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Stefan Stahl
Seituoda Taskforce Command Caldari State
396
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Posted - 2014.01.24 21:59:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:The RR has to spool up as a close range disadvantage, but the problem is the spool up time is so negligible Considering you did the math I guess you realize that the AR does 116 damage in the time it takes the RR to spool up? Is that not a serious advantage for the RR user?
I would strongly advice against doubling the spool up time. I barely use the RR, but I feel that it would be completely gone if spool-up was increased by more than maybe 0.1 of a second. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
396
|
Posted - 2014.01.24 22:36:00 -
[2] - Quote
DUST Fiend wrote:Stefan Stahl wrote:KAGEHOSHI Horned Wolf wrote:The RR has to spool up as a close range disadvantage, but the problem is the spool up time is so negligible Considering you did the math I guess you realize that the AR does 116 damage in the time it takes the RR to spool up? Is that not a serious advantage for the RR user? I would strongly advice against doubling the spool up time. I barely use the RR, but I feel that it would be completely gone if spool-up was increased by more than maybe 0.1 of a second. Well, it's supposed to be a meaningful drawback in CQC, and the spool up is negligible in general at long ranges since you can generally dictate when that engagement begins Outside of the AR's optimal range I'd expect the RR to have a serious advantage, but inside of it there's nothing stopping the AR user from initiating the fight at the same time as the AR user does, or is there? In that case, as Kagehoshi's numbers show, the AR wins by 116 hp, everything else being equal.
Is there anything that gives the RR an advantage inside of the AR's optimal range to counter its 116 hp drawback?
By the way, I choose weapons based on the map I'm seeing. On Manus Peak I will use the RR or SCR, if there's an outpost I will often choose the AR and stay inside (especially since I've found enjoyment in playing a sensor-scout). When I plan on leaving the outpost I switch weapons to something with more range. Of course I'm mostly playing casually, so my experience at the upper end of the leaderboard is limited. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
399
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Posted - 2014.01.24 23:09:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Good point with the 116 damage, but can easily be countered by tapping R1 to stay spooled if you know where the enemy is. I never knew this was possible. This very obviously needs to be fixed. How come I never discover the "pro-tactics" by myself?
Regarding scanning: Considering that right now only like 5% of all players can avoid advanced scanners you're right in assuming that any competent player can see his enemies before they come into view. Seeing the suggested stats of active scanners in 1.8 I assume however that scanning will be much less prevalent in 1.8 than it is right now.
By the way: A spool-up time of 0.35 would put an RR user 163 hp behind an equally skilled AR user inside of the AR's optimum range. It would however also further put the RR behind an equally skilled SCR or CR user at even longer ranges. Perhaps the AR rather needs a 5% buff in DPS relative to the other rifles (keep in mind that TTK is going to be looked at in the future). |
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