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Draxus Prime
BurgezzE.T.F Public Disorder.
2621
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Posted - 2014.01.25 03:18:00 -
[1] - Quote
what 1 feature/content etc would you want in the next six months?
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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Nocturnal Soul
Fatal Absolution Covert Intervention
1742
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Posted - 2014.01.25 03:28:00 -
[2] - Quote
Pve
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Jackof All-Trades
The Southern Legion The Umbra Combine
376
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Posted - 2014.01.25 03:47:00 -
[3] - Quote
Jets. MTACS. PVE. Speeders.
Oh, I could go on for ages...
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2288
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Posted - 2014.01.25 03:49:00 -
[4] - Quote
Poll posts that actually have a poll in them, instead of just posing a question.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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xxwhitedevilxx M
Maphia Clan Corporation
1519
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Posted - 2014.01.25 03:50:00 -
[5] - Quote
Nocturnal Soul wrote:Good and working Pve
fixed!
Tank 514.
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Joel II X
Dah Gods O Bacon
645
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Posted - 2014.01.25 03:50:00 -
[6] - Quote
A completely balanced, and bug-free game. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5479
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Posted - 2014.01.25 03:50:00 -
[7] - Quote
Rollover SP.
Never forget
May 14, 2013: Beta 2.0
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Viktor Hadah Jr
Critical-Impact
2075
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Posted - 2014.01.25 03:51:00 -
[8] - Quote
100Bil ISK in my wallet.
Selling Rare Templar BPO's 250Mil ISK
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3537
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Posted - 2014.01.25 03:51:00 -
[9] - Quote
A consistent, and good connection.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Vitharr Foebane
Living Like Larry Schwag
534
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Posted - 2014.01.25 03:52:00 -
[10] - Quote
I want want a d*mn heavy laser... I'm tired of using the wrong weapon for my Amarr heavy...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Vapor Forseti
THE-TITANS
21
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Posted - 2014.01.25 03:52:00 -
[11] - Quote
A world where militia gear reigns supreme.
The Captain of THE-TITANS and proud Militia Pub Stomper.
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Nocturnal Soul
Fatal Absolution Covert Intervention
1748
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Posted - 2014.01.25 03:55:00 -
[12] - Quote
Ghost Kaisar wrote:Poll posts that actually have a poll in them, instead of just posing a question. Well it does say poll/question
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Volgair
Bullet Cluster Legacy Rising
306
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Posted - 2014.01.25 04:10:00 -
[13] - Quote
Any thing eh? Two categories, In descending order of desire.
(For Removals) - Aim Assist & Bullet Magnetism (Or balance the EHP around effectively being a slightly more skill intensive tab-target RPG...) - Non-Universial Red Line's, replacing them with small safe areas and added mechanics for quick ends to unbalanced matches. (End the Red line Rail Tank and sniper plague)
(For Additions) - Production Based Economy, requiring EVE logistics and interfacing Planetary Interaction surface infrastructure with Dust specific Elements that increase production... or some such mutually beneficial incentive. - Large Deployed Assets (Remote MCC Shield/Armor Reps, Deployable Null Cannon Sensors/Dampeners ETC..) and complementary RTS field commander rolls. - More dynamic Classes of HAV. Larger variety of vehicles (MTAC/ Fighters) - More Tools for the battle field (MANY have been suggested) that allow battle strategies to be greater then the sum of "Guy with Gun, goes to objective, kills Guy with Gun..."
"Paper is OP, scissor's are fine." -Rock
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Reav Hannari
Red Rock Outriders
2819
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Posted - 2014.01.25 04:14:00 -
[14] - Quote
PVE. Sometimes I don't want to deal with people and just hunt AI. Sort of a zen moment before I go back to dealing with the unpredictable.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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echo47
Minmatar Republic
176
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Posted - 2014.01.25 04:17:00 -
[15] - Quote
A dedicated AV suit. with a bonus for the number of AV nades carried . A bonus for the number of carried and active remote explosives. A bonus to clip size for swarm launcher and lock on range for swarm launcher. All bonuses would be per level.
I would rather look bad and win, than look good and lose.
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Dagger-Two
Gespenster Kompanie
207
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Posted - 2014.01.25 04:18:00 -
[16] - Quote
- Weapons balanced not only in gameplay, but in consistency with lore
- Plasma Cannon that actually acts like a plasma (blaster) type weapon
- Weapon upgrades like damage modules applied directly to the weapon rather than the dropsuit, with a limited amount of calibration points on the weapons themselves which the weapon upgrades use up (similar to ship rigging in EVE)
- Weapon variety: different versions of weapons actually looking different while retaining their characteristics. ex: CreoDron plasma rifles looking different from DuVolle ones, Ishukone manufactured SMG looking like a Caldari weapon, etc. + Complete weapon overhaul to add more weapon variety into game. Gallente made rail rifles, Amarrian plasma weapons, Caldari made bullet shooters, etc.
- More anti-vehicle weapons
- A fun, balanced infantry vs vehicle mechanic
- Tiericide for weaponry (to go with weapon calibration) : Standard weapons = base stats, highest amount of calibration points Advanced weapons = medium tier stats, but slightly lower calibration points Prototype weapons = highest tier stats, same amount of calibration as standard, but 1 less calibration slots and some sort of drawback (jamming, overheating, etc. After all, the weapon is a PROTOTYPE)
- Teamwork
-Strides to eliminate bunny hopping, adding elements to allow for more tactical movement instead
- Addressing strafing issues, adding slight delay between left-right movements
- Tanks should feel more like valuable assets, not disposable super dropsuits.
- Addressing scanning issues, cutting back on 360-degree rapid-fire scanning
- Making stealth more viable
- More vegetation
- (Much) more map variety
- FW punish system that makes sense, does not punish for wrong reasons, removes clone-wasting suicide awoxers
- More vehicles
- More game modes
- Low tier PVE (rogue drones)
- High tier PVE (Sansha incursions)
I think I could do this for hours, but that's enough for now
Playing since 1st batch of closed beta keys.
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Athena Sentinel
SOE Knights Templar
173
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Posted - 2014.01.25 04:26:00 -
[17] - Quote
a set schedule to fully integrate EVE and Dust |
DJINN Stephani
Villore Sec Ops Gallente Federation
199
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Posted - 2014.01.25 04:29:00 -
[18] - Quote
I just want new game modes that actually differentiate between the attackers and defenders (like Skirmish 1.0) |
Sam Tektzby
Better Hide R Die
58
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Posted - 2014.01.25 04:29:00 -
[19] - Quote
Finaly finished game wihtou any kind of problem.
Support - Tactician/Support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5934
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Posted - 2014.01.25 04:29:00 -
[20] - Quote
as much as I think that getting out Amarr/Minmatar vehicles needs to be a priority, if there is one thing this game desperately needs as soon as possible it is more heavy weapons. Literally only one choice for an anti-infantry heavy weapon and one choice for an AV heavy weapon.
ARC Commander
CPM Info and Q&A - Status: Open
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Leezir
Bragian Order Amarr Empire
5
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Posted - 2014.01.25 04:31:00 -
[21] - Quote
A Scrambler Rocket Launcher |
Aizen Intiki
OSG Planetary Operations Covert Intervention
746
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Posted - 2014.01.25 04:36:00 -
[22] - Quote
1: The return of the Kubera, Surya, and Limbus
2: My stabilized blaster
3: MAV's
4: PVE
5:tiercide
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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RydogV
Shadow Company HQ
648
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Posted - 2014.01.25 05:49:00 -
[23] - Quote
First Choice: An 8v8 version of Planetary Conquest.
Runner Up: Team Deploy |
True Adamance
Kameira Lodge Amarr Empire
6157
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Posted - 2014.01.25 05:54:00 -
[24] - Quote
My Goddamn Amarrian HAV which should have been in game on full release. The inclusion of this would have saved me much irritation, and the current malaise I have fallen into again in regards to this game.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Thaddeus Reynolds
Facepunch Security
9
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Posted - 2014.01.25 06:04:00 -
[25] - Quote
True Adamance wrote:My Goddamn Amarrian HAV which should have been in game on full release. The inclusion of this would have saved me much irritation, and the current malaise I have fallen into again in regards to this game.
Amen Brother...either the HAV or possibly MTAC...hell I'd settle for a Laser Cannon to put on a tank (Or a scrambler Cannon)
Or matching the color schemes of items to the manufacturers' Space Side (Ishukone are Black-Blue with gold details, Kalakiota are Black-Blue with Red/Rust Details, Khanid Innovations are Silver and Black, Viziam are green-gold...etc)
Or ammo types to load into guns to give them variable range and damage capabilities, it just isn't a proper beam laser without Gleam...or a pulse without scorch...oh wait there are other weapons too...Anti-Matter Rounds for the hybrids...null/void, spike javalin...and the versatility that the CB Rifle and HMG could have... |
RemingtonBeaver
Molon Labe. Public Disorder.
57
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Posted - 2014.01.25 06:20:00 -
[26] - Quote
I want an Orca paintjob for my dropship.
We can pickle that.
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
836
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Posted - 2014.01.25 06:21:00 -
[27] - Quote
a balanced game
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2014.01.25 06:24:00 -
[28] - Quote
PVE.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1640
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Posted - 2014.01.25 06:27:00 -
[29] - Quote
PvE.
Fizzer94 wrote:Level 1-5 missions, like in EVE.
Level 1(Very Easy, balanced for use with MLT/STD gear): Drone Extermination.
Light Drones are easy to destroy(~100HP, mostly armor), and don't do much damage, but move a surprising speeds. They use small blasters. There will be a lot of these drones, and they attack as a swarm. +1000 ISK for kill.
Medium Drones are fairly common, use weapons that resemble ours in function, can take a few hits (~450HP, mostly armor), and regenerate their armor very quickly(15 HP/s). Their attack strategies are highly predictable, and wont provide too much of a challenge so long as they are taken out before they can get close. +2500 ISK for kill.
Heavy Drones are few, but they provide a challenge to combat. They use weapons that resemble HAV turrets in function, and can take massive amounts of damage (~3000HP, ALL armor). They move very slow, and cause massive damage to anyone that gets near them. +15000 ISK for kill.
Logistics Drones are small, hard to hit because of their speed, and 2-3 of them always accompany a Heavy Drone, but only take 1 shot to destroy. Their only purpose is to repair the Heavy Drone(+30 HP/s per drone), so taking these out first will greatly increase your chances of success. +2000 ISK for kill.
The objective of this game type is to completely wipe out a drone infestation. You will be paid according to how many drones you destroy, and whether or not you complete the objective. You will have a team of up to 6 mercenaries, and 36 reserve clones for your team to use. Payout: 150-400K ISK.
Level 2 (Easy, balanced for use with STD level gear): Pirate Raid
You only get 1 clone, the objective is to defend a ship that is being boarded by pirates from getting taken over. There are 30 pirates, all using random MLT/STD gear. Your team consists of up to 6 mercenaries. Killing more pirates increases payout(+5000 ISK per kill), you must not lose, or you don't get paid. Payout: 300-700K ISK.
Level 3 (Average, balanced for use with ADV level gear): Pirate Attack
You only get 1 clone. The objective is to clear out a pirate base by either killing all the pirates (60 pirates) or destroying their Life-Support. To destroy the life support, you must capture 3 points spread throughout the base to open a door. Being the core is the life support room, simply destroy the devices inside to win. Your team consists of 4-12 mercenaries. You get paid 1,000,000 ISK upon completion, but if you don't complete the objective, you get 5000 ISK for every kill you perform.
Level 4 (Hard, balnved for use with ADV/PRO level gear): Sansha Incursion
Light Slaves: These use high Damage (x2 damage Scrambler Rifles with purplish blue beams) Lasers at long ranges, but are slow, and only have about 200HP(mostly shield, 50 HP/s regen). They have little to no tactics, and will march blindly at the players. They should be taken out first, as their damage can destroy an entire squad if they are able to. They will sometimes throw flux grenades when they get within range. +10000 ISK per kill
Heavy Slaves: Medium Damage Laser users. However, they have a lot of Shield HP(~1100HP, mostly shield, 25 HP/s regen), and use cover, throw grenades, and generally work as a team. They will usually stay in groups of 3-4, but they can get separated sometimes. A challenge for a single mercenary, but as long as your team stays together, you can survive. They carry heavy Laser AV weapons, that can down most vehicles very quickly. +20000 ISk per kill
The objective of the game would likely be to survive as long as possible while whatever colony you are being hired to protect evacuates as many people as they can. You would be paid according to how many 'true slaves' you destroy, and how long your team is able to survive the onslaught (+50K ISK per minute, up to 15 minutes). The only win condition is to destroy all the slaves(200 slaves), but thus is exceedingly hard, because your team of 6 only has a reserve of 30 clones. However, if you do win, you get a massive payout of 15,000,000 ISK.
Level 5(Very Hard, balanced for use with PRO/OFC level gear): Sleeper Intel
Only for the most foolhardy of mercs!
Light Sleeper Drone: ~700HP, all armor. They unguided rockets as their main form of attack, but can be found with secondary lasers. They move quickly, and usually stay in groups of 2. They can drain your HP for their own use if they get close enough.Can easily wipe out your entire squad. +20000 ISK per kill.
Medium Sleeper Drone: ~1600HP, all armor. They typically use large, high damage lasers as their main form of attack, but have been noted to use small guided missiles as well. They typically stay in groups of 2, and can move faster than their size would suggest. They can drain your HP for their own use if they get close enough. Can easily wipe out your entire squad. +50000 ISK per kill.
Heavy Sleeper Drone: ~4000 HP, all armor. They are usually noted to use many small guided missiles as their main form of attack. Despite their size, they move at an average speed. They are usually never seen in groups. They can drain your HP for their own use if they get close enough. Can easily wipe out an entire squad. +125000 ISK per kill.
The objective of this gamemode is to infiltrate a Sleeper Site, and retrieve a Sleeper Database deep within the site, then escape the site with the Database. Completion of the objective yeilds 50,000,000 ISK. Due to their advanced scanners and the nature of wormhole space, your team is limited to 6 mercenaries, and modules and equipment such as cloaks and scanners are rendered inoperable within the site.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Lynn Beck
Granite Mercenary Division Top Men.
585
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Posted - 2014.01.25 06:58:00 -
[30] - Quote
A button corps can set which will throw the corp in a queue to invite newly created characters to join that corporation.
A dev-made channel where newbies can join and ask questions- like Rookie Help in EVE.
MTaC's, jets, and XLHav's.
A racial weapon for every 'class' of weapon- minmatar shottie, amarr sniper, gallente version of swarm launcher Said racial variants to be placed on racial starter fits.
Myrofibrils to be removed from minmatar medic class(wtf!?)
Pve(make this a tutorial maybe?)
Training grounds.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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