Durza Wolfmord
The Unit 514
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Posted - 2014.01.26 06:05:00 -
[1] - Quote
Reply Initiated
I like the ideas. Starting with your very first post:
From my time on Dust with this character and my predecessor, the great 501st Headstrong, I have come to find that Scouts are indeed good for flanking long ways and causing distractions that make hostiles divert their attention.
Assaults have their role as you stated, and Heavies as well. Being an avid Commando user, I am a cross-between Assaults and Heavies. If neccesary, I have the equipment to back up both my Heavy Grandfathers and my Assault grandchildren with either Reps, Scanners, Nanites, etc. I run faster than a Heavy, and I am versatile because I can run a Swarm Launcher( which is not crap), and an Assault Rilfe, or a Rail Rile for Long Range, and a Shotgun for raiding buildings. I am a love-child. Assaults will hit the brunt of the battle before me, but once I get their with 800+ health, I can back them uo, and then Heavies with 1700 health mop up and secure the area. Logi's are right with them unless they are Slayer, then they run with Commandoes from stacking so many Armor Plates.
What you proposed, Heavies carrying Demolitions equipment would add a nice change, but I don't want the Heavy to become like the support classes of so many other video games. What I love about Dust, partially, is the Interchangability. If I want to be a Scout with Remote Explosives, I sure can.For Heavies to carry some Demolition equipment, that would mean giving them an Equipment slot, which I highly suggest not doing just because then Logis are overshadowed. If you did not mean the Demolition is equipment, but rather a type of gun used for blowing open doors, then call it the Forge Gun 2.0 lol and I will be glad. Great idea though, I like it. Role specific Skills would definitely be a different direction for Dust, but then again I still feel like I'd be playing Team Fortress 2 where each character is extremely different. It's weird, but I see myself in each fit. As a Heavy, that's me with a major lack of exercise( sorry Heavy users but I had to. Here's a cookie) and a desire to fire 2000 rounds a minute. I don't want a Heavy to become something so unrecognizable. That's just not objective however, so disregard that. The Scouts being able to hack key things is also cool, but in many matches, people are rocking weapons that easily kill Scouts. Any gun can kill a Scout, and not everyone has the will to spend 2.5 million SP into a Scout just so they can die in 1 second. The taking one for the team thing doesn't work either, because of the KD mentality that is instilled in so many people. I hear it everyday when I play. People lose faith, they don't want to die anymore, and that's when they are running their BEST STUFF. If you force people to be a Scout and die over and over, that Gamemode will die because you are getting ride of the choice aspect of DUST.
In place of that, I would have it that their are many tunnels say leading underneath an area, and Scouts have some enhanced Minimap than other Units which can show the right way. Then, you have the ability to possibly attack an area, but having a Scout direct you, similar to how some people direct tankers towards other tankers, will decrease the odds of you getting flanked, and killing hostiles.
Commandoes don't truly need any change in my opinion, but for 2 High Slots and 2 Low Slots on Proto. I disagree with 3 and 1 because I will have to have that 1 spot be a CPU Upgrade just to fit the Highs. And a Commando being a Self-Sufficient Heavy, I would like to fit my Armor Repairs without needing to have a Compact Nanohive. With what I know of Logi changes, they will be true back-up units, but limited, making incentive for Assaults and Heavies to stick with them, and decrease overall equipment spam I THINK. Please do not take that as fact, this is all speculation. But what you have said is really solid my fellow Minmatar Brother. On to your Eve Dust Disconnect.
I totally agree. While I am in a corp with ties to Eve, I am no where near good enough to fight for PC. And playing on the same maps constantly without any briefing as to why greatly bogs that feeling of massiveness that I would imagine (I don't know) Eve has. This is where I feel Dust should take some massive tips from Titanfall. Disregarding the ties to Call of Duty, you can't ignore the fact that the opening intro for Titan Multiplayer is epic. Ships with your fellow soldiers *Cough* Warbarge *Cough* loading in, and then the ship hyperjumps into the atmosphere of the planet. I don't care what you say, that is Dust. The people in the game then explain that they need to recover fuel, and so they must hold off hostiles while they recharge. Just that short intro, and then the people are off. These types of missions could be Special Contracts I guess, but hell if these were all pubs, there could be any story. So defending Ship charging stations for Eve or something would help bridge the gap.
So yeah, that's my analysis. Going over it: Commandos have a purpose, they are just overshadowed by the more precise roles of the Heavy and Assault. Don't force people to have to have a suit to win a game, it won't make it better. Eve and Dust should connect together with more dynamic loading screens at the Very LEAST.
07, and thanks for the thought-provoking thread, I'm favoriting it. =D And apologies for the spelling mistakes, I don't feel like proofreading at 1 am Eastern Standard Time |