,000 EHP Resists 99% = 100,000 EHP 1 thing I'd like to point out, independent of the above math, is that eHP (effective HP) should only be considered in a given situation, and not as a general value. An example from my website: - Base3485.00 HP
- Plasma3740.91 eHP
- Projectile3261.48 eHP
- Laser4085.42 eHP
- Railgun3299.49 eHP
- Explosive3175.00 eHP
You'll notice that it is only eHP, when dealing with a given damage-type. In the above example, an energy weapon (laser) would need to do almost a full 1/3 more damage than an explosive device. When we start to add in resistances towards specific damage-types, eHP only gets more fun.
Correct but been seeing some wrong and under assumptions of what the sentinel bonus really means for people and yes it should be considered for every damage type.
CPM 0 Secretary
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5960
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Posted - 2014.01.25 20:33:00 -
[14] - Quote
Iron Wolf Saber wrote:Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort. Not "basically," that is exactly what it is. EHP means effective hit points.
Also if you are going to go more into detail you need to take into consideration the different efficiency weapons have against armor and shields, how much of each you have, as well as (in the case of the Sentinel) how much resistance you have towards specific weapons.
ARC Commander
CPM Info and Q&A - Status: Open
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Iron Wolf Saber
Den of Swords
12596
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Posted - 2014.01.25 21:05:00 -
[15] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort. Not "basically," that is exactly what it is. EHP means effective hit points. Also if you are going to go more into detail you need to take into consideration the different efficiency weapons have against armor and shields, how much of each you have, as well as (in the case of the Sentinel) how much resistance you have towards specific weapons.
I am only stating the part about how you convert the HP number into the EHP number once you apply resistances on top of it. The additives and situationals (the vs explosives) should be common sense. There are just folks I seen posting thinking 50% resists = 1500 ehp sort of math.
CPM 0 Secretary
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5960
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Posted - 2014.01.25 21:07:00 -
[16] - Quote
Iron Wolf Saber wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort. Not "basically," that is exactly what it is. EHP means effective hit points. Also if you are going to go more into detail you need to take into consideration the different efficiency weapons have against armor and shields, how much of each you have, as well as (in the case of the Sentinel) how much resistance you have towards specific weapons. I am only stating the part about how you convert the HP number into the EHP number once you apply resistances on top of it. The additives and situationals (the vs explosives) should be common sense. There are just folks I seen posting thinking 50% resists = 1500 ehp sort of math. Gotcha
ARC Commander
CPM Info and Q&A - Status: Open
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Iron Wolf Saber
Den of Swords
12597
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Posted - 2014.01.25 21:10:00 -
[17] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:Formula is as follows:
HP / (1 - (r / 100))
EHP is basically how much your effective health is.
So if I have 99% on 1000 HP and you have a gun that normally does 100 damage, you're going to be doing 1 damage to me per shot. By the time you finally killed me you could have killed a 10,000 HP suit in the same amount of time and effort. Not "basically," that is exactly what it is. EHP means effective hit points. Also if you are going to go more into detail you need to take into consideration the different efficiency weapons have against armor and shields, how much of each you have, as well as (in the case of the Sentinel) how much resistance you have towards specific weapons. I am only stating the part about how you convert the HP number into the EHP number once you apply resistances on top of it. The additives and situationals (the vs explosives) should be common sense. There are just folks I seen posting thinking 50% resists = 1500 ehp sort of math. Gotcha
I would do a sheet that allows a player to plug in numbers of their own and it would auto ehp it against proto weapon types but a bit busy at the moment with other things.
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Omni-Soldier, Forum Warrior, Annoying Artist
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Kigurosaka Laaksonen
DUST University Ivy League
189
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Posted - 2014.01.25 21:11:00 -
[18] - Quote
I hope weapon types get separated from damage types and that we get all the weapon and damage types we have in EVE. I would give the Devs some leeway in future nerfs, buffs, and general changes, giving bonuses, and streamline interaction with EVE.
Also, Iron Wolf makes a helpful post to maybe answer some questions out there about how EHP works and gets a warm response from the classy DUST forums.
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Killar-12
The Corporate Raiders Top Men.
2082
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Posted - 2014.01.25 21:15:00 -
[19] - Quote
Kigurosaka Laaksonen wrote:I hope weapon types get separated from damage types and that we get all the weapon and damage types we have in EVE. I would give the Devs some leeway in future nerfs, buffs, and general changes, giving bonuses, and streamline interaction with EVE.
Also, Iron Wolf makes a helpful post to maybe answer some questions out there about how EHP works and gets a warm response from the classy DUST forums. Damage types were not added I recall because it's easier to deal just with weapon types...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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IAmDuncanIdaho II
R 0 N 1 N
239
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Posted - 2014.01.25 21:25:00 -
[20] - Quote
I learnt something about how you calc a "virtual" number of hit points when factoring in resistances. Thanks.
I'd actually suggest there's a difference between eHP, and the results of these calculations. Isn't eHP supposed to be your total number of hit points from shields + armour, and resists modify the incoming damage? I mean that's what we're talking about here - the damage dished out is reduced. Not your eHP increased.
Either way, useful info.
I'd suggest changing the topic's title to include something involving 1.8 Sentinel suit resistances for some context |
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Iron Wolf Saber
Den of Swords
12599
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Posted - 2014.01.25 21:35:00 -
[21] - Quote
IAmDuncanIdaho II wrote:I learnt something about how you calc a "virtual" number of hit points when factoring in resistances. Thanks.
I'd actually suggest there's a difference between eHP, and the results of these calculations. Isn't eHP supposed to be your total number of hit points from shields + armour, and resists modify the incoming damage? I mean that's what we're talking about here - the damage dished out is reduced. Not your eHP increased.
Either way, useful info.
I'd suggest changing the topic's title to include something involving 1.8 Sentinel suit resistances for some context
[Edit] Actually, the damage *received* is reduced, what is dished out remains the same.
yeah the amount of damage 'dished in' rather. Just with resistances coming into the game this is now a new factor to be taking into consideration, gone are the old days of just having shields + armor vs damage type incoming = ehp.
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Omni-Soldier, Forum Warrior, Annoying Artist
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Iron Wolf Saber
Den of Swords
12599
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Posted - 2014.01.25 21:41:00 -
[22] - Quote
Killar-12 wrote:Kigurosaka Laaksonen wrote:I hope weapon types get separated from damage types and that we get all the weapon and damage types we have in EVE. I would give the Devs some leeway in future nerfs, buffs, and general changes, giving bonuses, and streamline interaction with EVE.
Also, Iron Wolf makes a helpful post to maybe answer some questions out there about how EHP works and gets a warm response from the classy DUST forums. Damage types were not added I recall because it's easier to deal just with weapon types...
This could be put in though; we don't know that yet but as dust 514 gets more content so does its ability to deepen. I mean it may be possible in the future to make shields EM resilient.
At that time though I expect 8 slots a rack to be feasible. (with equipment and weapons, grenades, becoming a rack on its own)
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